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Old 10-09-2007   #1
 
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World War Z 1.17 Released

Yes it's here. And you can expect 1.17B rather soon, as there are some additional things (and a few new models currently being made) that we wanted to add.

Changes include new models and name changes:
BMP-3 - BTR-90 Rostok with a proper model, and a stat change, it now works like a bvp except without an explosive attack and only carrying 4 militia, no longer requires advanced tech and only costs 20 gold

Tunguska M1 - ZSU-23-4M Shilka with proper model, no stat changes

Black Eagle - T-80UM2 Black Eagle with proper (almost proper) model, no stat change

Tank - M1A2SEP Abrams with proper model, no stat change

Ka-52 Alligator - Mi-28 Havoc with proper model, no stat change

+1 damage for gatling gunners
Shadowmeld and cost reduced to 30 for rocket launchers
Stealth ability for raptors
Evasion ability for the Mig-31
True Sight give to the Shilka, Radar Tower, AWACS, and Battleship

The files are attached to the post. - TheRussianLord

P.S. the download counts for the last 1.16 and 1.16X were at 42 for regular and 75 for X. I really would like to hear on whether regular versions need to still be released. Also we are now using a few more custom models in the map, so head over to the Credits sticky to see who the authors are behind some of the excellent modeling work.
Attached Files
File Type: w3x World_War_Z_v1.17.w3x (1.51 MB, 60 views)
File Type: w3x World_War_Z_v1.17X.w3x (1.65 MB, 47 views)
File Type: w3x World_War_Z_v1.17X.w3x (1.65 MB, 46 views)
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Old 10-09-2007   #2
 
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Re: World War Z 1.17 Released

I found something for a new soviet unit... also how the F*ck did you get the havoc in there without increase sthe filesize by 600?

also heres the link for the soviet troop carrier model.

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Old 10-09-2007   #3
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Re: World War Z 1.17 Released

thats the one we used lol a bit late there halak

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Old 10-09-2007   #4
 
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Re: World War Z 1.17 Released

NOOOOOOO btw where di you guys get the mig and tank model?

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Old 10-09-2007   #5
 
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Re: World War Z 1.17 Released

The Flogger model that we're using ingame to represent the Fulcrum? It came from Illidan(Evil)X's Red Alert mod. You'll have to contact him on Hive and ask him for permission. But Kofi_Banan is currently making a Fulcrum and a Foxhound model for this map. If you wait a little bit, you can use them instead.
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Old 10-09-2007   #6
 
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Re: World War Z 1.17 Released

ask him him make a merkava

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Old 10-10-2007   #7
 
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Re: World War Z 1.17 Released

Heres a link to the thread in hive. [Only registered and activated users can see links. ] You can take a look at the almost finished Fulcrum and Foxhound models there.
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Old 10-10-2007   #8
 
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Re: World War Z 1.17 Released

Your updates sure are small Russian, ever think of making bigger updates? I'm sure you could if you really focused on making entirely new features.

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Old 10-10-2007   #9
 
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Re: World War Z 1.17 Released

Panther, stfu... conflict for seregdor is rarely updated wich is why it goes up and down so much -.-

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Old 10-10-2007   #10
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Re: World War Z 1.17 Released

dude why do you even diss us when we dun even talk to you...what gives you that right?

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Old 10-10-2007   #11
 
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Re: World War Z 1.17 Released

Quote:
Originally Posted by WWZ
dude why do you even diss us when we dun even talk to you...what gives you that right?
He's contributing constructive criticism. The thing is that there are no entire new features to add at this time. What I'm slowly doing is cleaning up the mess that the combat system was, so that every unit is unique and has a purpose.
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Old 10-10-2007   #12
 
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Re: World War Z 1.17 Released

Well also there is no need for any revolutionary features at this time from what I can see it all works pretty well
I think the system works well for what is needed from it at this time, so why add something unnecessary until everything else is perfected.

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