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| | #1 |
![]() Join Date: Jun 2008
Posts: 33
![]() | Max level? and other questions How to i increase the max level of heros on my map? How to i make bosses drop items? How to i increase the level of enemy boss heros?( i changed the level start in the object editor and it didnt do anything) How do i activate bounty, i tried to do it myself with a player flag on/off trigger but it didnt work, so im curios how to do it now . lots of questions :P probaly very simple answers xD surprisingly google didnt find solutions to any of the questions :P Thanks for the help in advance ![]() Phoenix Last edited by Phoenix; 06-27-2008 at 02:15 AM. Reason: spelling mistake |
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| | #2 |
![]() Join Date: Apr 2008
Posts: 4
![]() | Re: Max level? and other questions 1. Go to Advanced -> Gameplay Constants... There you will be able to change max level of heroes. 2. You can do it either through triggers with event of when a unit dies (or specific unit if the boss is preplaced) and then you action would be something like: Item - Create (Item) at (Position of Dying unit) 3. If the enemy boss heroes are actual heroes and not powered normal units then use the same method as question 1 to solve this. If they are non-hero units then at the bottom of Gameplay Constants you can change Unit Maximum Level. 4. I'm not entirely sure, but I think bounty only works on neutral hostile units. You can do something similar to the answer for 2, just change the action to: Player - Add (Value) to (Killing Player) gold. |
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| | #3 |
![]() Join Date: Jun 2008
Posts: 33
![]() | Re: Max level? and other questions thanks for the help ill sort this out now thanks ![]() the problem with bounty that i have is all of the Creeps are controled by player 12 whos controled by ai not Neutral hostile is there a possible trigger that looks at the level of the monster and adds gold defending on its level? eg level 1 monster + 10 gold level 2 +20 lvl 5 hero + 200 is that possible? |
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| | #4 |
![]() Join Date: Jun 2008 Location: Northern Ireland
Posts: 840
![]() ![]() ![]() ![]() | Re: Max level? and other questions Yeah, i'm not sure about exact wording of the triggers, but it's like unit dies, unit belongs to neutral hostile if unit level = 1, add 10 gold to (dont know what to put in ehre, like triggering player or killing palyer or somethin) current gold, and copy and paste that and change it The World Ends With You! |
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| | #5 |
![]() Join Date: Apr 2008
Posts: 4
![]() | Re: Max level? and other questions Event: Unit - A unit owned by Player 12 dies. Action: If - Conditions Level of Dying unit is equal to 1 Then - Actions Add 10 gold to (Owner of (Killing unit)) Then have a new If / Then for each level. Or you could go through each unit and set there Supply Provided or Supply Used to the amount of gold you want when the unit dies. Using this you would only need one action in the trigger: Add (Supply Used/Provided by Dying Unit) gold to (Owner of (Killing unit)) |
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| | #6 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Max level? and other questions Event Unit owned by player 12 dies Condition - Action Add (10 x Integer(Level of (Dying Unit))) gold to (Owner of (killing unit)) If you players to acquire 10 gold x level of the dying unit. |
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| | #7 |
![]() Join Date: Jun 2007 Location: A...A...How's America pronounced again?
Posts: 273
![]() | Re: Max level? and other questions Careful with Mr. Zero's trigger, it will only work properly for units. If the dying unit is a boss (hero), it will default to (I think) level 5. So, to fix that: Add an if/then check. So: If Dying Unit is a Hero Then Add (40 x Integer (Hero Level of (Dying Unit))) gold to (Owner of (Killing Unit)) Else Add (10 x Integer (Level of (Dying Unit))) gold to (Owner of (Killing Unit)) (God I hate GUI.) That's a very rough sketch, since I don't go anywhere near GUI anymore. You should be able to use that though. |
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| | #8 | |
![]() Join Date: Aug 2008
Posts: 438
![]() | Re: Max level? and other questions Quote:
[Only registered and activated users can see links. ] Go here for the tutorial for bounty units. Its very simple. Once you do this trigger you can set bounties for units, though they are set by default. Dont do this other stuff for bounty for specific units, just do this trigger, make it a seperate trigger though. And if you want certain units/buildings with no bounty, simply make the bounty section in object editor 0 for that unit. | |
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| | #9 |
![]() Join Date: Jun 2007 Location: A...A...How's America pronounced again?
Posts: 273
![]() | Re: Max level? and other questions You do know his questions were all answered by like 5 people already, right? |
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| | #10 |
![]() Join Date: Aug 2008
Posts: 438
![]() | Re: Max level? and other questions Some of these answers seem very unessesary |
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| | #11 |
![]() Join Date: Jun 2007 Location: A...A...How's America pronounced again?
Posts: 273
![]() | Re: Max level? and other questions What are you talking about, they all answered his question, and some even went into more detail. |
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