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| | #1 |
![]() Join Date: Oct 2007
Posts: 1,089
![]() ![]() | Icon question in my map there is 3 different ways to get troops 1:adding troop 2 spawn 2:upgrading main spawn 3:making 12 troops the thing is with all them under the same biulding the icons might look the same. is there any way to give the icons a glow? or a border some way so when the go 2 train/buy the troop that can see which way out of the 3 they are doing with out hovering over the icon and reading the words that pop up. |
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| | #2 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Icon question you just need to export the icons, edit them and make 3 different versions, then reimport them, no other way possible that i know of |
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| | #3 |
![]() Join Date: Oct 2007
Posts: 1,089
![]() ![]() | Re: Icon question well over 30 bases so thats at lest 100 icons (is i only change 2 out of the 3). wont that many icons make the filesize go way up? if not whats a good program 2 use |
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| | #4 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Icon question well icon file size are generally fairly small, i forget what file format they are offhand but i think its just like a standard art file type that any paint or graphics progam can edit |
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| | #5 |
![]() Join Date: Oct 2007
Posts: 1,089
![]() ![]() | Re: Icon question well the small file sizes on icons on hiveworkshop were 10 KB so 100 of those would be like 1000kb.... little 2 big. |
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| | #6 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Icon question but then you could optimize... then it's only around 300kb.![]() And now, directly from chip's signature... ![]() |
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| | #7 |
![]() Join Date: Oct 2007
Posts: 1,089
![]() ![]() | Re: Icon question 300k still is big and it be more around 500kb to 700kb, i never seen it do mode then 54% smaller |
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