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| | #1 |
![]() Join Date: Jun 2007 Location: A...A...How's America pronounced again?
Posts: 273
![]() | General Map Information Name: Wolf Packs Alpha v1.4e Author: Darkwulfv Players: 3v3, 4v4, or 5v5 works best. Features: -9 Unique wolves, all with at least 2 custom, triggered abilities -Sufficient terrain which provides multiple areas in which to fight. -A secret wolf to replace your current one with (upon finding said secret wolf) -Optimized triggers for minimal (if any) lag, all triggering done in 100% pure JASS -Ambience in certain area around the map -"Humor", if you want to find it. -Tight-knit teamwork gameplay. Soloing will get you killed, guaranteed -Scaled-size terrain and units; That means trees that are bigger than the units, not the same size as them. -Tooltips provide instant access to all important information. -5 abilities for each wolf, 2 or more of which are trigger enhanced or based -Diverse prey for the killing, ranging from deer to dragons to mutants (More to come, probably) Gameplay: You start with a wolf. Everyone picks one, and certain wolves can only be chosen once. Otherwise, you can all have the same or whatever you like. From there, you must scour the forest looking for prey (primarily deer), while keeping yourself alive from the other wolves, deer attacks, hunters, dragons on the mountain, and who knows what else. The whole objective is to eliminate the other pack. In order to extend gameplay and offer chances for comebacks, each wolf has 6 lives. They are lost as follows: -2 for dieing to an enemy wolf, hunters, or humans. -1 for dieing to prey of any sort. (Deer, mutants, etc.) or Bandits If your wolf dies, you have two ways to come back: As a pup or a hunter. If your pack has a pup available, you automatically return as a pup. Otherwise, you return as a hunter. Information on Pups and Hunters can be found in their respective thread (conveniently titled "Pups and Hunters"). Current Progress: Wolves: -Planning: 95% -Completed: ~70% Gameplay: -Other tasks (fishing, etc.): 90% -Events: 0% -Systems (lives, etc.): 90% Terrain: -General Forest: 99% -'Special' Areas: 99% Prey: -Deer: 100% -Fishing Prey: 100% -Farm Prey: 100% -'Special' Prey: 99.8% -'Bandit' Prey: 99% Balance -Wolf Balance: 95%. But it's mostly skill. -Prey Balance: 98% -Human Balance: 90% -Misc. Balance: 90% -Hunter Balance: 75% If anyone would like to know more, post here and I'll add it. Last edited by darkwulfv; 06-27-2008 at 01:05 AM. |
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| | #2 |
![]() Join Date: Jun 2007 Location: A...A...How's America pronounced again?
Posts: 273
![]() | Re: General Map Information Updated the information (not a lot changed, but updated nontheless) |
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| | #3 |
![]() Join Date: Jan 2008 Location: *Don't look under the stairs*
Posts: 320
![]() | Re: General Map Information Dont forget the special areas, such as the mountain, the bandit area, the nuclear waste facilitys, and the farm. Mountain - the mountain has dragons on it. It takes alot of power to get up. Bandit Island - There are bandits all over this. Nuclear waste facility - this is where the humans dump all their stuff. You loose health slowly here, but prey is plentiful and easy to kill, making for a hit-and-run quick and fun area. Farm - humans are guarding this but there are alot of them. ![]() |
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| | #4 |
![]() Join Date: Jun 2007 Location: A...A...How's America pronounced again?
Posts: 273
![]() | Re: General Map Information I probably should put those in, shouldn't I? Thanks for reminding me; I'll do it when I get home today. |
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| | #5 |
![]() Join Date: Apr 2008 Location: Livin it up in Canada!
Posts: 6
![]() | Re: General Map Information I forget dark... are the gnolls in this version? If I could wish for one thing... it would be world peace... |
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| | #6 |
![]() Join Date: Jun 2007 Location: A...A...How's America pronounced again?
Posts: 273
![]() | Re: General Map Information Updated! |
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