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Old 11-23-2007   #1
 
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Back to the classic

ok, so personally i think that the direction the map has been taking recently is bull****. lest we gforget, this map is world war ZOMBIES. that is what it is about, that is the point of the game. this isnt risk. it isnt europa. it isnt world war 3. its world war zombies. one of the defining (most fun) points of this game are large armies of zombies taking on armies of allied humans. yes, human vs human war is possible, but it should be in NO WAY the major part of the game. i hate how im later versions zombies take more and more of a backset role, to the point of even being considered being made into AI. i think this concept is laughable and detestable. so.... i have taken it upon myself as i usually do to go back to the last GOOD version in my opinion and make some balence changes, with some ideas to the future. back to when wwz was popular because it was FUN.

maybe this forum and this game can be resurrected after certain people slaughtered it.

World War Z 1.13b -- attatched to the bottom of the post.
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Old 11-23-2007   #2
 
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Re: Back to the classic

yeah, i never play human vs human wars, its always fun to watch your allies die and be infected
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Old 11-24-2007   #3
 
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Re: Back to the classic

Oh stfu, wwz is a diplo map like it or not, I muyself don't like human wars but its not your god danm map so shut you ****ing mouth before i ****ign shtu it for you.

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Old 11-24-2007   #4
 
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Re: Back to the classic

HAHAHAHAHAH you talkin to me jew?

you're funny. funny guy.

respect is given when earned. remember that.
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Old 11-24-2007   #5
 
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Re: Back to the classic

Halak, I think this guy has more general IQ than you, from the way he posts compared to you.


I agree with Dante. As much as this map has potential, seriously. The main focus is zombies, but the few times I played it was always human vs human with zombies raping us in the *** because we didn't want to work together (because we could fight each other instead.)

Or players killing off new or inexperienced players because they weren't good enough, and thus couldn't learn. Great idea.

However Dante, I don't think you should've gone and actually changed Russian's map. Unless you had his permission...
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Old 11-24-2007   #6
 
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Re: Back to the classic

hahahhaha Russians map????

wow thats hilarious. *I* was the one that started WWZ back up when Nos-Feratu left it for dead in the FIRST place!

I was the one that ALLOWED Russian to work with me on it, because he said he was good at texturing, which he is. unfortunately, he isn't too great at much else but w/e. i met hiyousuck later on, and asked him to help as well, as he has a lot of common sense, and is also pretty intelligent, and has a feel for good balance. thats funny though.

"Russian's map" thats funny.

I've always been the one to do most of the work on this map (since nosferatu hasn't been working on it) from day one. I've been busy lately with college and haven't been able to help since the last map i did which was... 1.13.
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Old 11-24-2007   #7
 
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Re: Back to the classic

The "Jew" comment was a little much, racism is very low.
But since you did resurrect the map and have helped make it, you do have the right to criticize the map. Now then, you dislike the human wars aspect, many people do as well, but with the bnet players it became inevitable, like just yesterday I was playing wwz and someone with more income then me wanted some of my land, so I was able to win with better usage of my units and tactics. That I liked, now then, most people do not do a human war until the zombies are subdued, the only way to change that would be to add a hell of a lot more zombies and screw at least 1 nation.
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Old 11-24-2007   #8
 
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Re: Back to the classic

Mmm, sorry Dante. I don't keep with map history. (Honestly didn't even know who you were)
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Old 11-24-2007   #9
 
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Re: Back to the classic

Lol hi dante, i wasnt talking to you... actualy I didnt even read the name lol XD I just wanted to throw around some bull**** lol.

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Old 11-24-2007   #10
 
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Re: Back to the classic

This is one thing dante does no in general I agree on this topic, wwz *note the "Z"

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Old 11-24-2007   #11
 
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Re: Back to the classic

Its a zombie war and sinc efor some *** *** reason iut keeps on deleting what I am typing before I even post and auto goes ot advanced I am not goign to ****ing post on pollama anymore... this site ****ing sucks.

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Old 11-24-2007   #12
 
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Re: Back to the classic

Triple Post ftl.. I agree with this topic. also the humans have been getting more buffs/units/newmodels.... as the most I seen for zombies is probably the zombie bird.. and its not all that great
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Old 11-24-2007   #13
 
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Re: Back to the classic

Quote:
Mmm, sorry Dante. I don't keep with map history. (Honestly didn't even know who you were)
hahahah thats ok. i was tired and grumpy when i wrote that. but ya i thought it was kinda funny thats all.

really, i dont care if ppl are all like "omg its dante hes awesome cause he made this map *praise*"

seriously, i dont care about credit at all, i just like making the map as balenced, fun and fair as possible. thats why i started all of this in the first place, cause i played wwz, liked it, but it was a little rigged, so i wanted to help it out and make it better and more fun.

evidently, my services are needed one again lol

Quote:
Triple Post ftl.. I agree with this topic. also the humans have been getting more buffs/units/newmodels.... as the most I seen for zombies is probably the zombie bird.. and its not all that great
and yeah, zombie birds are freaking lame.
also, on the topic of spitters, i agree with hiyousuck as usual, because he is cool.... spitters spit acid. its cool, it makes sense, it was the original concept in nos-feratu's game, there is no reason to change it, so we are sticking to it.
also, some people are all like "OMG WTF SPITTERS CAN SHOOT PLANES???? H4X!!!!!"
a) they are stupid
b) shut the **** up. all the new maps suck because they are too REALISTIC. if you want realistic go home and play simflight you freakin loser. games are fun because they are an escape from reality. so basically...

fun > reality.

RL FTL.

Last edited by Dante117; 11-24-2007 at 05:24 PM.
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Old 11-25-2007   #14
 
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Re: Back to the classic

Kay, Now that things feel a bit more normal I think i will post the correct way this time.

Halaks list of complaints.

1) Zombie birds, useless and stupid, the humans need the advantage of air power!
2) Aboms, they need a food limit... really if they can mass 300 or even 50 Aboms your basically out of luck.
3) Spitters, since when could someone spit 60000 feet in the air or even 400 for that matter -.-.
4) Feral Hounds, wow last I checked weren't zombie animals outside of fish and cultivated animals stared in high concentration*cows for America sheep for allot of the rest of the world and maybe just a mix in Europe*
5) Pushing to make it a modern set Europa, this is absolutely absurd, when looking at World War Zombie you need to note the "zombie" in it.
6) The way the map is heading, I; ounce one of the most active WWZ players, now can barely stand to play the map... shouldn't that prove it enough!
7) Replacing the tank and the Alligator with the Abrams and the M-29 Havoc, for one thing... the world best all around tank is much better then that and yes I looked into RUSSIAN RECORDS, and the project for the black eagle was CANCELED, so Russian stop trying to feed us your bull****, it may be in the near future but the war still took its toll on economic situations around the world. and as for the havoc... fictional helicopter... don't just make the unit because you have the bloody skin...

end of complaints.

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Old 11-25-2007   #15
 
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Re: Back to the classic

1) i agree birds are dumb.
2)in 1.13b i set abom food cost to 30, and mutated food cost to 10
3)its a game, who cares? (Fun>RL)
4)yes, but they were in nos's original game, and they serve an essential purpose.
5)europa is almost as *** as Dota
6)ditto. thats why i made 1.13b.
7)russain likes to bull**** ppl and will say anything to get what ever HE wants. usually there are mini-tantrums involved. as far as actual russain military or geography, i really, really, really... and i dont think i can stress this enough... REALLY dont give a ****.

*edit* i **** ing hate these mother **** ing stars that someone keeps bleeping out my ****ing words... i live in america, and 21, and if i want to ****ing curse i god damn well better be able to.
****ing bull **** cock licking cunt **** mother ****er.
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Old 11-25-2007   #16
 
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Re: Back to the classic

**** **** cock *** **** ***** ****** pee!


You know why I hate realistic games on wc3? Because they ALL suck. Each and every one. This one included.

Especially ones representing half or more of the world. If you were to scale stuff, rifleman would be shooting HUNDREDS of miles. As much as fun > realism, you can only go so far before it gets seriously retarded.

If I ever made a realistic game, I'd do this:

1: NOT base it off our own ****ing planet.
2: Make 1 unit represent 10. When the unit loses 10% of it's health, it gets lowered attack and all that to represent a loss of life within the 'group'.
3: Units would be shooting at near-melee range, since that's usually how it is in real life anyways (with the exception of snipers).
4: Tanks would be untouchable by anything except high-end explosives. (or hundreds of bullets.)
5: Use a single country or MAYBE 2, so the scaling is at least .0001% accurate.
6: Actually ****ing explain what you're supposed to be doing! (Every realism game i've played, there's 0 explanation without having to read a massive quest-list)

And more stuff like that. You get my idea.
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Old 11-25-2007   #17
 
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Re: Back to the classic

To clear up the huge confusion. Dante117 has been working on WWZ for a very long time. His input has always been and still is highly beneficial. This is in effect a testbed for changes that will eventually (by next version) be incorporated into the up to date versions. Those interested in suggesting something else to add feel free to a) make a thread or b) post in the ideas thread.
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Old 11-25-2007   #18
 
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Re: Back to the classic

*flamebegoneused*

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Last edited by Halakbalakbalak; 11-25-2007 at 04:08 PM.
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Old 11-25-2007   #19
 
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Re: Back to the classic

Halak you're a moron. I've already gone down the list of units for you. About half of the equipment ingame is Soviet/WarPac and about half is American/Nato. Those are the two most common types of weapons. If you can't count, then please stop wasting time. I've also notified the global mods of your flaming.
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Old 11-25-2007   #20
 
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Re: Back to the classic

Just ignore what Halak said it is garbage anyways
But to improve the map I would suggest
1 removing dogs, they are able to level cities in moments and are useless for everything else.
2 Keep birds, or give the zombies an equivalent to it. Late game the humans can become untouchable with a large defense from pooling, then missile everything with planes since they can outrun spitters. So the birds allow zombies to hit planes and kill them since planes also out range spitters.
3 Take more things from the book, Paladin would me US only, and it would suck to zombies being artillery
No Tesla Garbage
No Phalanx
No planes able to effectively kill zombies
Units needing supply lines
And other things taken from the book, mabey even give a zombie pop boost when taking a city from the converted civilians or add in civilian units that spawn when cities are taken over.
4 Make ships less effective, they use explosive warheads they are way too effective against zombies.
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Old 11-25-2007   #21
 
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Re: Back to the classic

Russian overall you need to know this, the only realy commonly used russian weapons in europe are basicaly hand help weapons! the tnaks mostly went to the middle east or to countries in a war status... hell even India has several hundred russian made tanks.

heres a little artical on the topic scroll down and youll see I am right there and I wont ****ing go through and find an artical on every single fact.

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____________

PS: Russian i just want to know this, the thigns that Dante has suggested up there have been suggested by me before but as usual I get the same reply *stfu* but he gets an actualy respectfull answer... wich is why I fllame you now.

For one thing what you need to do is take the blackeagle and make it a T-90 as it is the modern russian MBT

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Old 11-25-2007   #22
 
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Re: Back to the classic

Stop double posting. Ok about tanks. Russian tanks are used by practically all of Eastern Europe. Romania uses T-55s and modifications of it. Poland uses a modified T-72, Belarus uses T-72s, Ukraine uses T-80s, T-72s, and T-80 derivatives such as the T-84. Czech Republic and Slovakia also use Russian tanks (T-72s). Most of former Yugoslavia is using Soviet tanks, from the venerable T-34 to the T-72. Bulgaria is using T-55AM2 and T-72M2. Morever most of those countries are also using variants of the BMP and BTR which is what the BTR-90 ingame is supposed to represent.

I am well aware that almost every west European country produces it's own weapons. But most of them lack models and are too uncommon over all. Generally the characteristics of the 4 main western MBTs are all similar. The M1A1 Abrams, Batch 4 Leclerc, Challenger II, and Leopard 2 A6 EX are heavy MBTs offering decent protection, limited mobility and a staggering logistic cost combined with powerful weaponry. They are all represented ingame by the M1A2 Abrams for which there is a conviniently available model. I tried to get a model of a Leopard 2 but nobody was interested in making one. Generally renaming the Black Eagle to the T-90 or T-72 is a good idea and I'll probably do it for 1.18. Just to let you know the Black Eagle program is not dead. The Black Eagle was completed in 2006 and is ready for production. The Russian Army, lacking funds and major military threads, opted to not purchase the tank instead continuing to upgrade it's inventory of T-72s to T-90s. However in the event of a global crisis and world war it's more then likely that the T-80UM2 Black Eagle would be put into production at the Omsk tank factory.

EDIT: Why did you even bring up Russian tanks? They're only in the game as the RUSSIAN special unit. That's it.
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Old 11-25-2007   #23
 
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Re: Back to the classic

"Also Forgot About the MiG" its widely used by many european nations"

-HHB your pointing out retarded stuff either to **** with somebody or to simply raise your post count.

I guess I'll start spitballing now..

I Like Serenity idea about no telsa or Phalanx it usally just end in the humans holding so long that their able to make big pushes which is great and all but towering usally happens after that.

- (Flame) Troop/Tank Needs and Epic Buff and reduce in Food Cost, and Flame tank should not be in Advanced Technology if its gonna stay the way it is

- Z could use something new or adjusted I cant really point it out now

- Hero's are bland and really are overlooked as a buffed unit.
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