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| View Poll Results: Do gatling gunners need a slight attack buff? | |||
| Yes: They are to easy to kill. | | 10 | 83.33% |
| No: They are over powered as is/ fine as is. | | 2 | 16.67% |
| Voters: 12. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #1 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Buffing Gatling Gunners? Gatling gunners... the best anti dog unit... but is it wourth much else... not realy... Recently i had 26 gatling gunners with almost 2 tiems as many set medics supporting them... and you know what happend... i began my attack and i was in the alps... and he started to mass rages at me... guess what happend... it went 10 seconds and I begen to lose gatlings and medics.. befor ei knew it without any aboms attackign or spitters i was losing 1 every second until i finaly lost 15 all in one bunch... Now that doesn't seem right to me... Gatlings are supposed to be wourth the 75 gold they cost.. but they arent unless backed with a huge mass of normal units for some reason.. and i know that TheRussianLord is with me on this.. they do need a slight buff... maybee a buff of just 1 damage will work for me.. But hey you guys vote in this one so let the Poll be opened. |
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| | #2 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Buffing Gatling Gunners? I actually completely agree. Gatling gunners, after all the rebalances, have become far too weak. They need to be buffed in my opinion, unless overwhelming evidence is presented otherwise. |
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| | #3 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Buffing Gatling Gunners? I think maybee a slight armour bonus and a buff in attack power(makeing them hit 2-3 instead of 1-2) would rpboyl work jsut fine. |
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| | #4 |
![]() Join Date: Jun 2007
Posts: 177
![]() | Re: Buffing Gatling Gunners? I agree with Halak |
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| | #5 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Buffing Gatling Gunners? How about changeling the way they attack with the bonus damage? Lower the head shots and make it like an indirect aoe attack, because realistically a gattling gun is not that accurate against a single target at long range is it? HTML Code: By the will of the Emperor! |
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| | #6 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Buffing Gatling Gunners? .... Each zombie represents more then one... so thus the sweeping actoin of a gatlign gun would easily take down zome zombie zabbers ';..;' |
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| | #7 |
![]() Join Date: Sep 2007
Posts: 6
![]() | Re: Buffing Gatling Gunners? I think giving them a 1 damage splash at their current rate of fire would really buff them quite a bit and make them more, uhhh, gattlingish? |
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| | #8 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Buffing Gatling Gunners? um.... guns don't do splash damage... -.- |
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| | #9 |
![]() Join Date: Feb 2007
Posts: 194
![]() | Re: Buffing Gatling Gunners? You know what i love about history class. i actually learn something in it. A gatling gunner is fine as is by my standards. Able to hit one unit at least 3 times in less than one second is powerful, especially for their range. Though i never truly expected a gatling gunner for a stand-alone unit meant to kill anything in its way no matter what it is. A buff with a gat is hard. take into account: 1. their speed. if you do say they are easy to kill, they still own currently so buffing them more would do what? 2.700 range. Only decent anti-zomb unit that beats this range(and is not artillary or a tank) is a sniper. 3. in my opinion i don't see a gatling gunner as a unit (realitiscally and game wise) as a unit you just drop off in the front lines and they can hold agaisnt almost anything except your enemies best. In RL a gatling gun is a weapon to deliver fire supremacy over a region and make it harder for your enemies to move up or return fire.Now in a realistic gatling gun vs zombies scenerio i would find it hard even for a gatlings speed and ability to cover a large amount of land to destroy a horde of zombies. so in my thoughts no they don't need a buff.if you find them weak well then maybe because we havn't been nerfing them,zombs have been getting stronger.No unit is meant to follow this battle plan: drop off with medics, stay in that place massacring large amounts of zombies and be close to unstopable unless that zombs use mutant's(note: mutant'S meaning more than 1). That is just unfair that a zombs 2nd most costly unit is only able to kill a humans 75 gold unit. So yes indeed a buff would tip the scales in human favor. But heres an idea before buffing try this: use combined arms. I've proven it to you multiple times halak, no unit can be a stand alone unit, no exceptions. P.S: what korean meant is for gatlings to do a wide arc form of damage mimicing a Rl gatlings ability to cover a large area. |
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| | #10 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Buffing Gatling Gunners? Dude... ive used combined arms with it... why, Ive never realy used gatligns for anti normal zombie i micro them unto the aboms wich works well... but 26 of them with healer support shouldnt be taken down so easily -.-.... |
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| | #11 |
![]() Join Date: Mar 2007
Posts: 151
![]() | Re: Buffing Gatling Gunners? IMO 15 infantry pwn 1 GG. |
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| | #12 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Buffing Gatling Gunners? Hys in the past I've noticed that gatlings with some support generally clean up most zombies. However after all the rebalancing they end up far too weak. They are no longer capable of even stopping spammed rages. For 75 gold they no longer deliver the performance. |
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| | #13 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Buffing Gatling Gunners? Agreed... and gatling guns you have to rememgber usualy have 50 cal rounds wich do MASSIVE damage to flesh and leave huge holes in almost anything is touches... also if you aim just right at a horde of zombies like every shot will land on the head or upper body so yes they are far to weak... they used to be wourth the 75 gold the cost but now since truth be told gatlings are supposed to be wourth 100 infantry each in real life(thats about the kill to death ratio for them in most wars) so they do need a buff but mostly against zombies because all they are good for is if you have 5 of em and are taking down some aboms >>. |
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| | #14 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Buffing Gatling Gunners? lets do math now Balance wise gattlings = 75x5=375 gold Aboms =500 not including the advanced tech for zombies Now then if a non advanced unit for a cost of 375 gold total can take down the most powerful unit in the game that costs 500 gold I think they are fine. HTML Code: By the will of the Emperor! |
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| | #15 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Buffing Gatling Gunners? Um it takes 4 of them to even start hurting it and even then they need troop support to take it down... also the abom gives a 20 gold bounty each of the gatligns give about 25 now since most units in the human arsenal give 20 or so bounty and almost all fo the units in the zombie arsenal give 1-2 gold cept the birds wich give 25 gold each... now lets see... who would benifit more from killing the others units... and btw zombies do make alot more gold a turn... win a battle vsing humans there a good 500 or so gold for you... get an income easy 150 gold... wow the zombies have it realy hard with the fact they are made to be 3 times strogner then any human nation can be. |
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| | #16 | |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Buffing Gatling Gunners? Quote:
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| | #17 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Buffing Gatling Gunners? With suport and micreoing a set of 5 gatlings would easily stop an abom.. and with a heros bash it would defineitly stop it. EDIT: And I can't remember who said this in this thread(im to lazy to look) But gatlings are ment to keep the enemy from popping their heads out for a reason... they will get blown the hell off -.-.... also a 50 call round does like 5 times the damage of a normal rifle bullet so even the sweeping motion will 1 hit almost anything or but the zombies bones so they just fallover.. |
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| | #18 |
![]() Join Date: Jul 2007
Posts: 45
![]() | Re: Buffing Gatling Gunners? 5 gattling gunners can take a abom easy just macro really the problem is with the G gunner is their very weak for a slow moving target I suggest a HP & Armor bonus for they can hold the line a bit longer and live up to their assult purposes. and their slow so once the Z get close theres a slim chance your gonna retreat with the number that you want. |
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| | #19 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Buffing Gatling Gunners? They are not an assault troop they are more of a defense troop, technically the gattling gun should need to be mounted to something to be fully effective shouldn't it? HTML Code: By the will of the Emperor! |
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| | #20 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Buffing Gatling Gunners? Um... No... why don't you guys listen when I say a 50 cal round does massive damage to zombies nomader where it hits it.... blows the leg bones to bits bam... just watch your step.... blows his head off. good for you.... but plain and general they are to weak as of now and need a buff... and the ratings up there show that poeple agree... btw you know why its a defenceive weapon... because for 80 years nething coming at it would get mowed down cept for tanks -.-... |
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| | #21 |
![]() Join Date: May 2007 Location: Holy Terra
Posts: 501
![]() | Re: Buffing Gatling Gunners? If it was a good field weapon why do we use assault rifles still? ![]() HTML Code: By the will of the Emperor! |
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| | #22 | |
![]() Join Date: Mar 2007
Posts: 151
![]() | Re: Buffing Gatling Gunners? Quote:
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| | #23 |
![]() Join Date: Apr 2007
Posts: 1,002
![]() | Re: Buffing Gatling Gunners? Not only that, but a modern assault rifle has a higher rate of fire then a gatling gun. Gatling guns have been replaced by WWI with heavy machineguns, and became impractical. The ingame gatling gunner realistically represents a heavy machinegun team. |
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| | #24 |
![]() Join Date: Feb 2007
Posts: 194
![]() | Re: Buffing Gatling Gunners? Ok so if you do such a big deal for a gatling buff(which costs 75 gold). Why isn't there another argument for buffing the M109 pally or other adv tech units? Because most truly SUCK for their costs especially the pally, name one time you have USED the pally in your armys and it hasn't been wtfpned for its extremly slow attk speed,move speed and the sheer fact that a dog wtf pwns the most costly human unit available. Hell it even sucks in HvH.Which is pretty suprising even though it costs 130 gold. So in all aspects if a unit that costs 75 gold is getting so much support to be buffed why shouldn't one that costs 130 gold and the "supposedly" strongest human unit available get the same amount of support? I can bet anyone barely knows what the M109 even does or its specs.Only people that know are the few of us that actually have used it and never again because it just so crappy even though it costs so much. |
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| | #25 |
![]() Join Date: May 2007
Posts: 480
![]() | Re: Buffing Gatling Gunners? I never use it sooo....Yea...I use a simple strategy. These are the only units I ever need to use. Machine Gunners. Gattlings. Ka's. Medics. It's like novacane, give it time, it'll work if you stick it in the right places. Actually, it's not a simple strategy...but i don't use a lot of units, you need to be able to maneuver well.....I also can put one hell of a defensive base up. <br /> <br /> |
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