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| | #1 |
![]() Join Date: Oct 2007
Posts: 1,089
![]() ![]() | flying objects i want 2 know how to make a tourch/wall/rock float/fly/hover in the air. then how to make a troop be able 2 walk on the thing that is floting/flying/hovering kinda like a brige. |
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| | #2 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: flying objects Well Shock Sock, I would make it walkable in the object editor. Also in the object editor, you can set the object's height! ![]() And now, directly from chip's signature... ![]() |
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| | #3 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: flying objects I believe it is CTRL + PGUP that makes doodas fly? Can't remember <.< |
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| | #4 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: flying objects to make it walkable in roc, which i assume is what you want to do, base the doodad off a bridge doodad (for some reason it only works for me if you base it off a bridge one, even if you change the pathing map |
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