![]() | |
| | #1 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Very effective(though non-progressive) strat. Well... Ive found another way to play wwz... and yes this is ounce again only a human strat... this one is for a human war that you know you will eventualy lose... so what should you do? make it so they cannot win... for this strat you will need 5 migs 2 f-16s and 12 nano artillery. *note this strat works best with germany* First off.. get all the nuetral settlements around you... oucne this is done you should be making migs and arttilery. Now about 10 to 15 minutes in if the zombies are under control... take your arttilery and your air force(by now you should atleast have 10) and war someone... destroy all anti air and troop proucing buildings with the migs... the as your air force clears out the coutnry use the arttilery to destroy the cities... why do this you ask... because it makes it impossible for your enemies tobe as much as a threat to you afterward. i was palying a game and was tripple teamed... after a defeated their invasion i quickly employed this strategdy(i had 32 artillery ) and the enemy quickly reallied me when they saw what i was doing... but it was to late for them... each one one of them had lost atleast 30 income permenently. I had walled up my entire coutnry from the 7k gold i got from defeating them... and after this the zombies broke out... but they wer eunable to take a single german or eastern polish city... because i had all of germany from the alps to denmark and even from both sides of the rivers fortified with hundreds of phalenxes... germany makes a good base to add unto that... plenty of cities... easy to fortifie if needed... and on top of that... snipers...end |
| | |
| | #2 |
![]() Join Date: Feb 2007
Posts: 15
![]() | Re: Very effective(though non-progressive) strat. a strategy that works 99% of the time is to find a big island (like the arctic one in the north) and build machine guns all around the shore except for one small area for people to get in by boat (and the only way waterzombies can get in) and then just fortify the island from there. absolutely foolproof plan, avoid splash-damaging vehicles though because they could destroy your defense structures if they get too close. also, works better if you have other nations co-operating with you and helping you build. this also works on not just uninhabited islands, but places like corsica, crete, etc. |
| | |
| | #3 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Very effective(though non-progressive) strat. Halak that is a bad strat Why do you war someone to destroy all their cities? That is just stupid it gains you nothing Using it against zombies may be good But against humans it is a bad way to go. HTML Code: By the will of the Emperor! |
| | |
| | #4 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Very effective(though non-progressive) strat. dude read the danm name(non-progressive) if you dont want to exspand beond your defences then its the strat to use... why? because it makes the enemy uselss if you know that eventualy there will be a zombie war do you want to have a long human war?... or much for them to take??? then this si the strat for you... if i could figure out how to post screenies i would post all 30 or so screenies from that game... and yes if you dont use it right you are effed but if you strike at the right time.. then you are good. and also serenity... its a purely defenseive strat... you should almos tneve rbe the person to make the firs tmove though i didnt word it that way... and im not editing the post ^^_ |
| | |
| | #5 | |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Very effective(though non-progressive) strat. Quote:
No one in their right mind would mass only migs and artillery unless they were planning a human war. HTML Code: By the will of the Emperor! | |
| | |
| | #6 | |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Very effective(though non-progressive) strat. dude defences... and the whole point of the strat is for human wars. Quote:
| |
| | |
| | #7 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Very effective(though non-progressive) strat. Halak your strategy assumes complete incompetence on the enemies part. What if they have a single S-400 sitting in their base. All your migs are toast. And if they have a small tank force, they can quickly take out your artillery while your planes go to recharge their mana. Finally, keep in mind if the enemy is this stupid you can easier take over their cities and take them for your own income, then spend time destroying them. The only time this strategy would make sense is if a super power (like Russia or Turkey) with 60-100 income is busy fighting zombies. You quickly decimate their base, their troops are already tied down, and then quickly demolish their cities so they can't build a new army and retake them, because there is nothing to retake. |
| | |
| | #8 |
![]() Join Date: Aug 2007
Posts: 36
![]() | Re: Very effective(though non-progressive) strat. capt_jim i wouldn't say that works 99% of the time. I would say more like 10% of the time. IF you fortify on a big island, like the artic one in the north as you said, and defend it with machine guns, it can be easily taken by zombies. All the zombies have to do is take all the cities exacpt the 1 (is any) you are defending. Then since you have no income, they can just wait awhile (if they are patient) and be gaining more gold then you. Also with the hole, yes the zombies will try and get through the hole, but a skilled zombie player won't go for it. Even tho the "auto path" will take it there, the zombie player can just target the machine guns and make a new, and bigger path. Also if your plan is machine guns and planes, it can be taken by spitter, since they have the same range as machine guns, they can attack the machine guns will safe from any infantry behind. Also since you spent all your money on these defences your allies probaly not going to be doing as well, for you will be taking up cities without helping them. So i wouldn't call it a fool-proof plan. It is more of a last resort plan, which may work, but usually doesn't. Also you could increase the effectiveness of that defence with planes to kill any aboms, some artillery to kill spitters, phalax towers instead of machine guns, and snipers are a good idea cuz they can be in the middle of you defence, out of distance from spitters, but still able to attack. |
| | |
| | #9 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Very effective(though non-progressive) strat. Dude... will you listen... if the enemy isnt completely smart and has set themselves for zombie wars...(btw very few players actualy use s-400 because most poeple leave when the zombies are done... thus my point... zombie wars are more fun) and this is rarely an offensive strat... hell i even had one of yugoslavias cities build me several nukes wich i later used to take out a mass of like 30 friggin aboms -.-... but if you learn how to use that strategdy its one thats is no bonus for you other then gold from killing the enemy and being safer then before... on top of that if there are no cities outside your base... well the zombies cant send at you as easily... so think about it. Decimation or Assimilation? Becaus eboth strats work fine... but when your in a tight situation and you hav eno need to exspand... Decimation is the strat you ato use. |
| | |
| | #10 |
![]() Join Date: Jul 2007
Posts: 45
![]() | Re: Very effective(though non-progressive) strat. So this strat depends on the other player being dumb, The human element will always be random. So your gonna have a human while in the middle of having a h vs Z war im getting lost |
| | |
| | #11 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Very effective(though non-progressive) strat. Hey I do that all the time it's a lot more fun when everything descends into chaos. |
| | |
| | #12 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Very effective(though non-progressive) strat. Sucks when you are the one left out to dry though Like the other day I was turk I contained the middle east Russia was a noob didn't ally and left so then the zombies charged at me from the north I asked for help and pretty much got told screw you I wana see chaos from the people who could help me :/ But **** rolls down hill I screwed them with a human war and crippled their defense from the middle east But I crashed before the game ended. HTML Code: By the will of the Emperor! |
| | |
| | #13 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Very effective(though non-progressive) strat. Its realy becoming a problem, WC3 crashing while you paly wwz that is... I know of several crashing bugs but you dont beleve me when i say they because "I am the only one having them" , not true. Just a while ago I played a game with Killa17... we were zombies... he was brown and he ran across the crashing bug by moving his zombies down over the north capsian. |
| | |
| | #14 |
![]() Join Date: Aug 2007
Posts: 36
![]() | Re: Very effective(though non-progressive) strat. that same bug halak happened to a friend of mine, he was brown and i was dg and while he was moving the zombies by russian he got the "fatal error" and it crashed. |
| | |
| | #15 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Very effective(though non-progressive) strat. It only happens with brown and its one tile on the caspian coast. |
| | |
| | #16 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Very effective(though non-progressive) strat. Hmm, ok I'll take a closer look at it. |
| | |
| | #17 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Very effective(though non-progressive) strat. No it doesnt need a closer look -.- its something that happens with epic sized terrain... if you would let me put in the real terrain it wouldnt be there now would it -.- |
| | |
| | #18 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Very effective(though non-progressive) strat. Could you fix the problem without redoing the whole terrain? In other words fix what we have, not make it from scratch? |
| | |
| | #19 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Very effective(though non-progressive) strat. Not actualy... if it was a triggor bug then a custome code would fix it... if it was soemthing with a trigor related region then the same goes for that... but a terrain but is basicaly the whole terrain... probly got put in there when I first was working on the terrain and did it inside of weu(big mistake) *note this wa sbefore It was the wwz terrain* Thats one of the reasons why I wanted to give the terrain i finished to you guys... but honestly its a bit to late now... I probly wont be able to get on for more then 10 minutes a day for the next 9 weeks -.- |
| | |
![]() |
| Thread Tools | |
| |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Unwinding Alliance-Post 2nd War WC Strat | ImNotABipedatAzeroth | Members Projects | 3 | 05-20-2008 09:16 AM |
| Need a partner for a strat map, triggerman needed | ImNotABipedatAzeroth | Members Projects | 1 | 04-30-2008 02:33 PM |
| Ayuoobi's Sweden Strat: Anti-Polish Rush | Ayuoobi | Strategies | 2 | 02-24-2008 06:49 PM |
| James's England Strat | James7 | Strategies | 2 | 02-23-2008 08:23 PM |