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Old 05-21-2008   #1
 
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How do i make realistic iventory in my map ?

I want to know to make the players carry 1 sword(melee) never more than 1 sword in ur iventory...1 helmet...just 1 cuz he doesnt has 2 heads =P...

Look:
-1Staff(Ranged/Int Heroes) < Just int heroes can carries it, if another player non int attribute get it..the item will be automaticaly dropped from ur iventory.
-1Shield(Melee/Melee Heroes) < Just melee heroes can carries it,if another players non melee get it...the item will be auto dropped from ur iventory.

Concluing that i want to know how to make: 1-Realistic Iventory/2-To realese wich hero is melee,int,str,agi,ranged and others/3-Item auto be dropped if the player isnt a melee for that "item"/..isnt ranged for that "item".
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Old 05-26-2008   #2
 
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Re: How do i make realistic iventory in my map ?

You would need to make each item type a different item type. Such as making all 'weapons' an artifact.

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Old 05-27-2008   #3
 
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Re: How do i make realistic iventory in my map ?

Are you sure ? Will it going to check if the unit is using 2weapons of the same type ?
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Old 05-27-2008   #4
 
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Re: How do i make realistic iventory in my map ?

If all weapons are 'artifacts' so to say, you can make it so EACH hero can have 1 artifact.. essentially being one weapon. You could most likely also be able to do a check for 2 weapons, 1 weapon 1 shield, 2 shields (silly eh?). You should also have 1 more type left to have misc. items of no destinct type or restriction. Don't have time to make an example for this one, sorry lol.

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