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| | #1 |
![]() Join Date: Mar 2008
Posts: 33
![]() | help me please tower models hi im trying to make tower look like the missile it works with some such as shockvawe but it doesnt with e.g. death and decay and any other models which do a repeatet art and do not stay ![]() they appear as the missile for 1 second and they are invisible help plz! |
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| | #2 |
![]() Join Date: Mar 2008
Posts: 33
![]() | Re: help me please tower models please help plzzz |
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| | #3 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: help me please tower models Please elaborate, i don't understand. |
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| | #4 |
![]() Join Date: Mar 2008
Posts: 33
![]() | Re: help me please tower models i am trying for my towers to look like the spells the spells models which are stationary work such as death coils skull but spell models like death and decay which are temporary show up for only 1 second and then never how to help it? |
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| | #5 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: help me please tower models Oh you mean that the model goes away after a 1 second? Hmm... |
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| | #6 |
![]() Join Date: Mar 2008
Posts: 33
![]() | Re: help me please tower models yup it does ![]() |
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| | #7 |
![]() Join Date: Mar 2008
Posts: 33
![]() | Re: help me please tower models please help someone please |
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| | #8 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: help me please tower models Well one way could be try trigger it. E.g. Code: Play Tower Animation
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to MyTower
Actions
Animation - Play (Constructed structure)'s stand animation |
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| | #9 |
![]() Join Date: Mar 2008
Posts: 33
![]() | Re: help me please tower models thanks for directing me on the way hehe ![]() i made this trigger which allos the farm to look like death and decay animation but the problem is i need to be able to apply it to ALL units of that type not just one farm ![]() Untitled Trigger 001 Events Time - Every 0.50 seconds of game time Conditions Actions Animation - Play Farm 0001 <gen>'s stand animation |
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| | #10 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: help me please tower models Code: Add Unit
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to MyTower
Actions
Unit Group - Add (Constructed structure) to TowerUnitsGroup Code: Play Animation
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in TowerUnitsGroup and do (Actions)
Loop - Actions
Animation - Play (Picked unit)'s stand animation |
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| | #11 |
![]() Join Date: Mar 2008
Posts: 33
![]() | Re: help me please tower models YEYYYYYYYYYY!!!!! omg i love you ![]() thanks! |
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| | #12 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: help me please tower models No problem, happy to help ![]() |
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