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Old 03-26-2007   #1
 
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a neet strategy with archmage!

not sure if this gos in this area or another but if it doesnt go here plz move it.ok heres the strategy

1.get archmage in the spot were u pick ur heros!
2.mass teleport out of there.
3. your wisp should have teleported out with u now u have a invulnerable spy that can be placed in others bases, can be used to mass teleport places, and alot of other cool things just use ur imagination. what do u guys think?

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Old 03-26-2007   #2
 
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Re: a neet strategy with archmage!

Never thought of that! Nice!
Now I can spy anyone >.

Thanks for sharing =]].

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Old 03-26-2007   #3
 
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Re: a neet strategy with archmage!

Quote:
Originally Posted by Mr. Zero
Never thought of that! Nice!
Now I can spy anyone >.

Thanks for sharing =]].
GRAMMAR POWER!!!
lol
It's a glitch i think... not supposed to work..
but cool idea all the same




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Old 03-27-2007   #4
 
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Re: a neet strategy with archmage!

the strategy is pretty old ive used it before and seen it being used.
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Old 03-27-2007   #5
 
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Re: a neet strategy with archmage!

well lol i was just sharing it

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Old 03-27-2007   #6
 
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Re: a neet strategy with archmage!

not bad. but now that you mentioned it its most likely to be removed in the next version

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Old 03-27-2007   #7
 
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Re: a neet strategy with archmage!

ya lol i barely get archmage but whenever i do i use it.

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Old 03-28-2007   #8
 
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Re: a neet strategy with archmage!

I think that the archmage is actually a little weak in ultimate footmen... lol... random idea.
I think that the archmage is stronger in footmen frenzy than in ultimate footmen, and of course we can't have that.




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Old 03-29-2007   #9
 
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Re: a neet strategy with archmage!

well its true in footmen frenzy i think its footmen frenzy he has his own item he can only use. maybe im wrong

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Old 04-04-2007   #10
 
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Re: a neet strategy with archmage!

If you did this strategy with the archmage in Footmen Frenzy. Your archamge and any units that went with the archmage will die.
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Old 04-22-2007   #11
 
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Re: a neet strategy with archmage!

lol i was always curious how they got their wisp out...
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Old 04-22-2007   #12
 
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Re: a neet strategy with archmage!

Yeah. It really sucks when they have a invulnerable wisp that can go to any part of your base and then send an army there. I suggest that we can solve this in many ways.

1)Any unit that isn't a wisp will die when they go to the hero pick area
2)When you choice a hero, the wisp disappears.(bad one)
3)When you warp here your hero and the units will be automatically send to your base.
4)When the wisp leaves the hero pick area the wisp becomes vulnerable and has a big gold bounty.
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Old 04-24-2007   #13
 
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Re: a neet strategy with archmage!

well the last will be bad what a wisp will be 2000 gold with 200 hp o if they transmute it.
Idia:make it imune to teleport easyest thing.Or better yet make it to a building or it make it to has movement speed like 00.1 meters/hour.But i have a strategy for the teleport with archmage.I use to get a wisp ,worker and 2-3 demolishers.I take the wisp for a spy in a base take a worker to tel in the platforms.then teleport the demolishers to the worker and kill him.but i can't use it in mid game becouse if i don't get like 1500 gold. before they get a spell that will kill my demolishers in game.and if they don't tech they are fried chickens
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Old 04-24-2007   #14
 
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Re: a neet strategy with archmage!

When I mean big bounty I mean about the bounty that a demon tier unit would give.
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Old 04-25-2007   #15
 
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Re: a neet strategy with archmage!

well that will be a cheat so big bounty would be good
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Old 04-25-2007   #16
 
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Re: a neet strategy with archmage!

Most people I know don't know the harmful side of the demon tier. Or do they know how to use them in a way that the harmful side is overshadowed by the good part of the demon tier.
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Old 04-25-2007   #17
 
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Re: a neet strategy with archmage!

a fun strategy against archmage is you surround his wisp with your units and it splits his units up and leaves him alone to be picked off.

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Old 04-29-2007   #18
 
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Re: a neet strategy with archmage!

Usually the reason why this works so well is because people will always send all their units to another place without thinking. When ever a wisp comes into my base I just keep my units at my base because the reason why they need to use this trick is because they can't beat my units in a normal fight.
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