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| | #1 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | A way to make Hys' Origanal arttilery swapping between packed and unpacked work. As you know the origanal arttilery we had was done by hys... and he didnt figure out how ot make thme unpack and pack.. well... ive found out how -.-.... and its kinda easy... make 2 units... one in the packed form the other in the unpacked, Then just simply make the packed upgrade to the unpacked... and the unpacked upgrade to the packed... at no gold or lumber cost... BAM PROBLEM SOLVED. |
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| | #2 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. Nice. But give realities of modern artillery systems, and deployment speeds, this really is unnecessary. Well what we could do is make it have 3 howitzers shell spells at unpacked, tripling the RoF but making it immobile. What do you guys think? Thank you Halak. |
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| | #3 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. um... as i said... 2 units... upgrade to one another... different abilities ^^ |
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| | #4 |
![]() Join Date: Feb 2007
Posts: 194
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. I did figure out how make make them pack and unpack and i DID have 2 diffrent units. The problem was that they didn't change, the original unit just died instead of creating its replacement. |
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| | #5 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. did you make it so it upgrades to the other?.... Only problem i see is that it would replace the unit... wich means the mana would be recharded apon switching back. |
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| | #6 |
![]() Join Date: Feb 2007
Posts: 194
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. no it died but the unit it meant to transform into never appeared. So in other words i made it suicide instead of switch between units. |
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| | #7 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked w just use bear form/NE form. *duh* :P you can set the % of mana still there after the change. ![]() And now, directly from chip's signature... ![]() |
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| | #8 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. hmmm... never realy thought of that... but for units that upgrade and dont go back it wouldnt work. |
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| | #9 | |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. Quote:
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| | #10 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. um,... hmm... you could always make the bear form cost 0 mana... and mod the bear to make it jsut right ![]() |
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| | #11 |
![]() Join Date: Feb 2007
Posts: 194
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. or we can not make its attack cost mana and give it a reguler automatic attack for the fact its immobile. I would recommend it a tower like attack except without a homing attack and a large arc(representing a shell going up then coming down). So in simple terms, it would closely resemble an artillery systems blindfiring form and style making up with it by large splash damage. Any other suggestions or ways to make it better tell me cause from what explained here i can have it running in by the next V simply. |
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| | #12 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. Um... we need a bomber ... but no gravity bombs... please for the love of god no gravity bombs.. |
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| | #13 | |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. Quote:
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| | #14 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked w well, what if you made the artillery people attack slowly, so that it balances out for not having to refuel? ![]() And now, directly from chip's signature... ![]() |
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| | #15 |
![]() Join Date: Feb 2007
Posts: 194
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. With the arc the attack 1. takes longer to reach target and 2. without homing it won't follow target just go to where the target was when it first launched. So pretty much the accuracy was severely dropped. |
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| | #16 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. But it means you can just stack loads of artillery and give them attack location orders. It's the whole concept of just sending the mass without bothering to micro that I'm trying to work against. |
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| | #17 |
![]() Join Date: Feb 2007
Posts: 194
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. simply fixed...no ground attack, and a trigger limit on the amount you can have. |
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| | #18 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. No. I don't mean attack ground, I mean attack location orders. Like attack-move orders when units move in a direction and engage everything in their path. This overly simplifies combat, and reduces game balance to armor types and attack types. |
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| | #19 |
![]() Join Date: Feb 2007
Posts: 194
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. wait what you lost me, isn't the system immobile so it would be like a tower and if its the armor you mean then we can give them fort and lower their threat making zombs attack units first. |
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| | #20 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked w I think that that would work well. You couldn't attack move, since the unpacked unit couldn't move! Or at least, maybe they can move, but only at like 20 ms! ![]() ![]() And now, directly from chip's signature... ![]() |
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| | #21 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: A way to make Hys' Origanal arttilery swapping between packed and unpacked work. Hmm. What do you guys think of this: M109 Paladin - mobile it has a slower rate of fire and lower range. Unpacked it fires notably faster and has longer range (BVR) along with a minor armor bonus when unpacked. |
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