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Old 09-28-2006   #1
Killzor2
 
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[RACE]Elemental Race

This is my first real time suggesting a race. This race wouldn't just be elemental like you think its gonna be, you'll see if you read the whole topic.

Type of Race - This race would be a supportive race that you would probably want to get if you have an ally with good units. And some of the Teirs are actually spell based offensive.

Units -

tier One - The tier One would summon 3 Green Water Elementals every 15 seconds. The point of this tier is to help your allies kill your enemies faster by hurting your enemies. Every Green Elemental has Faerie Fire which lowers the defense of enemie units. The point of this tier, overall, is to lower the defense of enemy units in battle for your hero and your allies to kill them easier. Faerie Fire would be on Auto-Cast or could be turned off. Their attack would be 24-29. The race would cost 1500 gold.
tier One Picture -

Also, the water in this picture (for this race) would be green.

tier Two - tier Two would summon 3 Red Water Elementals every 15 seconds. The point of this Water Elemental is to help your allies in battle by giving your ALLIES a bonus. The Red Elementals ability is BloodLust. This spell can be on Auto-Cast of can be turned off. So, this helps your allies by giving their units faster attack and movement. Cannot be casted on heroes. Their attack would be 0-50. The race would cost 2700 gold.
The picture of this would be the same as the tier One picture but the water in the picture would be red.

tier Three - tier Three would summon 3 Blue Water Elementals (Shaded with Dark Blue) every 15 seconds. The point of the this Water Elemental is to help your allies and possibly yourself by hurting the enemy units with an effective spell. The spell would be Slowing Ice and would be a Passive skill for every Blue Water Elemental. The attack of these units would be 49-59. This tier would cost 3500 gold.
Picture of this tier would be the normal Fountain of Life.

tier Four - The Fourth tier would summon 3 Yellow Water Elementals every 12 seconds. The point of these Water Elementals would be to help your allies by casting a friendly spell on them giving them an advantage against enemy units. The spell of these units would be called Lightning Speed. It would be on Auto-Cast and when the spell is casted on a unit (unit only) the unit will gain a 100% speed bonus and a 40% attack speed bonus. The cooldown for this spell on Auto-Cast would be 10 seconds. The attack of these units would be 59-64. The cost of this tier would be 5000 gold.
The picture of this tier would just be the normal Well of Life but it would be yellow water with little lightning wave around it.

tier Five - tier Five wouldn't have any new units. It would do the following:
Summons 2 of each element every 10 seconds.
The attack of the elementals would stay the same.
The cost of this tier would be 10000 gold.
The picture of this tier would be the same as the Fountain of Life but the water would be black.

Heres my first race! Tell me how you like it. Obviously I have never really made races, mostly heroes, so if it sounds to sucky, or too overpowered, tell me in a nice way please. ;D Nice way, thats right, nice way! ;D
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Old 09-28-2006   #2
 
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Re: Elemental Race

tier2 and 4 are same (basically). wat about tier2 heals. ;D

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Old 09-28-2006   #3
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Re: Elemental Race

I see what you mean. I think the fourth teir should be healers since their yellow. How about since they cost 5000 gold, they have Mega Heal and Inner Fire that can both be put on Auto-Cast. Mega Heal would just be a really good heal with a short cooldown.
Sounds good?
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Old 09-28-2006   #4
 
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Re: Elemental Race

u can only have 1 auto-cast, i suggest heal tho. inner-fire is a bishop skill.

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Old 09-28-2006   #5
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Re: Elemental Race

Ya, thats true, but now that i think of it, the heal would be pretty cheap, so, i think the cooldown for every heal should be 4 seconds.
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Old 09-28-2006   #6
 
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Re: Elemental Race

i dont like how it is named "elemental teir" beacuse if it was elemental. it should spawn different units, insted of just water elemental with colors. for exmple lava spawns, or sea elementals would be a good replacement.

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Old 09-29-2006   #7
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Re: Elemental Race

Quote:
I don't like how it is named "elemental tier" beacuse if it was elemental. it should spawn different units, insted of just water elemental with colors. for exmple lava spawns, or sea elementals would be a good replacement.
Yes, I agree.
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Old 09-29-2006   #8
 
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Re: Elemental Race

they should be different elements like privcaboose said
just different colored elementals seems kinda boring to me.
on the 5th tier, would u get 2 from tier, 1,2,3, and 4 every 10 seconds, so 8 units?
or would it be 2 tier 1, 2 tier 2, etc? ???
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Old 09-29-2006   #9
 
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Re: Elemental Race

Just colord units would be a lil too basic to do. and i think he did mean 8 at a time...but i think 2 at a time..each tier at a time is better way to go

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Old 09-29-2006   #10
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Re: Elemental Race

You guys are pretty stubborn. Look, the race would look cool and it would be fine, with all dif kinds of units, it would be gay, just colered elementals would be fine. And by the way, the last teir would summons 2 of each element per 10 seconds. Yes, 8 units every ten seconds. Also, its not that rigged because it costs 10k
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Old 09-29-2006   #11
 
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Re: Elemental Race

That would be a major lag issue. ppl usually stock up on units...8 every 10 seconds would be a MAJOR lag issue. bad idea, try making a unit!

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Old 09-30-2006   #12
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Re: Elemental Race

Maybe, the last teir summons 3 Black Water Elementals that have all of the spells of the before units.
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Old 09-30-2006   #13
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Re: Elemental Race

So what's it going to be, lava spawns and stuff or just one unit but different colors?
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Old 10-01-2006   #14
 
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Re: Elemental Race

I think 1 unit with diff colors is fine..not too creative but it will do for now. And you cant have last tier have 4 different auto cast spells...u cant auto cast 4 spells, 1 spell at a time.

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Old 10-02-2006   #15
 
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Re: Elemental Race

a black elemental could be cool but all the previous spells are autocst right????
titans right, u cant autocast 4 spells lol
i suggest giving him 1 spell and making the black elemental extremely strong, lik 2k health and 120 dmg fast/very fast
that would be better than having 4 spells on a unit u could have hundreds of ;D
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Old 10-11-2006   #16
 
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Re: Elemental Race

The last teir should spawn the water elemtals but have the spell simply do all of the differnet spells all at once. which lets you auto cast it with out haveing 4 differnts spells at once. ya i know this is kinda rigged but wth make the units weak and dont let it cast on heros

i dont want you to die, i just want you to not be alive any more. -Stewy Griffin
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Old 10-12-2006   #17
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Re: Elemental Race

I see what your saying, and I have a good idea of a Passive spell for the Black Elementals. Check it out!

Black Elemental Auto-Cast Spell

1) Edge of Death - This spell would be the only spell for the Black Elementals. Yes, it would be a Passive spell. Every time the Black Elementals strike a unit with their powerful attack, they have a 20% chance of instantly killing the unit! Yes, this might sound a bit cheap, but remember, it costs 10k. But, they do summons 3 every 12 seconds. (<< Changed). But anyways, they will cost 10k, and their stats of shown below -

Health - 1400 Health

Attack - 60-150 Attack

Defense - 11

Mana Well, obviously, theres no mana cause the only spell is Passive.

(Picture of Spell)
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Old 10-24-2006   #18
 
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Re: Elemental Race

make the percentage like 10%
moomoomoomoomoomoomoomoomoomooomoomooomoomoomooomo oomoo
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Old 01-02-2007   #19
 
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Re: [RACE]Elemental Race

This New Feature Requests has failed to comply with the rules and is now denied. See this thread.
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