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| | #1 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Greek General What do you guys think in terms of redoing the Greek General special? So far it's just an aura melee unit. I'm thinking of turning it into an actual command unit. What do you guys think? Ideas are welcome. |
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| | #2 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Greek General I think it would work... it can replace the heros... to a point... command and vampiric aura ar eprobly the farthest you can go. |
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| | #3 |
![]() Join Date: Aug 2007
Posts: 36
![]() | Re: Greek General depends on the strength of the auras. But turning it into a command unit sounds good (again if the auras aren't to strong). |
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| | #4 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Greek General What I meant was something beyond just auras. I'm looking for ideas. |
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| | #5 |
![]() Join Date: Dec 2007
Posts: 3
![]() | Typhloid! AHH! If you want to make it stronger more creatively, I'd suggest something like adding a /taunt ability to it. It'd be an active skill that you could skillfully use to distract zombies or make them turn around without actually engaging expensive melee troops. Another thing that you could do is add a /repair ability to them, so you would be able to speed up construction or repair barricades without having to mass up peasants. Maybe /faerie fire ? Or a small AOE movement haste effect.. Those are all I have for human on human combat, but seriously, when are you ever gonna use them against a tank line? I vote for /taunt, personally. |
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