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| | #1 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Suggestion Alright, here are some suggestions from me 1 Split Russia in half between the Holy Russian Empire and the Russian Federation, it will help balance out the game, since Russia has double of everyone else's income 2 Strengthen zombies, with all the humans getting stronger, the zombies need some buffs, planes can slaughter zombies and it can be difficult to aim birds and infectors get expensive. Planes should do very little to zombies to be honest 3 Give towns regen, zombies can not repair their buildings, they need to be given the ability to repair or regen 4 aircraft carriers need no attack, the phalanxes can slaughter birds before they can reach planes 5 Birds need to outrun planes 6 dogs need to be unable to hit buildings 7 armor needs to be redone, snipers are one of the most armored longest ranged and highest head shot infantry in the game, and tanks die way too fast to zombies and other tanks 8 Add in a miss percent for every unit from all ranged attacks mabey like a 10% for a normal zombie/spitter 15% for an infantry dog or rage zombie 5% for a flesh abom mutant or tank 50% for birds 9 Zombie Auras, zombies need some auras too, like attack speed increaser speed increaser or even something like vampiric. |
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| | #2 |
![]() Join Date: Nov 2007
Posts: 4
![]() | Re: Suggestion well i got a few answers for the suggestions and some of my own as well: 1. would be smart if you guys will ever go through with getting rid of poland. 2. Planes in total i think never did any GOOD against zombs in book. Their only good use was transportation of supplies. I'd say restrict planes to AoE type attacks instead of concentrated missles. The missle's are smart, but i always wanted a reason to make a plane other than targetting citys or killing mutants/aboms. Then birds are just horrible, though i got a good idea to cut off this plane vs zomb problem. I'll tell you what it is later russian. 3.agree 4.no comment, its to crazy a subject to actually attempt to fix it 5.look at two 6. not really sure on that, if you remove a dogs ability to attack buildings then, well whats the point of making dogs? 7.attempted to fix this AGES ago, guess its still not ok. But take notice that there's only so much armor types available and its not exactly easy redoing an armor system. 8.tryed to get that past russian one time, but it was meant for more tactical use of terrian, never really started it up though. 9.tryed as well with zombie hero's and proved zombies+ any form of spell type buff = way much more power than needed. |
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| | #3 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Suggestion Reply... anyone else? And planes did bad in the book, not because they were ineffective at killing but because their ammunition cost more then the numbers they could kill |
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| | #4 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Suggestion I love the ideas. With those ideas, we could have 1.19 out before break is over. Also I had trouble importing a custom loading screen if either one of you is good at that I'd love some help. 1) My idea for the last ever was to replace Poland with Ukraine. It would make sense. Ukraine would have the Havoc Mi-28 and Russia the Bars T-80UM1. It would also balance it out a bit by limiting expansion room for motherland. What do you guys think? 2) Flocks of birds are an effective AA weapon. Tried it myself. One thing though, is I'm reducing their build time. By a factor of at least 3. 3) Will be done. Excellent. 4) AC attack will be removed. Good call. 5) Absolutely not. 12 planes is a lot. 48 birds is expendable. In fact 10 planes = 750 birds. 6) So far dogs are only good for rapidly infesting a poorly defended area. They're worthless against any entrenched defenses. Removing building attack would make them useless entirely. 7) Sniper armor is getting reduced. Tanks will always one-hit each other. It was meant that way, and the whole point behind it being that micro and support units matter more then how many tanks you have. 8) Interesting idea on the miss chance. I'll probably put it in for rage zombies. They're kind of useless right now. 9) What we really need is a zombie command unit. Like a unit that can give attack location orders to every zombie unit within say 300 range. |
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| | #5 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Suggestion 1. No, Poland can stop Russian expansion too, but they get steam rolled by the massive income that Russia starts with. 2. Birds are not effective unless you manually aim them , the auto aim will miss the target 100% of the time. And the manual aim is impossible on moving planes. 3. N/A 4. N/A 5.. 48 birds= a big waste if they can not hit anything without being manualy aimed at an area well trying to hit a moving target. 6. Dogs have stun, mabey they need to be strengthened then, it is ridiculous how fast they can level a city. 7. The armour should be balanced to a point where 1 tanks do not always one hit eachother snipers should not one to two shot tanks. Especially considering only two nations get snipers, Germany and Switzerland, if the snipers were available to everyone it would be different. 8. Every unit should have some form of evasion from ranged attacks, the main reason being you can not hit 100% of the time, it does not matter who you are eventually you will miss at least once, it will also lengthen combat, at the moment combat is pretty short and decisive most the time, and the ranged critical with zombies having nothing to compare to it really makes them weak. 9 that would not help much, case in point you can send large groups, but it will not help half the time because the humans auras make them attack very fast, and they have planes that stun larger units. Also, trying to run pathing for all those units at once would cause a lot of lag most likely. |
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| | #6 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Suggestion Ukraine would start with more cities then Poland, and would physically be in the way of Russian expansion. Don't manual target birds. Bring in 12-24 against several enemy planes (key thing is 5:1 number advantage at least) and use the auto-cast. I dealt that way with Russian helis. It works Dogs are the only thing that can spread the infection at the rate that it needs to spread at to counter human ability to build defense lines. Zombies can't afford to be tied down into long battles. They lose. Snipers need an anti-armor nerf. Tanks do need to one-hit each other. It makes for a sharper micro environment. Evasion for rage zombies I can understand, but balance wise I don't see why all units need evasion. So human heroes need a nerf. What I was talking about was giving zombies a unit that can effectively control large groups of enemies. |
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| | #7 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Suggestion The auto cast has a lot of trouble hitting the planes try it against the planes Russia will still have the huge income and will be able to decimate Ukraine Evasion for every unit is to counter the head shots If you can get head shots, you need something to counterbalance it |
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| | #8 | |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Suggestion Quote:
While Russia will be busy killing undead in the east, Ukraine will have time to expand into Belarus, the Balkans, and the Caucus. We can give Russia the Mi-28 and Belarus the T-80UM1 special. That way it will be suited for a blitz expansion. Hmm I'll try the auto-cast against planes, but when you have a few planes that come in to bomb and you have a huge flock of birds they tend to kill quite a few planes. Given that they are much cheaper, and combined with Mutant Zombies nets, and infectors AA attack, zombies can create an effective air-defense screen over an area. | |
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| | #9 | |
![]() Join Date: Jan 2008
Posts: 7
![]() | Re: Suggestion Quote:
1)If we separate russia then shouldn't each of the new russia have a new units (well like imperial riflemen who would be like the elite portuguese riflemen ^^) 2) well it wouldn't be a bad idead to strenghten the spitters to counter air or at least make the air units cost a little more to prevent from early massing 3) well it would be nice for humans to have the possibility of refounding a city after cleaning it from the undead (and it would give a chance for the undead to make a comeback who know?) 4)Maybe the aircraft should have a rifle attack like the mg tower (around 3 damage each hit but with no chance of headshot since the aircraft is too far from zomb to land a good hit) 5)6) well it has been already said but zomb bird and dog shouldn't exist (well maybe feral dogs but it would be a hostile unit who spawn from uncaptured city) 7)i know the undead have some inhuman strenght but i don't think they can tore apart a tank in only a few hit so the tank should have an armor that reduce every damage to 25% except for explosives one who would do 200%( but if we do that we should make the tank more harder to get since the world is in crisis after all) 8) well nothing to add it's perfect ^^ 9) the only aura i think would fit zomb is the unholy aura that would affect them when they're near human ( the presence of meat near them make them go mad with hunger and else ^^) Hmmm i think that's all | |
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