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Old 05-07-2007   #1
 
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LotR Risk

LotR Risk is a simple idea. Attack bases to take them and rule Middle Earth. Much strategy is needed in this game, generally strategy of terrain. Pick your lands based on defense and don't always just go for the richest area, for it could be your downfall..


I hope you enjoy!

6.23 (sorry this was uploaded so late)
Attached Files
File Type: w3x Middle Earth Risk 6.22(N).w3x (489.1 KB, 304 views)
File Type: w3x Middle Earth Risk 6.23(N).w3x (588.2 KB, 56 views)
File Type: w3x Middle Earth Risk 6.23(N).w3x (588.2 KB, 40 views)
File Type: w3x Middle Earth Risk 6.23(N).w3x (588.2 KB, 81 views)
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Old 05-14-2007   #2
 
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Re: LotR Risk

Nos, the new modes do not work well. And you forgot to clean out the imports, thus the map is 200KB bigger then what it should be.
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Old 05-14-2007   #3
 
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Re: LotR Risk

I haven't tried GvE But I can only assume it doesn't. I mean, if one person leave, you're team will have a much harder team unless you have pros, which is rare. Team mode can be exploited unfortunately... although it does work well... Take an army into you're allies base when they're not expecting it and unally them :tongue: Guess that is good strategy.

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Old 05-14-2007   #4
 
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Re: LotR Risk

The map doesn't advertise pollama.com :/
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Old 05-15-2007   #5
 
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Re: LotR Risk

Yes it does, go to Quests then Clan ViRi tab. It has PoLlama.com on it. Alot of noobs look in quests to see how to play, so ya, it's seeable...

Oh btw, this would be better off in a new topic (Suggestions/Problems), I dunno, or on something in the ME board related to that. Cmon, you're an admin

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Old 05-28-2007   #6
 
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Re: LotR Risk

x >

C:\Documents and Settings\Owner\Desktop\A000002_L.jpg
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Old 05-28-2007   #7
 
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Re: LotR Risk

wtf? x? that was one of the shortest posts i've ever seen, and the most spam in one post. it was one letter!


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Old 06-30-2007   #8
 
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Re: LotR Risk

6.23, latest Middle Earth Risk. I don't have any time to explain what's new, just check the quests/change log. Enjoy!
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Old 07-01-2007   #9
 
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Re: LotR Risk

its not realyt much diferent then the last version O_o no difference in gamplay :P

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Old 07-01-2007   #10
 
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Re: LotR Risk

You don't add that much difference in game play once you get to the later stages in your map. Although, with all the suggestions that we flood nos with, and most of mine kinda would change gameplay, who knows.

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Old 08-10-2007   #11
 
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Re: LotR Risk

why not do something like this in the map...if you control Eriador for 5 mins why not get a hero or to spawn a blacksmith in the region from wich you can make upgrades for the units trained in that region.......or to make a limit for how many regions to control you get too powerfull if you controll more than 3 regions

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Old 08-13-2007   #12
 
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Re: LotR Risk

Lotr Risk By Nos-feratu:

The map is a decent concept that is executed quite well, although there are several balance issues. As far as Risk maps go this is one of the few Risk maps that has decent terrain although it is not accurate to Middle Earth itself, at least not entirely.
Middle Earth Risk is set in the Book written by J.R.R Tolkien Lord of the Rings and comprises of many units which vary in model and stats. The locations you control in a area are linked together to form regions, which grant extra gold and a spawn of free units if you control the whole region. This map is a good example of a risk map but could use improvement.

I give Lotr Risk: 3 out of 5 Smileys

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Old 08-14-2007   #13
 
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Re: LotR Risk

5/5 smilies!

Lotr risk is a great map because of the terrain, which allows strategic maneuvers and stuff, the units are balanced and you don't have to micromanage them all the time. the spawn system and income are balanced for the land you control, and it has 3 different modes. overall it's just fun!


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Old 08-14-2007   #14
 
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Re: LotR Risk

Umm I'd rather not rate with smilies... 4/5 for me though.

I'd give it 5/5 but I think there's plenty of good ideas for the map that haven't bee posted yet, and I could post some, but I'm too busy with my own map atm, plus I'm too lazy to post them. Just hoping more people will actually post so I don't have to be the only one.

The terrain doesn't have to be perfect. It's fine as it is. I've played tons of games and terrain has never given me problems, just opportunities. There's much better stuff that can be added over spending hours working on parts of terrains, which is already ok as it is. Work with it, you'll live.

Also Acolyte, upgrades would probably not be a good thing for this, especially if it's only one country.

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Old 08-14-2007   #15
 
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Re: LotR Risk

As far as map making goes, I can't rate this that high on matters of, i'm comparing it to such map a SWAT Aftermath and NOTD in terms of quality. Also, if you compare it's terrain design to something like nations of war it gets all out owned. So it loses points in terms of triggering and terrain, also the gameplay could be a lote more innovative.

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Old 08-14-2007   #16
 
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Re: LotR Risk

SWAT and NotD are two different maps...

And what is NoW? I've never seen it hosted. Yet I see LotR Risk hosted plenty every day.

And since I suck at triggers and can't do alot, I'm going to ask. What's wrong with the triggering?

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Old 08-14-2007   #17
 
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Re: LotR Risk

Moria is rigged please destroy it

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Old 08-14-2007   #18
 
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Re: LotR Risk

Wow Moria shouldn't go. It's part of Middle Earth. And how is it rigged? Little more information please.

Now that I think of it that post should be in the ME Risk forum... In one of the topics.

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Old 08-14-2007   #19
 
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Re: LotR Risk

Oh what's wrong with the triggering? It's simple and uncomplex. Also, Nos didn't innovate much at all with the genre itself. So, The map as a whole is just average. also If you read my post I said "In terms of Quality" as in Overall Map Making Craftmanship.

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Old 08-14-2007   #20
 
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Re: LotR Risk

The reason why people like it so much is not because it has good triggers, terrain, or whatever. They like it because it's fun.


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Old 08-15-2007   #21
 
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Re: LotR Risk

Fun and Reviews are not the same Stubby. I reviewed it based on it's map making merits, and I gave it max fun factor score. But Fun Factor can't make up for blatant weaknesses in other areas.

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Old 08-15-2007   #22
 
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Re: LotR Risk

I think that it makes up for the rest, as people look at the fun and gameplay, not the triggers! Even poke the angry ogre is fun, even though it has almost no terrain, 11 units and an annoying tower. I'm fairly certain that there aren't many triggers in that.


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Old 08-15-2007   #23
 
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Re: LotR Risk

Wouldn't simple triggers be better? This is just risk it doesn't have to be the most trigger heavy map out there. With this... I find it strange that CFSD lags about 3x more than LotR Risk, yet Risk has atleast 10x the units being used...

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Old 08-15-2007   #24
 
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Re: LotR Risk

About 10 x the triggers and actions based upon triggers are being used in CFSD. Also CFSD has more units in play then LOTR RISK, just no one seems to notice that. Also, newer versions of sereg has reduced load time and lag, if your gonna mention that. Also I don't base my reviews off my own mapping, that'd be biased.

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Old 08-15-2007   #25
 
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Re: LotR Risk

this is about LOTR risk not your map. a risk map doesn't NEED as many units to be fun. triggered abilities are ok but i would rather have no lag and no triggered abilities.


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