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Old 05-15-2007   #1
 
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poison lord and the wisps

i dont know if anyone else typed anything about htis, but pl's corruption aura plus dagger of escape can destroy other players wisps, making it a bit of a neusance wen one wants to purchase a new hero, although all it would take would be u to buy a dagger of escape, i think this should be fixed in the next version of ultf
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Old 05-15-2007   #2
 
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Re: poison lord and the wisps

I guess even the invulnerable wisps also dies from his aura. Which is actually a good way if anyone does that archmage trick. And I think you are the very first person to every say this. Even through most people would only buy one hero.
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Old 05-15-2007   #3
 
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Re: poison lord and the wisps

o, yea the archmage thing can get annoying too, but its bearable just as is the pl's aura towards wisps as well as every other unit lol
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Old 05-17-2007   #4
 
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Re: poison lord and the wisps

*Recalls Apples posting there will be a new terrain*


But yeh.. thats kinda funny.. l..o..l...
gj lunar.. who i believe made that skill

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Old 05-17-2007   #5
 
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Re: poison lord and the wisps

Even with a new terrain the problem won't be fixed. It can be easily fixed with a simple trigger. And didn't luner started to help with Ultimate Footmen after version .79?
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Old 05-17-2007   #6
 
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Re: poison lord and the wisps

It is just an aura with a negetive vaule in hp regen, like unholy aura... I think it is call that.

He should just have changed the tagets allowed to vaulable. Problem fix'ed.

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Old 05-25-2007   #7
 
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Re: poison lord and the wisps

if i am understanding u correctly ure sayin that he should make it so it only affects the non invulnerable units? lol.
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Old 05-25-2007   #8
 
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Re: poison lord and the wisps

Yep. A small error. Nothing more.

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Old 05-25-2007   #9
 
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Re: poison lord and the wisps

its all about trial and error. we learn as we go.
which is why we will never have an ultimate footmen final

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Old 06-02-2007   #10
 
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Re: poison lord and the wisps

Actually the new terrain WILL FIX the problem, if that blink dagger is removed.

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Old 06-02-2007   #11
 
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Re: poison lord and the wisps

Even with that. It can easily be fixed with a simple trigger. But still it should be removed because they can easily go to the pre-load area and escape a death like that.
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