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| | #1 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Progress Ok guys here's where I am right now. I've been very busy with college, so progress has been painfully slow. I've started looking (again) for a partner who's proficient at mapping and could help me out. Version 1.20 is about half done. Here's the change-log for it; still subject to change. -Poland replaced with Ukraine, Polish cities turn neutral -Ukraine special unit T-80UM1 Bars, Russian special unit Mi-28 Havoc -Zombies starting off in Central Europe, near Germany and Yugoslavia (12-24) -a few additional zombies near Sweden (6-12) I'm still open to new ideas, and am still looking for help on this. Also I have decided that I will eventually split tech-trees for the countries, and may make the first step in this version (splitting workers). |
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| | #2 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Progress Russian, you know, you are kinda taking the fun out of this game, that is why the rip off versions are hte only ones hosted now, even marsh, the most loyal wwz player, now only host rip offs... |
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| | #3 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Progress Do you have specific issues? You've many times contributed ideas and many of them have been used. If you have a specific concern, I'm listening. |
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| | #4 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Progress I honestly couldn't give a flying one legged snake about this map anymore. |
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| | #5 | |
![]() Join Date: Feb 2008
Posts: 53
![]() | Re: Progress Quote:
if thats how u feel y do you bother russian and just let him work on the map when he has time. If other people want to host all the unofficial versions let them. i have played them all and i hate them cause in all seriousness they are rigged for the humans and the only real way for the Zombies to win are if the human players are too noob to play or are too busy trying to dominate europe.. half of the zombie units in that game arnt to par to fight any human units and the tech upgrades dont give them access to anything worth the cost (if i recall correctly me and this 1 guy spent 3k and 5k for the two upgrades and the second upgrade gave access to zombie birds.. that still didnt build after that, 8k for the zombie birds that still dont build.) | |
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| | #6 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Progress wow, that is really bad for the zombies. but in a weird way, i'm proud my birdies are getting ripped off! it makes me feel special. ![]() And now, directly from chip's signature... ![]() |
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| | #7 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Progress Yeah I'm sorry guys, this version is almost done and I can't seem to get it released. It's finals so things have been completely crazy. I'm sleep-deprived, running on caffeine and sugar, and trying to figure out if I should actually study all my physics materials or just give up and pray I pass. My last final is wednesday evening. Which means hopefully I'll have regained my strength by Saturday and can get online to do testing and release it (after fixing any bugs that crop up). |
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| | #8 |
![]() Join Date: Feb 2008
Posts: 53
![]() | Re: Progress Hey russian relax finish your exams then you can have fun. People can wait a week for a good map |
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| | #9 |
![]() Join Date: Mar 2008 Location: Toronto, Ontario
Posts: 155
![]() ![]() | Re: Progress In my opinion, you should just concentrate on the non-catacombs version. The catacombs version is very unbalanced because a reasonably skilled Italy and France can pin down the zombies. There are enough fake versions of the catacombs out there already that no one plays your version of it. Just make the one map better and let the people who ripped off the catacombs version update it. I think this will save you some valuable time (for relaxation of course, screw school ). |
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| | #10 | |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Progress Quote:
But seriously this map has gone to the wind. | |
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| | #11 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Progress Finals are over and I am finally back on track. I will be online often for the next week and a half. I'm also probably going to need testers online. |
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| | #12 |
![]() Join Date: Feb 2008
Posts: 53
![]() | Re: Progress hey sign me up as a tester. Just need a bit of advanced notice to make sure im free. and also a time + help in the time difference( i always make a silly mistake here) so that im not sleeping when u guys are testing |
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| | #13 |
![]() Join Date: Mar 2008 Location: Estonia
Posts: 30
![]() | Re: Progress Could you inform me to of the testing time as well ? I'd love to help if I could. |
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| | #14 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Progress Sorry to disappoint but we finished testing last night and the new versino, 1.20X, has now been released. However this is certainly not the last version and I will need more testers so just pm me on b.net (my name is same as on forums) so I can add you and we can stay in touch for testing or just playing a game or two. |
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| | #15 |
![]() Join Date: Mar 2008 Location: Estonia
Posts: 30
![]() | Re: Progress Do you play on Europe realm? Or some else? Last edited by Celegorm; 03-27-2008 at 09:28 AM. |
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| | #16 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Progress US East. |
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