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| | #1 |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Risk-Type trigger Well, I need a risk TYPE TRIGGER. Not a risk system. What I need is, a trigger where I select the variables, and when all variables are owned by X player, X ammount of gold and units spawn belonging to player X in the center of region X ever 40 seconds. It can be 3 triggers if needed, but this is something that i need urgently, I am planning on making a map now that i am stuck in the hospital, and want to finally do something in my terms as "decent" map making other then terrain(which I even got tired of that...) So, any help? |
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| | #2 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Risk-Type trigger You gotta be more descriptive then that. Can't quite understand what you want. You want a trigger that does:
So I guess I will begin with an event. Code: Risk Trigger
Events
Time - Every 40.00 seconds of game time
Conditions
Actions |
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| | #3 |
![]() Join Date: Feb 2008
Posts: 10
![]() | Re: Risk-Type trigger i'm goin to bed after this... Code: Figure it out
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of var1) Equal to (Picked player)
(Owner of var2) Equal to (Picked player)
(Owner of var3) Equal to (Picked player)
Then - Actions
Player - Add 1000 to (Picked player) Current gold
Unit - Create 1 Footman for (Picked player) at (Center of (Playable map area)) facing Default building facing degrees
Else - Actions |
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| | #4 | |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Risk-Type trigger Quote:
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| | #5 | |
![]() Join Date: Jun 2007
Posts: 1,634
![]() | Re: Risk-Type trigger Quote:
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