![]() | |
| | #1 |
![]() Join Date: Mar 2007
Posts: 151
![]() | Get rid of the horrible manual aim attacking units? Why dont you guys take out the units that require a person to manually activate them. All of them except the fire bomb one. Because if you want something that can kill a Zombie infantry are better then them and if u want something to kill humans a tank is better then all of them. And why the hell cant a fighter plane attack ground units? That makes no sense fighter planes can hit ground targets with bullets, tho they dont because it isnt very accurate, but they still can. Also its pointless to launch 4 rockets to instantly kill something, when u can kill a crap load of people with equal amounts of infantry. Like if a jet is worth 75 gold and it can kill 4 zombies instantly, isnt it better to get 15 infantry to kill 15 Z's? (Im not to sure about the numbers but you get the idea). And for the unit that fires the rockets onto ground units...that thing sucks against Z's and its ok against humans...but a tank will still rape it... |
| | |
| | #2 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Get rid of the horrible manual aim attacking units? What are you smoking? What's your name on b.net? I'll play you with Poland vs Russia. You mass tanks and I'll mass Migs. And we'll see who wins. |
| | |
| | #3 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Get rid of the horrible manual aim attacking units? The mlrs is artilery that stuns... and manual attacking makes the game more fun to a huge point... makes it a tad less noob freind ^^ ~In Hamburg Germany for 3-6 weeks.. cya peeps... and russian put in word that im gone for a while to the other shammies....~ ~`~`~HBB~`~`~ |
| | |
| | #4 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Get rid of the horrible manual aim attacking units? Well the manual targeting is nice Also if you read the wwz book most planes have a horrible cost to kill And that actually gives me an idea, how about making humans pay for missiles and such since they are kinda powerful aka 12 planes with defenses and proper micro can take down 12 aboms because of stun. HTML Code: By the will of the Emperor! |
| | |
| | #5 |
![]() Join Date: Mar 2007
Posts: 151
![]() | Re: Get rid of the horrible manual aim attacking units? Tanks are the best ground units... 12 migs get pwnt by 12 tanks. |
| | |
| | #6 | |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Get rid of the horrible manual aim attacking units? Quote:
[img width=700 height=525]http://images.vunet.org/mig29-07.jpg[/img] | |
| | |
| | #7 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Get rid of the horrible manual aim attacking units? why are you going to commit suicide? ![]() And now, directly from chip's signature... ![]() |
| | |
| | #8 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Get rid of the horrible manual aim attacking units? Stupidity Anyways, another thing to help micro abilities hold shift. HTML Code: By the will of the Emperor! |
| | |
| | #9 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Get rid of the horrible manual aim attacking units? Fyi THIS is a tank. [img width=700 height=430]http://www.globalsecurity.org/military/world/ukraine/images/t-72ag-rightfrontabovel.jpg[/img] |
| | |
| | #10 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Get rid of the horrible manual aim attacking units? Oh tank big gun must fire and kill planes *nod nod* It makes perfect illogical sense HTML Code: By the will of the Emperor! |
| | |
| | #11 |
![]() Join Date: Mar 2007
Posts: 151
![]() | Re: Get rid of the horrible manual aim attacking units? Did I say tanks kill planes... Rocket launchers can kill planes. Land to Air missiles... |
| | |
| | #12 | |||
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Get rid of the horrible manual aim attacking units? Quote:
Quote:
Quote:
| |||
| | |
| | #13 |
![]()
Posts: n/a
| Re: Get rid of the horrible manual aim attacking units? Maedhros, I may only be halaks lil bro *Hi peeps ^^* But Even i agree... you have no idea what your talking about.... tanks need guided missiles to kill planes and also russianlord you think you guys could give rocket launchers a stealth ability... it would make them much for usefull... because a rocket launcher isnt goign to run at a tank to shoot >> |
|
| | #14 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Get rid of the horrible manual aim attacking units? Blade you are mistaken. Even the barrel-fired ATMGs used by T-90s and T-80s are incapable of shooting down an airplane. They can hit helis fairly well, but to take down a modern fighter jet you need a SAM. |
| | |
| | #15 |
![]() Join Date: May 2007
Posts: 480
![]() | Re: Get rid of the horrible manual aim attacking units? you guys shouldnt argue with russian over vehicles or weapons or stuff...he knows his stuff <br /> <br /> |
| | |
| | #16 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Get rid of the horrible manual aim attacking units? *pokes russian with a stick* This is my new uber weapon Honestly thought I like the idea of stealth rockets, since tree lines do not stop air los it would make ambushing planes easier. Or perhaps all infantry have stealth for fighting humans, but give zombies true sight so it does not unbalance. HTML Code: By the will of the Emperor! |
| | |
| | #17 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Get rid of the horrible manual aim attacking units? As my bro said we need some stealth for units... some for artillery and some normal units would be nice... a suprise attack is always welcomed on any diplo map ^^ |
| | |
| | #18 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Get rid of the horrible manual aim attacking units? I'm thinking about shadow meld for rockets. Stealth (Wind Walk) is being given to the F-22, with a 4 mana cost and 5 second duration. TS will be given to zombie birds, infectors, Radar Towers, Tunguskas, AWACS, and Bships. |
| | |
| | #19 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Get rid of the horrible manual aim attacking units? We also need some friggin things to nuke stuffs with>> And please russian leave word that im in germany for aq while so i don't get booted from tkov... again... |
| | |
| | #20 | |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Get rid of the horrible manual aim attacking units? Quote:
![]() And now, directly from chip's signature... ![]() | |
| | |
| | #21 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Get rid of the horrible manual aim attacking units? Not realy... ozmbie shave good smell but flesh doesn't have a smell... they usualy just go by hearing... but if you get cut and a zombnie smells you... well uyour not in to much danger aslong as they can't figure out where the msell is coming from. |
| | |
| | #22 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Get rid of the horrible manual aim attacking units? then they could hear you moving. :P ![]() And now, directly from chip's signature... ![]() |
| | |
| | #23 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Get rid of the horrible manual aim attacking units? you have to remember... in relality a zombie jus thas sharper hearing not better... it can hear about as good as us cept it for some reason pays more attention... thats about it m8. |
| | |
| | #24 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Get rid of the horrible manual aim attacking units? Biologically zombies are impossible. So therefore they're pure fiction. I.e. maybe their eardrums deform to be more receptive. or whatever. Theres no way or arguing it either way. |
| | |
| | #25 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Get rid of the horrible manual aim attacking units? f this cya... well never ^^ Im leaving bnet ![]() |
| | |
![]() |
| Thread Tools | |
| |
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Warcraft 3 Terminology | Kuramawhip | Guides | 2 | 08-22-2008 09:04 PM |
| Unit editor basic guide | Halakbalakbalak | Submit a Tutorial [World Editor] | 1 | 10-19-2007 02:18 PM |
| For each Hero per race, what is your fav/most needed spell and why? | Wartechnician | World Editor Help | 9 | 07-25-2007 08:53 PM |
| Cinematics! | CaptainSnake | World Editor Help | 17 | 05-18-2007 11:39 AM |
| [HERO] Frost Elemental | Killzor2 | New Feature Requests | 7 | 05-16-2007 12:36 AM |