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| | #1 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Heroes I think heroes should be redone. Atm they are very generic They all get dodge, stun, an aura and pretty much the same thing More diversity should be added to them, I will look for things that would be more appropriate for them. HTML Code: By the will of the Emperor! |
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| | #2 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Heroes dont care -.- read my avatar -.- |
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| | #3 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Heroes Halak if you don't care, then don't reply. Serenity I'm at a loss of ideas right now. We could re-do heroes to be a command unit, that has a large amount of auras (representing their leadership capabilities). Other then that I really don't know. |
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| | #4 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Heroes Well I dislike the auras to be honest Some of them unbalance the game Such as ones that make units move and attack faster Or the ones that make units do more damage HTML Code: By the will of the Emperor! |
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| | #5 |
![]() Join Date: Jul 2007
Posts: 45
![]() | Re: Heroes I say the hero max lvl should be 15 Or have at least each country hero to have like a diffrent role like a heroic version of their spec unit ex: Germany Hero = Sniper Commander or something like that ex: Great Britian = C-Carbine Specialist See what Im getting at? And some Special Abilties Like Calling Airstrike - Using your own Air Units but without the manual feature, And they would move 100% faster to the target pointed at |
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| | #6 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Heroes The calling in air strike sounds very complicated, and doesn't fit well with the existing game mechanics. As for making the heroes work well with the special units, please elaborate. It sounds interesting. |
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| | #7 |
![]() Join Date: Feb 2007
Posts: 194
![]() | Re: Heroes i think he means something like this: Turkish hero is a sworsman that has the same stats as swords(maybe higher) and attributes to buffing a swordsman's ability. or Germany can be like a unit with a bit more range and Perfect headshot spell that kills any zomb(excluding abom) in one hit. Something like the hero type aura's we have now except the hero's take on more role and it adds diversity among the nations. Though thats what i think he means. |
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| | #8 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Heroes Im all for that one in a way... But the way I see it is, make them have more or less just an aura effect but fix the auras |
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| | #9 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Heroes The aura effect is a really good way to represent the influence of a commander on troops. Then we could also add special abilities like forced march, or ambush etc. etc. etc. |
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| | #10 |
![]() Join Date: Jul 2007
Posts: 45
![]() | Re: Heroes Im saying this Lets say Britian Spec Unit - Combi Carbine The Hero Should take after The Spec Unit, So that would make britian Hero a buffed up version of a combi carbine who can learn diffrent skills and levels You can still keep the aruas I like em As for the teams with Tanks for a spec unit Ill figure that one out |
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| | #11 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Heroes I said wee jsut need to balence the auras.. |
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| | #12 |
![]() Join Date: May 2007
Posts: 480
![]() | Re: Heroes I like speeds idea...making an improved version of the sniper, combine, etc etc. <br /> <br /> |
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| | #13 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Heroes It sounds like a good idea. Primarily I'm concerned with giving active abilities to the commanders. Things like forced march or ambush, or fortify. |
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| | #14 |
![]() Join Date: May 2007
Posts: 480
![]() | Re: Heroes I think those would be cool. But also maybe give each commander one aura for only their units, not allied units. If that's possible. <br /> <br /> |
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| | #15 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Heroes It's possible I have seen it done I have never tried to make an ability so I can not say how. HTML Code: By the will of the Emperor! |
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| | #16 |
![]() Join Date: Jul 2007
Posts: 45
![]() | Re: Heroes Hmm good idea but the heros still need their own skills, how about giving the hero a manual on drill either it could be a item that is already placed in your inventory or skill that you learn to get more commands as you go and they improve. or you could just merge the two ideas together to make one commanding / kickass hero. |
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| | #17 |
![]() Join Date: Aug 2007
Posts: 36
![]() | Re: Heroes what ever you decide to do russian, you should really nerf some of the auras. Such as the damage giving and attack speed giving. When you have say 20 gattlers, they have 3 damage right now. Well when you have the damage aura there their damage goes up by 1 to 4. Now for a unit that attacks so fast that is a big difference. And then with the extra attack speed they are even more deadly, and with a speed aura they are even harder to catch. Throw in the armor aura and the regen aura and they are way to effective. |
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| | #18 | |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Heroes Quote:
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| | #19 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Heroes But some of the auras do need nerfing The Uks special with their heroes auras maxed is rigged to everything but several aboms They can kill normal zs/rages/spitters before they can get close enough to hit and attack fast enough they can kill them before they can use their numbers to the advantage Then against one abom or mutants they can just outrun the units and kill them like that. HTML Code: By the will of the Emperor! |
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| | #20 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Heroes Um heres soemthign I think he missed... the increased attack speed doesnt actualy boost it to much due to its VERY high attack speed of .20 a seconds... at the most it woulds hit .15 a seconds... realy any lower then that and I dont know what would happen but i think the unit would explode(jk you just start to run into major problems witht he unit actualy shooting) |
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| | #21 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Heroes Alright U.K. aura will be nerfed for next version. Halak how good are you at doing unit abilities? |
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| | #22 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Heroes For the last danm time I have far from the time to work on any map -.- |
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| | #23 |
![]() Join Date: Oct 2007
Posts: 8
![]() | Re: Heroes I think auras are good. If there are more skills the heroes can use, it will be great too but there will be way too much micro-management. There is enough micro-management already without having all those heroes with special skills. |
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| | #24 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Heroes How about this... custome auras need newer things... for example... get a slowing effect on an aura and rename it "rough terrain" this will show somewhat of an effect meaning the terrain was uprooted by yours soldiers to slow the enemy down... and another effect you could do is take the briliance aura and just rename is Barracade Defence... idk just rename crap and nerf it. |
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| | #25 |
![]() Join Date: Jul 2007
Posts: 45
![]() | Re: Heroes I still say the hero should take after the spec unit or the country with tanks have a skill that benefits them. The Hero can still have the arua, I say the new hero setup should go like this Skill 1 Skill 2 Arua Ultmate or Passive Side skills' Blue Book - Commands Such as Charge ,Retreat and, Hold etc.. Combat Expert: Since I think the hero should still be based after the spec unit this varies depending on what type Ex French mortar team hero would have increase in splash and Something else |
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