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Old 01-29-2008   #1
 
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touchy subject:map deprotection

i know that this is a touchy subject so i would like to see what peoples opinions on this are, do you think deprotecting a map is ok, and if so is that just for rigging purposes or for taking up a map that is no longer being edited by the creator. and if you think it is for losers then state ur arguemnt somewhat clearly.

personally i think its ok to do it sometimes depending on the type of map and depending on your plan because if you are just doing it to creat a rigged loap then your not really harming anyone because it wont ever be hosted exept for you. and i want to take up defiance orpg because the creator quit without leaving someone to take it up and it was such a popular map i dont want to see it die off completly.

however if you are just unprotecting a map to take credit for it and rig it then thats wrong
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Old 01-29-2008   #2
 
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Re: touchy subject:map deprotection

Whether you are rigging the map or balancing it, deprotecting it is still ok, as long as you ask the creator. If that isn't possible, all you have to do is credit them.

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Old 01-29-2008   #3
 
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Re: touchy subject:map deprotection

The only time deprotecting is good is when you take up someone's abandoned map or something like that.


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Old 01-29-2008   #4
 
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Re: touchy subject:map deprotection

I dont think you should rig at all, or at least show it all over the map in-game (Write this is a rigged map at the game start).
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Old 01-29-2008   #5
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Abit of controversy it is

Its just like modifying a map. It depends purely on your intentions. If you're deprotecting it because it has some bugs and the creator gave up on a good map, Like War in Iraq (BETA) that went around on East for awhile but died. The creator had actually protected what I consider one of the buggiest maps ive ever seen. Now, if your trying to deprotect something like..oh..NOTD AM, which is still being worked on, thats abit unneccesary. Sure you might find a bug, but the creator is still working on it. Just try to get the consent of the creator and always give credit unless you spend a month of work on it, then call your own or something. lol, but I doubt you'd spend a month straight of working.
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Old 01-29-2008   #6
 
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Re: touchy subject:map deprotection

i spent 10 months on my map, and one month alone doesn't make a difference.


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Old 01-29-2008   #7
 
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Re: touchy subject:map deprotection

I completely agree with protection.

Deprotection should only be used when: Someone has left wc3 and abandoned their map.

Because if you ask the creator then would they be able to just give you an unprotected version?

In SC2 there will be built in protection the Editor =D
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Old 01-29-2008   #8
 
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Re: touchy subject:map deprotection

Quote:
Originally Posted by James7 View Post
In SC2 there will be built in protection the Editor =D
Could we get a source on that?
Not that I don't believe you but I would like to read about the protection and what Blizzard thinks about it :P.
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Old 01-29-2008   #9
 
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Re: touchy subject:map deprotection

Hah yeah it was posted on Wc3Diplo. I can't find it

It was an interview with the Blizzard guys.

I'll post later if I do Sorry again!
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Old 01-29-2008   #10
 
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Re: touchy subject:map deprotection

i wonder how well the blizzard protection will hold up!


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Old 01-29-2008   #11
 
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Re: touchy subject:map deprotection

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batch 21 is the source to James' answer. I posted it on wc3diplo originally.
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Old 01-30-2008   #12
 
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Re: touchy subject:map deprotection

the blizzard created protection probably wont hold up to as much as others and is a good and bad idea, good because it gives lazy people a protection right there but bad becasue if its crap then you are lured into a false sense of securtiy
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Old 01-30-2008   #13
 
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Re: touchy subject:map deprotection

Well the protection will hold up for awhile. Constant updates and new version for BNet will make it a hassle for hackers to break it.

Still it'll at the very least keep idoitic noobs out of maps.
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Old 01-30-2008   #14
 
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Re: touchy subject:map deprotection

so people that just want to rig a map might not be able to!


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Old 01-30-2008   #15
 
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Re: touchy subject:map deprotection

yeah atleast it would take care of those lazy people but the real hackers would be able to get through pretty easily
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Old 01-31-2008   #16
 
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Re: touchy subject:map deprotection

If you're smart enough to break a protection then you're probabally worthy of editing the map if the author doesnt mind.
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Old 01-31-2008   #17
 
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Re: touchy subject:map deprotection

not rly cuz if u r rly bad intentioned and u intent to rig it completly then u dont deserve jack ****
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Old 02-01-2008   #18
 
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Re: touchy subject:map deprotection

Oh yeah, good point. But if you protect a map, you'd probabally do it to stop people editing it. So the people who are smart enough to deprotect, are probabally smart enough to not turn the map into a ****hole.


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Old 02-01-2008   #19
 
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Re: touchy subject:map deprotection

People who are smart enough to deprotect a map should be smart enough to make the map themselves.

Just for the record, unless MrApples or Mr. Zero disagrees with me. PoLlama does not support deprotection of maps because we hosts projects and some of the creators are against it. And we do not wish to do something they are against if we do not need to do it or support it.
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Old 02-03-2008   #20
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Re: touchy subject:map deprotection

Deprotection typically causes problems within maps, so even if your intentions are to fix a few bugs it can often result in more. Personally I believe in leaving an unprotected version of the map alongside a protected version after I have finished working on it.
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Old 02-06-2008   #21
 
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Re: touchy subject:map deprotection

I think protection is a great thing, it prevents any old newb trying to come along and rig a map, but deprotection can also be a good thing, because most good maps use some form of it, and maps that aren't worth learning from don't, so you can learn a helluva lot more from something thats been well coded and cared for, rather than a LoaP. I also agree with having a deprotected and a protected version of a map, just in general, so that you can have a way to work on it afterward or release it to the public if you feel like abandoning it.
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