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| | #1 |
![]() Join Date: Mar 2008
Posts: 12
![]() | How do i make realistic iventory in my map ? I want to know to make the players carry 1 sword(melee) never more than 1 sword in ur iventory...1 helmet...just 1 cuz he doesnt has 2 heads =P... Look: -1Staff(Ranged/Int Heroes) < Just int heroes can carries it, if another player non int attribute get it..the item will be automaticaly dropped from ur iventory. -1Shield(Melee/Melee Heroes) < Just melee heroes can carries it,if another players non melee get it...the item will be auto dropped from ur iventory. Concluing that i want to know how to make: 1-Realistic Iventory/2-To realese wich hero is melee,int,str,agi,ranged and others/3-Item auto be dropped if the player isnt a melee for that "item"/..isnt ranged for that "item". |
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| | #2 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: How do i make realistic iventory in my map ? You would need to make each item type a different item type. Such as making all 'weapons' an artifact. |
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| | #3 |
![]() Join Date: Mar 2008
Posts: 12
![]() | Re: How do i make realistic iventory in my map ? Are you sure ? Will it going to check if the unit is using 2weapons of the same type ? |
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| | #4 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: How do i make realistic iventory in my map ? If all weapons are 'artifacts' so to say, you can make it so EACH hero can have 1 artifact.. essentially being one weapon. You could most likely also be able to do a check for 2 weapons, 1 weapon 1 shield, 2 shields (silly eh?). You should also have 1 more type left to have misc. items of no destinct type or restriction. Don't have time to make an example for this one, sorry lol. |
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