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| | #1 |
![]() Join Date: Jun 2007
Posts: 51
![]() | Civilization III Ill post newest versions of Civilization III here If u rate thx for your input Play as a civilization and move through time using technology from the ancient times to today and into the future. Become the most powerful Civilization! New in this Version: -Unique units and civs -Few tower changes -Smaller changes No soldier ever won a war by dying for his country, he won it by making the enemy die for his |
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| | #2 |
![]() Join Date: Aug 2007
Posts: 8
![]() | Re: Civilization III was awsum Naruto chan |
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| | #3 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Civilization III Civilization 3 by death-gus Civilization III is a cleverly thought out re-doing of a aging advanced map, based on a pseudo-real world map interface, the terrain is a little rough, the upgrade system is somewhat solid, and the map is definitely original. The greatest flaws in the map are probaly balance, terrain, lack of heroes*not needed in this type of map but could be used to good extent*,no really flashy triggers, also the map feels somewhat basic, and units could have more abilities, also Nation specific units should be more balanced, and provide more of a acctual advantage. I give Civilization III by Death-Gus Three out of Five Smileys ![]() "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #4 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Civilization III no flashy triggers? the nukes are basically ALL triggers! and they make BIG flashes! ![]() And now, directly from chip's signature... ![]() |
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| | #5 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Civilization III Ugh, you really don't get what I was saying do you. *I meant impressive coding, triggers, as in flashy as far as coding goes*. "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #6 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Civilization III codes don't need to be flashy, they need to work! :P ![]() And now, directly from chip's signature... ![]() |
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| | #7 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Civilization III Uh, no they can afford to be well programmed to the point that the only way to make them evident is by super awesome coding? "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #8 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Civilization III our meanings of good coding may not be the same.... Anyways, whatever. I love your map, Gus! ![]() ![]() And now, directly from chip's signature... ![]() |
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| | #9 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Civilization III If you love it so much write a review about it? "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #10 |
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Posts: n/a
| Re: Civilization III What this map really needs is a playable computer AI. I was playing this with my friends just last night and we kinda got a little bored killing each other. A more us against the world mentality could never hurt. Not to mention good practice. |
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| | #11 |
![]() Join Date: Nov 2008
Posts: 4
![]() | Re: Civilization III now heres a map i can get behind @Above post problems with most wciii AI is that u have to program them so if u dont have 100+ hours its hard to make a good competitive AI |
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| | #12 |
![]() Join Date: Oct 2007
Posts: 1,093
![]() ![]() | Re: Civilization III making AI in anything u have to program not only wcIII |
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| | #13 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Civilization III Does Death-Gus even come to PoLlama anymore? ![]() And now, directly from chip's signature... ![]() |
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| | #14 |
![]() Join Date: Oct 2007
Posts: 1,093
![]() ![]() | Re: Civilization III dont think so, I never seen him besides here. |
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