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| | #1 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | World War Z 1.17 Released Yes it's here. And you can expect 1.17B rather soon, as there are some additional things (and a few new models currently being made) that we wanted to add. Changes include new models and name changes: BMP-3 - BTR-90 Rostok with a proper model, and a stat change, it now works like a bvp except without an explosive attack and only carrying 4 militia, no longer requires advanced tech and only costs 20 gold Tunguska M1 - ZSU-23-4M Shilka with proper model, no stat changes Black Eagle - T-80UM2 Black Eagle with proper (almost proper) model, no stat change Tank - M1A2SEP Abrams with proper model, no stat change Ka-52 Alligator - Mi-28 Havoc with proper model, no stat change +1 damage for gatling gunners Shadowmeld and cost reduced to 30 for rocket launchers Stealth ability for raptors Evasion ability for the Mig-31 True Sight give to the Shilka, Radar Tower, AWACS, and Battleship The files are attached to the post. - TheRussianLord P.S. the download counts for the last 1.16 and 1.16X were at 42 for regular and 75 for X. I really would like to hear on whether regular versions need to still be released. Also we are now using a few more custom models in the map, so head over to the Credits sticky to see who the authors are behind some of the excellent modeling work. |
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| | #2 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: World War Z 1.17 Released |
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| | #3 |
![]() Join Date: Feb 2007
Posts: 194
![]() | Re: World War Z 1.17 Released thats the one we used lol a bit late there halak |
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| | #4 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: World War Z 1.17 Released NOOOOOOO btw where di you guys get the mig and tank model? |
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| | #5 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: World War Z 1.17 Released The Flogger model that we're using ingame to represent the Fulcrum? It came from Illidan(Evil)X's Red Alert mod. You'll have to contact him on Hive and ask him for permission. But Kofi_Banan is currently making a Fulcrum and a Foxhound model for this map. If you wait a little bit, you can use them instead. |
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| | #6 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: World War Z 1.17 Released ask him him make a merkava ![]() |
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| | #7 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: World War Z 1.17 Released |
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| | #8 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: World War Z 1.17 Released Your updates sure are small Russian, ever think of making bigger updates? I'm sure you could if you really focused on making entirely new features. "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #9 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: World War Z 1.17 Released Panther, stfu... conflict for seregdor is rarely updated wich is why it goes up and down so much -.- |
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| | #10 |
![]() Join Date: Feb 2007
Posts: 194
![]() | Re: World War Z 1.17 Released dude why do you even diss us when we dun even talk to you...what gives you that right? |
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| | #11 | |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: World War Z 1.17 Released Quote:
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| | #12 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: World War Z 1.17 Released Well also there is no need for any revolutionary features at this time from what I can see it all works pretty well I think the system works well for what is needed from it at this time, so why add something unnecessary until everything else is perfected. HTML Code: By the will of the Emperor! |
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