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Old 01-27-2008   #1
 
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Tiredofexcuses Question Thread

How do i make teams in my map so its like a 4v4v4

Last edited by King_Leopold; 01-28-2008 at 08:42 PM.
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Old 01-27-2008   #2
 
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Re: How do i make teams?

go to Scenario => Force Properties and add forces and move players around as you wish
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Old 01-27-2008   #3
 
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Re: How do i make teams?

I have a few more questions
1) How do i test as a different color
2) How do i add starting gold
3) How come in my barraks it only trains 3 out of the 5 units i said could be trained in there?
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Old 01-27-2008   #4
 
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Re: How do i make teams?

1. you cant test as different color in editor, i dont believe, youll just have to go to single player or mutiplayer and open the map

2.make this trigger
Code:
Events
    Map initialization
Actions
    Player Group - Pick every player in (All players) and do (Actions)
        Loop - Actions
            Player - Set (Picked player) Current gold to 750
3. I dunno..give more details...
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Old 01-28-2008   #5
 
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Re: How do i make teams?

1. Check File > Preferences and Advanced > Gameplay Contants

2. You could also check Advanced > Gameplay Constants and use the melee action "Give Starting Resources"

3. Check Scenario > Tech Tree.

But really - details. 3 sounds like your editing someone else's map?
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Old 01-28-2008   #6
 
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Re: How do i make teams?

It's a legit map of mine just my first map. A few more questions for u guys are
- How to make it so players can obtain air after 30 minitues
- How to change upgrade cost
- How to add like 6 upgrades to my map
- How do u make a it so you can make a hero have a new move
I.E Having an aura that increases armor and damage.

Last edited by tiredofexcuses2; 01-28-2008 at 10:14 PM.
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Old 01-28-2008   #7
 
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Re: How do i make teams?

-The first one is kinda complex...ill have show a trigger for this

-Upgrades costs are changed on the upgrades tab in the object editor
-to change the maount of upgrades select the upgrade you want and look through its stats until you find number of levels and increase
-You make it abiliies in the abilities tab of the object editor
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Old 02-09-2008   #8
 
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Re: Tiredofexcuses Question Thread

For the first one you can make air require a certain upgrade that after 30 minutes is given to every player on the map, ill make a trigger for this if you want.
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Old 02-09-2008   #9
 
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Re: Tiredofexcuses Question Thread

For the first one since no one else posted code..

Code:
Events
Map Initialization
Conditions
Actions
Pick Every Player in (All Players) and do actions
    Loop - Actions
        Player - Make Tech(Air Unit) Unavailable for (Picked Player)
        Player - Make Tech(Air Unit) Unavailable for (Picked Player)
        ....
Code:
Events
Elapsed Game Time = 1800 seconds
Conditions
Actions
Pick Every Player in (All Players) and do actions
    Loop - Actions
        Player - Make Tech(Air Unit) Available for (Picked Player)
        Player - Make Tech(Air Unit) Available for (Picked Player)
        ...
This will not only make the units unbuildable, but completely hidden until it's time.
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Old 02-18-2008   #10
 
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Re: Tiredofexcuses Question Thread

i would just do wait 1800 seconds action, i hate lots of triggers lol
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