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| | #1 |
![]() Join Date: Apr 2007
Posts: 50
![]() | poison lord and the wisps i dont know if anyone else typed anything about htis, but pl's corruption aura plus dagger of escape can destroy other players wisps, making it a bit of a neusance wen one wants to purchase a new hero, although all it would take would be u to buy a dagger of escape, i think this should be fixed in the next version of ultf |
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| | #2 |
![]() Join Date: Dec 2006
Posts: 2,992
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: poison lord and the wisps I guess even the invulnerable wisps also dies from his aura. Which is actually a good way if anyone does that archmage trick. And I think you are the very first person to every say this. Even through most people would only buy one hero. |
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| | #3 |
![]() Join Date: Apr 2007
Posts: 50
![]() | Re: poison lord and the wisps o, yea the archmage thing can get annoying too, but its bearable just as is the pl's aura towards wisps as well as every other unit lol |
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| | #4 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: poison lord and the wisps *Recalls Apples posting there will be a new terrain* ![]() But yeh.. thats kinda funny.. l..o..l... gj lunar.. who i believe made that skill |
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| | #5 |
![]() Join Date: Dec 2006
Posts: 2,992
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: poison lord and the wisps Even with a new terrain the problem won't be fixed. It can be easily fixed with a simple trigger. And didn't luner started to help with Ultimate Footmen after version .79? |
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| | #6 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: poison lord and the wisps It is just an aura with a negetive vaule in hp regen, like unholy aura... I think it is call that. He should just have changed the tagets allowed to vaulable. Problem fix'ed. |
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| | #7 |
![]() Join Date: Apr 2007
Posts: 50
![]() | Re: poison lord and the wisps if i am understanding u correctly ure sayin that he should make it so it only affects the non invulnerable units? lol. |
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| | #8 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: poison lord and the wisps Yep. A small error. Nothing more. |
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| | #9 |
![]() Join Date: Sep 2006
Posts: 833
![]() | Re: poison lord and the wisps its all about trial and error. we learn as we go. which is why we will never have an ultimate footmen final |
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| | #10 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: poison lord and the wisps Actually the new terrain WILL FIX the problem, if that blink dagger is removed. |
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| | #11 |
![]() Join Date: Dec 2006
Posts: 2,992
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: poison lord and the wisps Even with that. It can easily be fixed with a simple trigger. But still it should be removed because they can easily go to the pre-load area and escape a death like that. |
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