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Old 07-09-2007   #1
 
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The Wolves

And here we have the heroes of my game, the Wolves. There are 11 wolves, not including pups.

Now, the descriptions are bare minimum. Obviously the spells are for more have far more flavor to them in-game, but it's a waste of space to cram the descriptions here.


Alpha Male
Main Attribute: Strength
Purpose: A Primary buffer and support, but also a good fighter.

Abilities:
Male's Strength - Evasion + Critical Strike
Pack Instinct - Spirit Link w/ armor bonus to those linked
Crashing Claw - Damages a target equal to strength times X. % chance to lose 1 strength when casted.
Howl of Valor - Global attack bonus, small area stun
Claws of Flame (ultimate) - Area fire damage and a 12 / 18 damage bonus


Alpha Female

Main Attribute: Intelligence
Purpose: The most powerful healer of the pack, based mostly on defensive offense.

Abilities:
Love of the Mother - Chain healing. Starts with the female and moves on.
Empowering Bolt - Heals target, adds various buffs, and damages enemies nearby the target.
Healing Burst - Global heal, stuns self when casted.
Flee - Blink, stuns enemies when cast.
Nature's Fury (ultimate) - Entangling roots which starts with the target then spreads to nearby enemies and then yourself.


Fighter Wolf

Main Attribute: Agility
Purpose: A quick and agile wolf, fragile at first but worth the effort of leveling. A nice blend of buffs and debuffs.

Abilities:
Bloodrush Aura - Increase nearby allies' move and attack speed. Does not effect the Fighter wolf unless there is another Fighter nearby.
Expert Slashes - Gives a chance, on attacking, to inflict extra damage.
Feint Strike - Deals double damage if the Fighter wolf's health is below 33%.
Scent Mark - Gives vision of a target enemy wolf, and lowers defense. Can be autocast.
Lightning Thrust (ultimate) - Area lightning damage w/ slow.


DragunWulf (Secret Wolf)
Main Attribute: Strength
Purpose: An all around strong wolf with a variety of strong elemental abilities.

Abilities:
Harena Tempestas - Large area slow
Fulgur Remdium - Heals the Dragunwulf for every unit, dead, alive, and himself, nearby.
Crystallum Hasta - Ranged stun w/ crystalish effects.
Ignis Missile - Ranged AoE spell.
Lupus Carmen - Random damage to units around DragunWulf


Demon Wolf

Main Attribute: Strength
Purpose: The Demon Wolf is perfect at dishing out large amounts of damage, usually in waves or in sequences.

Abilities:
Chaos Barrier - Shield which does not absorb damage, but returns attacks to the owner. Drains food with each attack reflected, but does not drain food to maintain.
Chaos Barrage - Waves of meteors which stun for a split second each.
Chaos Spawns - Interval damage which increases dramatically with level. Also prevents casting.
Chaos Fang - Deals damage and stuns for a split second.
Icy Maelstrom (ultimate) - Rapid waves of ice damage to enemies in a moderate radius.


Werewolf
Main Attribute: Intelligence
Purpose: Debuffing enemies while benefiting himself in some way or another.

Abilities:
Blood Spray - Causes an area of enemies to miss on attack.
Flesh and Blood - Restores food and health on attack. Bonus food restored if the Werewolf makes a kill.
Lycanthrope Virus - Damages a target non-wolf enemy greatly over time until they die, creating a minion who restores the Werewolf's food on attack.
Tainted Blood - Damages an enemy wolf and forces them to lose food equal to that amount.
Full Moon Rising (ultimate) - Forces night time and makes all werewolves on the map move and attack faster.


Blade Wolf
Main Attribute: Strength
Purpose: Probably the most powerful wolf in the game (in terms of attack), which is why there's only one allowed per pack.

Abilities:
Blade of Wolfbane - Damages an enemy initially, then rapidly over time for far less damage. The same is done to the Blade wolf for half the amount.
Steel Fur Plating - Returns a % of melee attacker's attacks.
Knife Bomb - Target ranged AoE.
Blade Wheel - Line damage spell.
Water Burst (ultimate) - Targets an enemy and stuns them. Damages ALL units, friend, foe, or self, around the target.

Undead Wolf
Main Attribute: Intelligence
Purpose: Lots of damaging, but also a unique playstyle.

Abilities:
Cannibalism - Converts health to food.
Regeneration - Increased health regen.
Hurl Meat - Converts health into damage at a target.
Undead Slam - Deals damage to an area and damages self.
Deathly Plague - Releases a cloud of disease that damages enemy affected. Enemies that attack the Undead Wolf take a slight amount of damage if affected by the plague.


Radioactive Wolf (Secret Wolf)
Main Attribute: Agility
Purpose: Unknown so far.

Abilities:
Nuclear Spilling - Multishot
Sludge Bomb - Poisons a target (enemy or ally). Any unit that attacks that target contracts a poison.
Gamma Ray - Deals a large amount of damage but increases the attack of the target for a short time.
Radiation Disease - Reduces a target enemy's defense for a short time. Nearby enemies are slowed for a very short duration.
Zergdeath (ultimate) -Morphs the Radioactive wolf into a giant zergling with 3000+ hp but almost no attack damage or move speed.


Scout Wolf
Main Attribute: Agility
Purpose: Finding enemy wolves and catching them by surprise.

Abilities:
Shadow Fighting - High % evasion
Dark Claw - Deals damage outwards in a line, then deals the same amount back towards you.
Trap - Opens a new box that allows you to build traps. A new trap is added with each level of this ability. Traps are as follows:
Simple Wooden Trap - One time stun to a single enemy. No damage.
Branch Whip Trap - Attacking trap which lasts until destroyed or runs out of attacks.
Spike Trap - 2 charge trap which springs spikes, stunning and damaging enemies nearby.
Rock Barrage Trap - Fires rocks at a unit which stun it. Does not stop until destroyed.
Pintpointed Scent - Pings the location of all enemy wolves and hunters on the map.
Poisonous Flock (ultimate) - Releases a flock of poison insects which damage and poison enemies. Heals the Scout wolf when they return.

Dire Wolf
Main Attribute: Strength
Purpose: Varied. A good all-around wolf

Abilities:
Tundra Blast - Hits a target with a powerful blast of frost, slowing them for a period of time.
Supreme Crashing Claw - Same as Crashing Claw, except deals more damage and stuns.
Thick Fur - Adds a bonus to defense.
Survival Instinct - Increases attack and movespeed but causes you to take more damage.
Rockslide - Sends 3 waves of rocks crashing down onto the heads of enemies. (Channeling)


Aeroblade Wolf
Main Attribute: Agility
Purpose: Confusing enemies

Abilities:
Ability Pending
Assassin's Breath - Melee range spell that deals moderate damage then turns the Aeroblade wolf invisible.
Intel Ward - Grants vision of an area for a period of time. Invisible unless spotted by a Scout Wolf.
Rush of Wind - Increases move speed and attack damage for a short time, but lowers both after the duration is over.
Hurricane Howl (ultimate) - Turns allies nearby invisible and attracts attention to the Aeroblade Wolf.

Unknown Wolf
Main Attribute: Intelligence
Purpose: Unknown

Ability Pending
Ability Pending
Ability Pending
Ability Pending
Ability Pending
(Ultimate)

OMG finally done for now. More will be added as it comes. Suggestions are very welcome!

Last edited by darkwulfv; 06-27-2008 at 01:01 AM.
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Old 04-13-2008   #2
 
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Re: The Wolves

Maybe one of the abilities of the radioactive wolf could be something like the abomination's plague cloud. Seems kinda basic but hey, it fits him. XD.

If I could wish for one thing... it would be world peace...
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Old 04-17-2008   #3
 
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Re: The Wolves

Seconded. Also, raise corpses? Na...


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Old 04-17-2008   #4
 
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Re: The Wolves

Yeah rasing corspes would be like a repeat of the werewolfs virus.
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Old 06-27-2008   #5
 
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Re: The Wolves

Updated!!
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