![]() | |
| | #1 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Quick Questions These have been bothering me for awhile now, so I'll just ask them here. 1. Is there a way to change the base minimum and maximum damage when a weapon is equipped? So instead of the green "bonus" text showing up, it just changes from 1 - 1 to (example) 10 - 20? 2. What's wrong with the "Item Attack Poison Bonus"? It seems bugged :P Last edited by DarkBlade; 02-29-2008 at 10:30 PM. |
| | |
| | #2 |
![]() Join Date: Jan 2008
Posts: 88
![]() | Re: Quick Questions 1. Yes 2. Theres something wrong? |
| | |
| | #3 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: Quick Questions Any idea how...? :P And yea I'm pretty sure. It's something related to poison, where the hero does no damage (if he has the item with the ability). |
| | |
| | #4 |
![]() Join Date: Jan 2008
Posts: 88
![]() | Re: Quick Questions 1. Well you wanted to know if there was a way and I've seen it before. I'm not totally sure how to do it since most maps I make don't really require complicated/fancy things like that. The first thing that came to my mind was advanced hero triggers for WEU or item tomes which give attack or remove attack whenever you pick up/drop items(probably would take a while to make and probably is a better way). |
| | |
| | #5 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Quick Questions You can't change the minimum and maximum damage by trigger. I would suggest trying out some upgrades. Upgrade damage does not appear as "green" bonus text, but upgrades can be controlled by triggers. For example: Code: Iteam Damage Upgrade
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Kelen's Dagger of Escape
Actions
Player - Set the current research level of Iron Forged Swords to 1 for (Owner of (Triggering unit)) |
| | |
| | #6 |
![]() Join Date: Apr 2007
Posts: 2,436
![]() ![]() ![]() | Re: Quick Questions can you unresearch upgrades by trigger, for some reason i though you can't remove them once applied, though i could be completely wrong on this. |
| | |
| | #7 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: Quick Questions It seems as if changing minimum and maximum damage would be alot of work because none of the "Data - Effects" have anything that change min/max damage inidividually. Effects like Apply Damage Bonus/Apply Dice Bonus just change both. So I've decided to work on this once I have some spare time. And I don't think so... on "Player - Set Current Research Level" it says: Tech cannot be unlearned through the use of this action. I'm sure there's a way of working around that though :P |
| | |
| | #8 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Quick Questions Well the third way is use spellbooks with damage upgrades in. But I have no idea how it looks. Otherwise I'm out of ideas . |
| | |
![]() |
| Thread Tools | |
| |
Similar Threads | ||||||
| Thread | Thread Starter | Forum | Replies | Last Post | ||
| Questions? | darkwulfv | Wolf Packs Alpha | 2 | 08-15-2008 03:22 AM | ||
| Phoenix | World Editor Help | 10 | 08-08-2008 03:19 PM | ||
| Some questions from a new player... | Clockwork Hero | Final Fantasy Epic RPG | 7 | 04-17-2008 10:22 PM | ||
| Questions.. | lsy1234 | Final Fantasy Epic RPG | 2 | 06-27-2007 02:28 PM | ||
| Graphic Arts Help, Submit your own Tips and questions. | Chips | Graphics and Art | 13 | 05-06-2007 04:22 PM | ||