PoLlama Forums  

Go Back   PoLlama Forums > Projects > World War Z

Reply
 
LinkBack Thread Tools
Old 04-04-2008   #1
 
TheStinger's Avatar
 
Join Date: Mar 2008
Location: Toronto, Ontario
Posts: 155
TheStinger is a jewel in the roughTheStinger is a jewel in the rough
Random Assorted Ideas

1) Boost barricades hp and armor. Give rage zombies a "jump" ability based off a small blink that allows them to skip approx. one barricade or a river.

2) Make waterbound zombies more expensive. It's too easy to overwhelm a country like turkey by coming from all sides and skipping walls. By the time GB is going to be conquered, the zombies should have enough money.

3) Zombies act as summons and die after 10 minutes automatically (just like the kill units ability, but it would be good because people rarely bother to kill old zombies that are far from the action; it wastes too much time). They decay in the book anyway so no reality issues here. Would reduce lag.

2) Less random doodads (walls, etc.), humans can build walls anyway, and it's not really fair that there are places with invincible walls (maybe humans should be able to upgrade crates into "concrete blockades" or something). Trees are still very important, they add choke points. More trees should be added, but forests should be thinned because they are too impenetrable. Trees should be more evenly spread and less clumped.

3) No random civilians at cities. Kind of random since zombies have no reason to kill them, and they stay there even after the city is infested. Might work better if civilians belonged to a player so the zombies would automatically attack. Then, maybe more civilians could be added, and since they belong to the player, they add something to the map.

4) Turns at half the speed, but double the income. Turns seem to happen too fast, and there isn't enough gold to work with each turn. This seems to result in people who spam infantry, since it takes extra turns to get something better, and they don't feel like waiting.

5) No creeps on islands. (Seems like there's little reason for this).

6) Slower training/research time for both zombies and humans. Less lag and this would also stop zombie players from mindless (pardon the pun) rally point clicking that leads to boredom and leavers. Plus, more time to think.
TheStinger is offline   Reply With Quote
Old 04-04-2008   #2
 
Join Date: Feb 2008
Posts: 53
Gauci is on a distinguished road
Re: Random Assorted Ideas

Quote:
Originally Posted by TheStinger View Post
1) Boost barricades hp and armor. Give rage zombies a "jump" ability based off a small blink that allows them to skip approx. one barricade or a river.
Agree with thebarricade boosting do not agree with blink.. zombies were slow moving creatures, the reason the humans ending up "winning" the war is because they let the zombies come to them nice and slow ad picked them off

Quote:
Originally Posted by TheStinger View Post
2) Make waterbound zombies more expensive. It's too easy to overwhelm a country like turkey by coming from all sides and skipping walls. By the time GB is going to be conquered, the zombies should have enough money.
doesnt bother me either way

Quote:
Originally Posted by TheStinger View Post
3) Zombies act as summons and die after 10 minutes automatically (just like the kill units ability, but it would be good because people rarely bother to kill old zombies that are far from the action; it wastes too much time). They decay in the book anyway so no reality issues here. Would reduce lag.
hmm yes and no... yes because if the zombie can leave their units alive for 10 minutes is a waste of the unit.. however if they leave the units and are in desperate need of untis only to find that they have died would be a pain

Quote:
Originally Posted by TheStinger View Post
2) Less random doodads (walls, etc.), humans can build walls anyway, and it's not really fair that there are places with invincible walls (maybe humans should be able to upgrade crates into "concrete blockades" or something). Trees are still very important, they add choke points. More trees should be added, but forests should be thinned because they are too impenetrable. Trees should be more evenly spread and less clumped.
Meh

Quote:
Originally Posted by TheStinger View Post
3) No random civilians at cities. Kind of random since zombies have no reason to kill them, and they stay there even after the city is infested. Might work better if civilians belonged to a player so the zombies would automatically attack. Then, maybe more civilians could be added, and since they belong to the player, they add something to the map.
meh zombies can attack and kill for free units... humans can attack and kill to deny free units

Quote:
Originally Posted by TheStinger View Post
4) Turns at half the speed, but double the income. Turns seem to happen too fast, and there isn't enough gold to work with each turn. This seems to result in people who spam infantry, since it takes extra turns to get something better, and they don't feel like waiting.
dont care

Quote:
Originally Posted by TheStinger View Post
5) No creeps on islands. (Seems like there's little reason for this).
maby they represent the people who are on their own against the zombies and dont care what the governments think

Quote:
Originally Posted by TheStinger View Post
6) Slower training/research time for both zombies and humans. Less lag and this would also stop zombie players from mindless (pardon the pun) rally point clicking that leads to boredom and leavers. Plus, more time to think.
dont care here if they both get build time reduced

Gauci is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Alternate hero Ideas for Broken Alliances. King Stubby Broken Alliances 63 2 Weeks Ago 07:03 PM
BA Ideas. LordSnow Broken Alliances 50 04-17-2008 09:49 PM
Hero Ideas! luigi_fan64 Broken Alliances 8 01-28-2008 06:51 PM
base specific ideas NoMexicans Broken Alliances 137 11-05-2007 03:46 PM
World War Z ideas for maps 2cows World War Z 9 09-03-2007 04:40 PM


All times are GMT -5. The time now is 09:59 PM.

A friend of Wc3Happy
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165