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| | #1 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Kill based income Alright I was playing a game today, I was winning So one of the players decides to flee to Iceland, afterwards he takes an afk player builds a bunch of phalanxes of his own then spams infantery, after he unallies, kills them all, he gives the leaver more gold and has people spam infantry into his defenses with the leaver and basically wins because I can not get past his amount of planes and phalanxes I think humans should have kill based income be a max of like 1 a unit or a lot less Then also I noticed that birds cost about 5 gold and give 30 when killed where as planes cost 75 gold and give about 30 That is not fair to the zombie players to have humans rake in gold off of their weak ineffective units. Especially something like a zombie bird that can not even hit 5% of the time. I mean I actually faced 3 carriers and 10 some odd number planes and could not stop them because the carriers pwnt any birds and the planes pwnt even 6 (that is 3k gold) Aboms no problem. Also the carrier mana Regen stacks so there was just no way I could do anything. HTML Code: By the will of the Emperor! |
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| | #2 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Kill based income Bird loot will be reduced to 1. |
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| | #3 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Kill based income Im mostly agreeing with you serenity... but about the reducing destroyed income blah blargh!! i didnt get it ^^ |
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| | #4 |
![]() Join Date: Aug 2007
Posts: 36
![]() | Re: Kill based income humans can make alot of gold by having two guys fight eachother with alot of infantry. Say they both build like 50 (500 gold), they will gain about 1500, that is a profit of 1k, and it only takes about 2-3 mins to do that. I'm not sure if this is possible, but i think it would be better if humans got less bounty from other humans, and zombies get the same amount of bounty from humans as they do now. Or just decrease the amount of bounty from humans and reduce the cost of zombies units accordingly. (if you decrease the amount of bounty from humans by 50%, reduce the cost of zombie units by 50%) |
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| | #5 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Kill based income The first option isn't possible, without some insane trigger work. The second would be very complicated since zombies also get income. |
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| | #6 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Kill based income Well would it be hard to change the amount of income zombies get from cities? the second option would be viable if that was easy. HTML Code: By the will of the Emperor! |
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| | #7 | |
![]() Join Date: Mar 2007
Posts: 151
![]() | Re: Kill based income Quote:
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| | #8 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Kill based income That would be nice for people like Halak who kill people without unallying But to get bounty you need to be unallied. HTML Code: By the will of the Emperor! |
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| | #9 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Kill based income Serenity ^^ You know I go by real world type dirty tactics in human wars when the person I am attacking has not pisse dme off... now if they piss me off screw tactics... massing tanks and minute men works ![]() |
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| | #10 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Kill based income Well massing tanks and minute men loses to tanks and migs. You just airstrike his tanks and murder his militia. |
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| | #11 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Kill based income I know... but normaly im vsing some ******* who falls for it. |
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| | #12 | |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Kill based income Quote:
real world if you shot a missal at a fighter the rest of the squadron would fire back and if a tank started firing on them they would return fire it is a dirty tactic that you use to abuse the game. HTML Code: By the will of the Emperor! | |
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| | #13 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Kill based income Meh well i rarely get into human wars and use that tactic... the onyl time i use is if I dont have the rescouces to make up for major losses. |
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| | #14 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Kill based income It's actually very similar. It's like attacking without declaring war. Your troops will be all over the enemy, most of their airforce burned alive on the ground, supply lines cut, field hospitals and command posts annihilated. It happened several times in history. |
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| | #15 |
![]() Join Date: May 2007
Posts: 480
![]() | Re: Kill based income You didn't really help abolish the cheap trick halak is using....way to spur halak on. What next is he going to do? Send truck bombs to join your allies and then explode them to decimate their army. Then he can easily just take over their citys and be an ass? (Copyrighted cheap trick. You have to pay me for the rights to use it Halak :P) <br /> <br /> |
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| | #16 | |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Kill based income Quote:
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| | #17 |
![]() Join Date: Dec 2007
Posts: 3
![]() | Abuse is only by Sadists. Human vs Human gameplay is pretty fair.. AFK players can be used by everyone. If your enemy is using it, why dont you? Mass tanks or planes with the AFK player and do sneak attacks on your enemy. Or, if you want them to not be able to build anything, mass useless buildings to eat up gold. Besides, who needs that.. Practically, every game the leavers are eaten up in minutes by everyone who wants land, nobody goes through the trouble of making units, since other people can eat them up while you're makin' em. .. I also patent claiming that someone attacked me as an excuse to wipe them out, then claiming that the next person was massing troops on my border and was about to attack, then claiming the next person looks ugly and should be wiped out. I also patent using the term "The Literacy Project" as an excuse for any slaughter. |
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| | #18 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Kill based income Welcome to the forums Court Fool. I strongly recommend you look at the date of the last post in a thread before replying to it. The threads you replied to are very, very old. You ideas and suggestions are appreciated (especially the taunt for Greek Generals) but won't be in the next version, 1.18, since the changelist for it has already been finalized. |
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