![]() | |
| | #1 |
![]() Join Date: Jun 2007
Posts: 177
![]() | Redoing special units? Ok theres been some talk aobut special units being useless recently, say what units you think should be redone, what unit it should be replaced with (if necessary) and some basic stats. |
| | |
| | #2 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Redoing special units? Swedish cav replaced with JAS-39 Saab Grippen (Mig-29 style special). |
| | |
| | #3 |
![]() Join Date: Jun 2007
Posts: 177
![]() | Re: Redoing special units? French Mortar replaced with French Foreign Legion, machinegunners with improved health and dmg. |
| | |
| | #4 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Redoing special units? No, never replace french mortars... they retain their use in human wars wether or not you relise it. |
| | |
| | #5 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Redoing special units? Replace the italian special with something like this [Only registered and activated users can see links. ] It could have an at gun that can only hit ground mechanical units and a machine gun for infantry and zombies. The Spanish cities near the coast can have these [Only registered and activated users can see links. ] The Turks could get an AM rifle [Only registered and activated users can see links. ] And I looked it up and Sweden does still use some cavalry but for recon not much field battles I would say replace them with the swedish home guard basically a better version of infantry or minute men. Then I think the rest are fine. HTML Code: By the will of the Emperor! |
| | |
| | #6 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Redoing special units? I agree with all of those... but we need more nuetral spec units... like for say... a finnish spec... an israeli spec... an irish spec... and even an iraqi and saudi spec. |
| | |
| | #7 |
![]() Join Date: Aug 2007
Posts: 36
![]() | Re: Redoing special units? i like the idea of those serenity just listed, and some nuetral specs would be cool, but i think it would cause alot more humans wars, because since only 1 cities would give that units, people would fight over those cities. |
| | |
| | #8 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Redoing special units? Dar... human wars are things me and russian want inside the game... you can ask either one of us and we will agree on this... wwz shouldnt only be about zombie wars... if it was then it would be mre of a zombie defense game. |
| | |
| | #9 |
![]() Join Date: Aug 2007
Posts: 36
![]() | Re: Redoing special units? i know, but alot of people will focuss on the human wars to much and forget about the zombies, and a couple people in the game like that can ruin the game, so what i am saying is with nuetral specs, there will be more games were 2 (sometimes more) humans will fight eachother to the death, not caring about anything else over one city. |
| | |
| | #10 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Redoing special units? Dude... mos tpoeple are smart enoufe ot leave human wars until zombies are under control... and to add unto that.,.. human wars are still needed like it or not. |
| | |
| | #11 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Redoing special units? Well here is a shotgun used by the Swiss army it might be interesting since we only have one swiss city muahaha [Only registered and activated users can see links. ] Iraq would be hard for a useful special since most of their equipment is out of date other then what the americans have brought over There are a lot of countries in the map though There are a few missing like Andorra Vatican city But the baklends and the former soviet republics there is a lot of countries. *edit* Give me a list of countries and I will do the reaserch for them well try to. HTML Code: By the will of the Emperor! |
| | |
| | #12 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Redoing special units? israel syria azurbaijastan romania austria ireland greece and finaly... saudi arabia. |
| | |
| | #13 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Redoing special units? Greece has a special that mabey just change to have a short range for like an officers pistol As does Ireland Look back on the old world war zs the truck bomb used to be irish truck bomb And I know hungary is in there and a few others but Isrial I would say use the Merkava [Only registered and activated users can see links. ] Hungary could use the Gepard AM rifle since it is used in both turkey and Hungary Romania we could give a Humvee style special Austria could use the Dingo [Only registered and activated users can see links. ] HTML Code: By the will of the Emperor! |
| | |
| | #14 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Redoing special units? Most of those specials don't offer much new in terms of content. We need some statline ideas. |
| | |
| | #15 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Redoing special units? acutaly the merkava has been suggested many times but never repied to.. thats why im all for a short range 2 attack israeli special ops unit because they are trained in both the rifle and in hand to hand. |
| | |
| | #16 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Redoing special units? well they would all have diffrent specs from my pov The Merkava would be like a hybrid of apc and tank where as a dingo would be more of a lower armour higher speed transport The Geapard would be like a sniper rifle but hits mechanical units then also could set the snipers to hit organic only The Remington would be like an infantry but higher dmg less range The Centaro I explained The Spanish ships would be a very different sort of special And the swedish one I think would be like a cross of minute men and infantry So low cost decent damage hp and amour also fast building. HTML Code: By the will of the Emperor! |
| | |
| | #17 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Redoing special units? Dude... no merkava... it would be completely useless. its basicaly an abrams... israeli special opps. |
| | |
| | #18 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Redoing special units? I'm asking for how they should work ingame. Believe it or not nations special units aren't just flavor additions. They're part of the combat system. Many of them are simple augmented versions of regular units. Merkava is not an M1. It's very different. It's more heavily armored, but lacks in mobility. It has lower logistical requirements. However in terms of the ingame combat system it would be somewhat redundant. It would be no different from the Black Eagle, and the Abrams in terms of purpose and employment. In other words it's redundant. Also we have no model for it. A low armor high speed already exists. It's called the BTR-90 Rostok. Also the BVP M-80, Yugoslav special, is a tank/apc hybrid. These types of vehicles are called IFVs. Infantry Combat Vehicles. Heavier armed and armored then an APC but less then a tank, and with infantry carrying capacity. The Gepard would then become an uber-sniper. Militia currently have one purpose (other then human shield for tanks in human wars). They sit inside BTRs and BVPs. What specifically did you have in mind for the ships? The idea of a short range high damage isn't bad. |
| | |
| | #19 |
![]() Join Date: Feb 2007
Posts: 194
![]() | Re: Redoing special units? we already have a short range high dmage unit. Flame Throwers anyone? |
| | |
| | #20 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Redoing special units? you mean the israeli spec, russ? Because it would be the only one that is short range and high in damage. |
| | |
| | #21 |
![]() Join Date: Mar 2007
Posts: 151
![]() | Re: Redoing special units? Why not just keep the same spec units that are in game and just buff them, or make them cheaper. |
| | |
| | #22 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Redoing special units? Because that would then rig them -.- |
| | |
| | #23 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Redoing special units? Alright here is my idea how each would work The Centauro would be an anti tank vehicles it would be moderately fast and be able to one hit tanks but not hit other things The Ship would be like a frigate but then also have recon and single missile capabilities The Gepard I would like to see mainly so snipers can be set to only hit infantry and the gerpard to only hit mechanical Mainly because a sniper rifle is not generally meant to stop tanks an AM rifle is. Also if the AM rifle can only hit mechanical units it is balanced since infantry would do good against it. The Remington would be pretty much a longer range version of a flame thrower with more damage and a bit longer range but a slightly slower attack The Merkava I think would be good for moving troops atm the ifvs are mainly for moving minute men only and that is not very useful if you need to move let's say riflemen gattling gunners or any other ground unit. The Dingo would be a fast transport compared to the others with a machine gun So pretty much the difference between the bmps dingo and Merkava would be the Merkava would be the slowest with the most damage and most armor the dingo would be the fastest the lightest armored and have the weakest armourment. and the bmps would be a moderation of the two. Then for Romania I found something more interesting the cheetah anti air system, the main difference with it is it could have a ground based radar I think. [Only registered and activated users can see links. ] HTML Code: By the will of the Emperor! |
| | |
| | #24 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Redoing special units? um... its a german anti air sustem... romania just owns a few... |
| | |
| | #25 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Redoing special units? Alright I looked up what they used and I tried to be original We could always change the german sniper to romanian sniper and give the germans the aa system, if russian likes the idea that is. HTML Code: By the will of the Emperor! |
| | |
![]() |
| Thread Tools | |
| |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Warcraft 3 Terminology | Kuramawhip | Guides | 2 | 08-22-2008 09:04 PM |
| Unit editor basic guide | Halakbalakbalak | Submit a Tutorial [World Editor] | 1 | 10-19-2007 02:18 PM |
| For each Hero per race, what is your fav/most needed spell and why? | Wartechnician | World Editor Help | 9 | 07-25-2007 08:53 PM |
| Cinematics! | CaptainSnake | World Editor Help | 17 | 05-18-2007 11:39 AM |
| [Hero] Corrupt Nature | UseSoap | New Feature Requests | 5 | 01-26-2007 09:10 PM |