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| | #1 |
![]() Join Date: Mar 2008 Location: Toronto, Ontario
Posts: 155
![]() ![]() | In my opinion, the host should be given the choice between allowing human combat or locking the humans in alliance mode. The zombies could be given some bonus starting gold if the host picks humans vs zombies mode. This would allow people who only like the HvZ aspect of the game to stick with that. People who enjoy human combat would not be left out. (Just a random idea !) |
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| | #2 |
![]() Join Date: Mar 2008 Location: Estonia
Posts: 30
![]() | Re: Map Idea: HvHvZ or HvZ modes Well the problem would be that most of the hosts will just pick HvZ and how do you distinguish the host out of all the colors(Hosts don't just stay red) |
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| | #3 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Map Idea: HvHvZ or HvZ modes The problem is people can still fight with manual attacks and aoe attacks. So all it prevents is easily conquering other humans. |
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| | #4 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Map Idea: HvHvZ or HvZ modes Well first off half of the techtree becomes semi-useless. Second off the game is balanced on an HvHvZ pattern. And finally it wouldn't prevent easy conquering. If anything it would make it easier for me to sneak in and steal all of another persons cities. As for determining host, there is a way to do that via a trigger mechanism. |
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| | #5 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Map Idea: HvHvZ or HvZ modes Host can be determined via trigger (I do it in BA) though its impossible to do it with 100% accuracy. Yes, this does cause problems to emerge sometimes, but overall feedback I have gotten is positive and indicates it works for most people. |
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| | #6 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Map Idea: HvHvZ or HvZ modes I've posted this in the ideas thread but I don't know if everyone reads it so I figured I'd repost it here as it is relevant. I've been thinking about a WWZ zoom-in. The thing is that HvZ seems to be very popular. So I'm thinking of a version of WWZ based primarily around south-eastern Europe. It would include the countries of Ukraine, Russia, Belarus, Georgia, Moldavia and Romania. Each country would be represented by 2-3 players (possibly one player would control the nations army, another would control the presidential administration and security forces, and a third one would control the navy or something) with large numbers of undead pouring on from an infested Turkey and Armenia. The map for this would be centered around the Black Sea. Nations would start out allied initially but without shared vision. Players inside a nation would be unable to unally, and the person in control of the president would be the one to make ally/unally commands for the entire nation. I've had a whole slew of ideas for this so I'll run through them quickly: -cities represented by multiple buildings -each infested building have a small damage aura that eventually infests nearby buildings allowing plague to spread -rural population (villages etc.) making it possible for disease to spread -extermination order to kill your own town, requires security forces to carry out -3 zombie players, one a comp that constantly sends huge numbers of regular undead, dogs, and birds -nuclear weapons -ramped up armor for tanks and other armored vehicles, along with higher cost -lower health for airplanes -resources like oil, natural gas, coal, etc. The map would use the currently existing WWZ map as a basis to simplify the process. I'm hoping that this style of gameplay would lessen HvH wars. Tell me what you guys think. |
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| | #7 |
![]() Join Date: Mar 2008 Location: Toronto, Ontario
Posts: 155
![]() ![]() | Re: Map Idea: HvHvZ or HvZ modes Great idea! Also, move to starcraft 2 when it comes out! It will be MUCH easier to use for a modern theme. And infested terrans would make better zombs. |
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| | #8 |
![]() Join Date: Feb 2008
Posts: 159
![]() | Re: Map Idea: HvHvZ or HvZ modes How can you determine the host via trigger? I've seen it implemented, but it wasn't 100% successful. |
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| | #9 |
![]() Join Date: Feb 2008
Posts: 53
![]() | Re: Map Idea: HvHvZ or HvZ modes infested terrens would Not make a better standard zombie since they go boom and normal zombies tend to eat what they can... although SC2 could be interesting to see this map on... it would have to depend on how flexible the editor is/ custom units and such. Probably a big thing is how they do heros.. will they be just a buffed unit like sc or able toget stronger ala wc Also im not 100% sure about sc2 but unless custom units were allowed there wouldnt be many units that could be used for each side... zombies could be made up of some zerg/toss units.... zergling hydralisk ultralisk zealots while the humans would probably be all terren marines, firebats(yet last i checked they wernt in yet) ghosts could be the sniper unit.. tanks all 3 could be used if they are all kept.. personally i would stay with wc till we know exactly how good sc2 map editor is |
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| | #10 |
![]() Join Date: Mar 2008 Location: Toronto, Ontario
Posts: 155
![]() ![]() | Re: Map Idea: HvHvZ or HvZ modes I meant using infested terrans as models, obviously the attack would be changed. |
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| | #11 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Map Idea: HvHvZ or HvZ modes The new infestation will work differently from the old one in sc2. |
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