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| | #1 |
![]() Join Date: May 2007
Posts: 967
![]() | Conflict for Sereg D`or(12) Welcome fellow gamers and patrons of the wc3 community. I Beseech upon thee to come into the world of Sereg D`or. Sereg D`or was made as a project to create a Spawn Based map that was more fast paced and centralized then the LOTR maps were. I drew inspiration for Sereg D`or from various fantasy sources and games in hopes of creating the best possible unique experience. Features: 1) No castle building to increase and upgrade your spawns; unless you are nature, pigmen, or pirates. Your spawns will increase in power overtime.Comment: This was done in order to put less micro into the overall map. 2) Wether you can ally or not depends on which race you are. Some races are super powers and are unable to ally. While others are in a set alliance that can be modified by special player triggered events. 3) A historical timeline runs through the entirety of Sereg D`or in order to repersent various events in history. Some events can be player influenced. 4) 12 unique races all with their own unique strengths and abilities. Each and every race has the ability to win the game. 5) Certain locations are capturable within the game, the first person to capture one of these locations ussually gains a extra hero. These locations grant a extra spawn to the player thus increasing how many units they gain at a time. 6) Certain units within the game are affected by the time of day, and change forms or other things happen to them. 7) Bonus events occur if you pull off something that is normally impossible for your nation, such as Empire holding onto every spawn for 40 minutes. 8) New units like the Siegemaster area cross between a hero and a demi, creating a hero that doesn't display on the sidebar but levels, and gains stats like a hero. You are able to hire units off a siegemaster, such as Goblins, goblin suicide squad and Catapults. More units like this soon to come. 9) This map is frequently updated so check back every week for a new public version. 10) Towns and bandit forts accross the map allow you to gain additional resources to build towers and buy neutral units like the siegemaster. 11) Unique ally system that uses -ally and dialog boxes to arrange alliances, no more -ally red. 12) Unique gate system that uses linked gatehouses to open and close gates, as well as being capturable. 13) Working AI for singleplayer capability; Warning: known issue with AI causing lag in multiplayer games. 14) Epic Events that vastly change gameplay as you play the game!*One Epic Event per game* 15) Copious Amounts of heroes and units for each and every race, to make sure each and every race is played diffrently. You won't find carbon copy units here! Setting: The Continent of Sereg D`or is gearing up for what seems to be a giant clash of the ruling powers of the time. The Emperor Sigmar has been declared a god by his people infuriating those around him. Tensions are rising and it seems all signs are pointing to what will be a "Conflict for Sereg D`or" the lives of thousands will be lost and in the end only the strong will survive. Change Log: Change Log for 1.04.5: -Redid Terrain for Fort Terenas,Satyr Base, Dark Elf base, and otter base. -New Capturable Base for Satyr: Darkborne Manor -New Hero for Satyr: Fallen Paladin -New unit for Darkborne Manor: Fallen Elf Mage -Replaced Orange's Satyr demi-hero with minor hero of same name and abilities -Removed Orange's starting Vampire minor hero -Made Unholy servants summon have a 30 second timed life. -Fixed some icons that displayed all 0's for data. Change Log for 1.04.4: -Redid Terrain for Trolls,Murlocs,Pandaren,Pigmen*citystate*, and outer part of high elf base. -Added in New Chaos Troll Hero and unit for blue. 1.04.3 Change-Log: -Redid terrain for all City States and Gravyard. -Replaced Nerubians with Bukinatal. -Added in Events and heroes for Bukinatal. -Replaced all Citystate Demi heroes, with Minor hero versions of them. -Balanced the High Elf Caledor Tower, making it weaker. -Changed stats on Ogre units to be better. -Added new unit for Pink, Troll Witchdoctor, which has Healing wave and Demon Slayer Abilities. "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #2 | |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Conflict for Sereg D`or(12) Quote:
Gatehouses to open and close gates are about as new as lotr maps. (as in: war of the 2nd age) ![]() And now, directly from chip's signature... ![]() | |
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| | #3 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Conflict for Sereg D`or(12) O.o The game name is SA, and I made it pigfarms, see anyone else use pigfarms? Also, my ally system is unique, because certain races are super powers with no alliances, other races have alliances but can't ally more, and a group of 6(panda,barb,dark,high,empire, and otter) can ally as they please to other members of that group. Which is pretty diffrent. "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #4 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,865
![]() ![]() ![]() | Re: Conflict for Sereg D`or(12) so basically with the gatehouses, you changed the model, and with the allying thing, you made it so that certain people can't ally each other. Wow, that's so unique.... ![]() And now, directly from chip's signature... ![]() |
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| | #5 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Conflict for Sereg D`or(12) The ally thing, is acctually pretty diffrent, it's 3 diffrent systems of allying... "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #6 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Conflict for Sereg D`or(12) Heya.. city states are just space fillers.. they suck.. you know it.. do something about it, even tho no one cares about the city states. |
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| | #7 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Conflict for Sereg D`or(12) Eh? How are CS filler? I personally like CS, especially Ogres, they kick butt. I'm buffing CS event wise, though. "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #8 | |
![]() Join Date: Aug 2007
Posts: 8
![]() | Re: Conflict for Sereg D`or(12) Quote:
Conflict of sereg dor is one of the best spawm based maps ive ever played but what it needs panther is styled walls yes giant hiills of grass shadded by a wall based area so units can walk on walls(in the middle of them) like say for instance you should make the borders (main borders (one betweeb city states+druids) have theis wall based areas) this would make the game more excentric and more startegy based than just massin units and hero power + empire should have walls all around the capitol (walkable walls) if you read this post please get back to me ive seen theis walls b4 -they pwnt all+ make high elves woods invunerable tree's orange abuses vampire heros ulti =unfair [br]Posted on: August 14, 2007, 01:31:59 PM_________________________________________________ Conflict of sereg dor is one of the best spawm based maps ive ever played but what it needs panther is styled walls yes giant hiills of grass shadded by a wall based area so units can walk on walls(in the middle of them) like say for instance you should make the borders (main borders (one betweeb city states+druids) have theis wall based areas) this would make the game more excentric and more startegy based than just massin units and hero power + empire should have walls all around the capitol (walkable walls) if you read this post please get back to me ive seen theis walls before -they pwnt all+ make high elves woods invunerable tree's orange abuses vampire heros ulti =unfair Naruto chan | |
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| | #9 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Conflict for Sereg D`or(12) Kind of, I guess your right about that. Thanks for the review of course. ^^ "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #10 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Conflict for Sereg D`or(12) Anyway, new Emergency Update. Corsairs nerfed, Hydras nerfed, High Elf Terrain entirely Redone, and new Concept Design on High Elf Terrain. "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #11 |
![]() Join Date: Sep 2006 Location: Your Mom
Posts: 2,241
![]() | Re: Conflict for Sereg D`or(12) 2 stars, lawl. |
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| | #12 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Conflict for Sereg D`or(12) My clan Doesn't vote or dl from here, Leopold's does? So what did you expect? "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #13 |
![]() Join Date: Jun 2007
Posts: 10
![]() | Re: Conflict for Sereg D`or(12) i really hope we get walkable walls in future additions *looks at v1.05* and where exactly do i rate the map cuase it sure as hell is better then two stars.....oop nevermind i found it Your ignorance is astounding ......<br /><br />see I know big words too. |
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| | #14 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Conflict for Sereg D`or(12) This is my Own Review of my map Sereg D`or, I thought I'd assess what's good about the map and what's wrong with it. Conflict for Sereg D`or, has many good qualities to it, but there appears to be a disturbing appearance of not always readily vivid flaws, that after this many times playing it, I can say need to be fixed, I'll make a list of the pros and cons so far. Pros: -Epic Events are Dynamic and Unique to Sereg D`or as a map. -Terrain in most areas is good. -Diversity in races and their play style is quite evident. -Some Trigger based spells are in use. -Decent Storyline. -Government Auras. -Sheer Depth of Game play is evident from the start. Cons: -Not very friendly to newer users. -Some areas of terrain need work badly. -Some races have considerably less features and events. -Balance is to reliant on other players acting predictably. -Certain heroes are to similar to other heroes or overpowered. -Total lack of active*player used* skills on the map. -Various spelling and grammar errors in the epic event text. -Lag for those with Lower-End PC's is not reduced enough. -Some areas are over-crowded with doodads. -Government Auras are a bit to strong. -Some races still lack a minor hero, or have one that is very sub-par and largely useless. -Some races have considerably less heroes then others of the same alliance setting. -A Counter system on units is not very evident, leading to players just throwing their units at each other and not using much micro. -Number of starting unit for some races is significan'tly higher then that of others. -Pollama.com is not mentioned in anywhere, where the general public will look/see. -Some races have a abundance of items and others have almost no items, or just no items. -Item Fusion is in use but not explained, and there are not enough cases of it. -Most of the features of the map are not known, because they are not mentioned in anyway, making players not notice them. -Coding "NEEDS" to be more streamlined, at the moment it's chaotic at best in some areas, and clean in others. Neutral Comments: No "Hero Glow" on units that are heroes but have unit model. Hero Glow on units that are not heroes. Some Epic Events are useless or just mess the entire game-up. Overall I give Conflict for Sereg D`or a 3.5 out of 5. Why give my own map such a low score? Because theres a lot of evident flaws, that I never fixed, and quite frankly they need to be fixed. "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #15 |
![]() Join Date: Aug 2007
Posts: 1
![]() | Re: Conflict for Sereg D`or(12) This is one of my favorite maps so far... with no real blaring overpowered things ive seen so far. Couple of things ill note. ONLY hero combo that can survive hero targetting is the otter's king and assassin, with a 300 heal and 600 heal over 12 seconds, they can come out alive if targetted, all other heroes drop like rocks. Nature seems a bit too strong, they wiped out the empire not even stopping to gather more troops and got 5/5 upgrades when i was at 2/2 with otters. Events are nice, murlocs attacking my fort when i was fighting others made me have to retreat, annoying it may seem, but atleast it was immersive. Events ... stop... maybe you can put it so those 40 'unique' occurences happen every 30 minutes ? If i played 5 games a day for a week, i still wouldnt see all the events.. Otter's southern hero has dispell and that cloud that stops ranged units from attacking. Helps very much repel dark elf rushes as you can dispell the skeletons and stop their ranged units. However, maybe add some subquest were you can get a tunnel between the otter's bases ? You can never amass enough otters to repel the high elves there, and if you could, you could never join forces. City states.... conquerable ? Make them join your alliance after youve killed their capitol and kill their leader ? I feel bad when I can get out of the otter's northern base and destroy 2 city states ... thats 2 players that are gone right there. Id much prefer city states being conquerable. |
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| | #16 |
![]() Join Date: Jun 2007 Location: Kingdom of the Netherlands
Posts: 1,193
![]() ![]() | Re: Conflict for Sereg D`or(12) i'll try it out ![]() |
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| | #17 |
![]() Join Date: May 2007
Posts: 967
![]() | Re: Conflict for Sereg D`or(12) Added New Version 1.04.5 "welcome to Pollama.com the Embodiment of Wc3sear.ch's Esence and avatar of its Rebirth" |
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| | #18 |
![]() Join Date: Mar 2008 Location: Bay Area
Posts: 18
![]() | Re: Conflict for Sereg D`or(12) there are a lot of flaws with the game i think so there should be a pole on what should to changed to make it more balanced and proceed with maybe the lore as well |
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| | #19 |
![]() Join Date: Feb 2008
Posts: 1,514
![]() ![]() ![]() | Re: Conflict for Sereg D`or(12) ... Wrong forums? |
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