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![]() Join Date: Feb 2008 Location: I'm looking at you.
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![]() | Battle Mages (12) BattleMages By Dark.Revenant Summary Battle Mages can be best described as a tactical battle involving only heroes. The goal varies depending on what game type you are using. Team Elimination is a team game where each player has X amount of lives. The last team standing wins. Deathmatch is a free for all brawl that ends when someone gets to X kills. Team Deathmatch is deathmatch with teams. Capture the Flag is self-explanatory. Assault is a double-round attacker and defender type of game. Spells There are (when the remaining three are completed) 73 spells that can go into your 6-slot hand. You use your spellbooks to remove and add spells to your hand so that you can quickly activate them at a moment's notice. Spells are purchased at the shops at the top-left corner of the map, otherwise called the "base", the only place in which the two teams don't fight each other. Spells, in addition to gold, require spell points to learn. Spell points are gained by investing in your spellpower attribute, translating to 1-3 spell points per spellpower point. Battle The actual gameplay is heavy on aiming and dodging, and there are several unique or highly dangerous spells in each of the four classes: Fire, Ice, Lightning, and Arcane. Each class shares some similar types of spells, but they all have some unique things that make them have tactical value. Fire is great for dealing a lot of raw damage, but it all-too-often hurts your own teammates and yourself, and is generally difficult to aim correctly. Ice doesn't do as much damage as the other elements, but it has a crucial slowing ability that makes the victim much easier to target. Ice also has a couple abilities that completely freeze your enemies, but those are high-level and costly spells. Lightning is all about accuracy and speed, though there are a few special lightning spells that are slow and powerful. Lightning also possesses the ability to add "charge" to those it hits, increasing the damage dealt with future attacks if you can continually land hits on that player. Lightning is a well-varied element, but it is nothing in comparison to the range of uses found in Arcane magic. Arcane is very hard to generalize, but it is, in essence, both utilitarian and potentially deadly. From spells that form walls to a beam attack that deals mana burn damage to a couple homing projectiles to a holy bolt that heals friends and enemies, Arcane has a place in any strategy. Meta is a school of magic, but is not considered an element. Meta spells are very various and tough to get, as they require spells from three or four elements to learn. They do not require spell points, however, to learn. Meta is hard to describe because there are so many different types of spells available for it (and it is impossible to get them all in one match), but in general Meta spells are among the most powerful spells in the game. Hybrids There are also hybrid spells available to those who wish to learn more than one element. This is a slower path, but is generally worth it in the long haul. To get a hybrid spell, all you must do is learn all of the spells of the same tier in two elements, and a predetermined one of your current spells will be replaced with a far superior hybrid version. There are five tiers of spells, numbered after how many spell points they require to learn. In other words, to get a hybrid, you must learn all of the spells with the same cost in both elements. There are tier 2, 3, and 4 hybrids, no tier 1 or 5 hybrids. For all intents and purposes, tier 4 hybrids are regarded as ultimate spells; once you learn a tier 5 spell or tier 4 hybrid, you can't learn another. There are 18 hybrids, in total. [Only registered and activated users can see links. ] [Only registered and activated users can see links. ] Please leave comments and or reviews in this thread. Everything you input in general creates a better map. |
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| Hey the games awesome, but could you come out with another version with some kind of accelerated version make it easier to get final teir spells sooner, just increase gold and xp by some decent amount, by the time you get a hybrid or meta final spell theres only 1 or 2 people left |
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