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| | #1 |
![]() Join Date: Oct 2007
Posts: 1,089
![]() ![]() | Changing the land Was woundering what your could change when soem one was changing the game. I beleave u can change pathing blockers and destutable dodoods. but can you change: other dodoods make hills/vallys make/remove cliffs add water change ground tiles Last edited by shocker; 02-05-2008 at 07:44 PM. |
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| | #2 |
![]() Join Date: Sep 2006 Location: Your Mom
Posts: 2,241
![]() | Re: Changing the land Yes, with Terrain Deformations. If it doesn't have it own section it's probably under Environment. How to use them though exactly, I'm not sure. |
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| | #3 |
![]() Join Date: Oct 2007
Posts: 1,089
![]() ![]() | Re: Changing the land ok any one know how 2? and does it make the map size realy big if u use it alot? Last edited by shocker; 02-06-2008 at 05:25 PM. |
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| | #4 |
![]() Join Date: Feb 2008
Posts: 159
![]() | Re: Changing the land I'm pretty sure it takes some JASS coded spell work to do things like raise/lower terrain, or deform it in any way, but I'm not too sure of the specifics. Otherwise, it would be easier in general to create the terrain as you like it beforehand, rather than trying to use the limited interface of WC3 and try it in game...I can't see cliffs being done, but doodads, trees and such are definitely do-able, if you've ever played the Vuen's Dungeons and Dragons map, for example. |
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| | #5 |
![]() Join Date: Oct 2007
Posts: 1,089
![]() ![]() | Re: Changing the land o only with jass. do u need jass 2 change the tiles to? |
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| | #6 |
![]() Join Date: Sep 2006 Location: Your Mom
Posts: 2,241
![]() | Re: Changing the land Trying playing with Environment - Create Terrain Deformation: Crater for height (a negative depth), and Environment - Create Terrain Deformation: Wave for water. I'm sure you cannot create game water with triggers though. Cinematic water yes. |
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