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| | #1 |
![]() Join Date: Mar 2008
Posts: 12
![]() | Block enters. On Ultimate Footmen on the corners of each team respawn have 3 shops wich sells items, golens,trolls,excalibur etc... so just the units wich spawns there can enter and another palyers cant how do i make it on my map ? Example:RED-BLUE-TEAL can enter on that area(like safety)and ORANGE are destroying us, to be safety red,blue and teal got into that area so orange cant get in if he try enters he gonna be teleported to the middle of the base. |
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| | #2 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Block enters. It is done by a region and a simple trigger. First place a region over where the red blue and teal can enter. Then make this trigger: Code: Block Entry
Events
Unit - A unit enters MyRegion
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
Actions
Unit - Move (Triggering unit) instantly to (ToSomePlace) |
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| | #3 |
![]() Join Date: Mar 2008
Posts: 12
![]() | Re: Block enters. Thanks helped me alot ! < =) |
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| | #4 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Block enters. No problem. |
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| | #5 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: Block enters. A slightly less lined one is: Code: Block Entry
Events
Unit - A unit enters MyRegion
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Not equal to all allies of Player1(Red)./ /I'm assuming thats right\\
Actions
Unit - Move (Triggering unit) instantly to (ToSomePlace) |
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| | #6 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Block enters. Not to be a ******* or anything, but I doubt checking a playerforce is a lot slower then checking whos the owner of the unit. Also you assume that player red has allied with player 2 and 3, Meh who cares any way. Less then 0.000000002 second ![]() |
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| | #7 |
![]() Join Date: Mar 2008
Posts: 12
![]() | Re: Block enters. OK thats all, i guess =D |
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| block enters |
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