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Old 04-22-2007   #1
 
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Straighter cliffs in World Editor

Want to do make straighter cliffs in World Editor? Its quite simple.

1. Download the file attached to this post. Make sure you don't change the name of the file. It should still be MiscData

2. In your main warcraft file directory, create a new folder called UI

3. Place the file you downloaded in this folder

Your done!
Attached Files
File Type: txt MiscData.txt (6.9 KB, 34 views)

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Old 03-25-2008   #2
 
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Re: [Tutorial] Straighter cliffs in World Editor

bump because people keep asking me about this...

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Old 03-26-2008   #3
 
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Re: [Tutorial] Straighter cliffs in World Editor

its a little hard to find when its a year old....
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Old 03-26-2008   #4
 
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Re: [Tutorial] Straighter cliffs in World Editor

what do you mean by "straighter cliffs?"


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Old 03-26-2008   #5
 
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Re: [Tutorial] Straighter cliffs in World Editor

king stubby u play ba right? seeing how i see u at the form.

look at milinia how the hills edges are flat and not like normaly hills. this thing lets you do that or else your normaly cant.
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Old 03-27-2008   #6
 
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Re: [Tutorial] Straighter cliffs in World Editor

ohhh ok i thought you meant the kind of cliff that is actually a cliff, and now you could build it up to like 4 before it made another layer next to it


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Old 03-27-2008   #7
 
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Re: [Tutorial] Straighter cliffs in World Editor

straighter hills might be a better description

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Old 03-27-2008   #8
 
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Re: [Tutorial] Straighter cliffs in World Editor

Mmk... and why haven't this been moved yet to the tutorial board?

Here let me help you.
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Old 06-23-2008   #9
 
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Re: Straighter cliffs in World Editor

Is there any possible way to make a "hill" that blocks units without path blockers Leo?
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Old 07-19-2008   #10
 
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Re: Straighter cliffs in World Editor

no unless you count cliffs but thats not a hill. thats kinda the point of parth blockers is it not?
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Old 07-19-2008   #11
 
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Re: Straighter cliffs in World Editor

i the issue is having tio use a ton of blockers you can make your own pathing blockers with large pathing maps, so you dont have to use as many

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