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![]() Join Date: Mar 2008 Location: Toronto, Ontario
Posts: 155
![]() ![]() | Random Assorted Ideas 1) Boost barricades hp and armor. Give rage zombies a "jump" ability based off a small blink that allows them to skip approx. one barricade or a river. 2) Make waterbound zombies more expensive. It's too easy to overwhelm a country like turkey by coming from all sides and skipping walls. By the time GB is going to be conquered, the zombies should have enough money. 3) Zombies act as summons and die after 10 minutes automatically (just like the kill units ability, but it would be good because people rarely bother to kill old zombies that are far from the action; it wastes too much time). They decay in the book anyway so no reality issues here. Would reduce lag. 2) Less random doodads (walls, etc.), humans can build walls anyway, and it's not really fair that there are places with invincible walls (maybe humans should be able to upgrade crates into "concrete blockades" or something). Trees are still very important, they add choke points. More trees should be added, but forests should be thinned because they are too impenetrable. Trees should be more evenly spread and less clumped. 3) No random civilians at cities. Kind of random since zombies have no reason to kill them, and they stay there even after the city is infested. Might work better if civilians belonged to a player so the zombies would automatically attack. Then, maybe more civilians could be added, and since they belong to the player, they add something to the map. 4) Turns at half the speed, but double the income. Turns seem to happen too fast, and there isn't enough gold to work with each turn. This seems to result in people who spam infantry, since it takes extra turns to get something better, and they don't feel like waiting. 5) No creeps on islands. (Seems like there's little reason for this). 6) Slower training/research time for both zombies and humans. Less lag and this would also stop zombie players from mindless (pardon the pun) rally point clicking that leads to boredom and leavers. Plus, more time to think. |
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![]() Join Date: Feb 2008
Posts: 53
![]() | Re: Random Assorted Ideas Quote:
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dont care here if they both get build time reduced | |||||||
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