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| | #1 |
![]() Join Date: Jun 2008
Posts: 33
![]() | Text on map? ive noticed in some maps that the maker has added text and labels to parts of the map such as by ******* or in vamprism "slayers level here" in the terrain like it was typed how do i add this? i want to have New character and Load character under 2 portals. + how do i change the quest menu? thanks in advance ![]() |
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| | #2 | |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: Text on map? Quote:
![]() What do you mean by this? Anything specific? You can change parts of the Quest menu in Gameplay Interface, but stuff like adding quests into the Quest menu is also done by triggers. | |
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| | #3 |
![]() Join Date: Jun 2008
Posts: 33
![]() | Re: Text on map? floating text? :P never seen that one! i mean basic information in the quest menu such as about the map etc. seeable from the very start ![]() Edit: found the floating text so thats sorted now Thanks!quest menu i cant figure :P andddd a new question, for my orpg i want creeps to spawn every minute IF all of the previous creeps or at least 50% of them have died. ++ if i want all heros that die to respawn in regoin 004 whats the trigger? i dont want to mess it up again ![]() Last edited by Phoenix; 06-24-2008 at 08:01 AM. Reason: new question |
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| | #4 | |||
![]() Join Date: Jun 2007 Location: A...A...How's America pronounced again?
Posts: 273
![]() | Re: Text on map? Sorta revival: Quote:
Quote:
Hard solution: Every minute, pick every region that has respawnable creeps. Count the number of creeps, and if it's less than (or at) 50%, respawn some creeps so it goes to the right amount. This will be very CPU intensive though, because it's GUI (unless you do it in JASS). Quote:
Or at least, something to that effect. Just pick every dead hero and respawn them like that. | |||
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