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View Poll Results: Do you like my better camera handling after quests
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Old 08-10-2008   #1
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Better Camera handling

[Only registered and activated users can see links. ]This Map have exampel of Better Camera handling.

this new camera handling do fix problem from 8.7.9 that if you have set a view distens and then done a quest you lost your distens.

this is done by storing the typed range to Real array, and then used the real array valute to set camera distens. this do that you have stored what distens player wants to play with and after a quest you only need to run a other trigger to set the distens to player chosen or defalt.


------------Trigger Comment-----------
this is my test of new way of doing Camera setting
"Cam player" is a trigger that check what is written and store it to register "Cam2" IF valute is less then 3500. then it use "Cam2" to set the distens of camera (-1Cam xxxx)
"Temp Cam" is like your trigger that sets the distens it is only until any quest is done and after quest it use the quest's cam distance
"Cam screen" this is used after a quest is done to set distens to player chosen or defalt valute
"Run Cam" is only a trigger that run Cam screen to see that it work
-1Cam = Sets valute and use it
-2Cam = only use typed valute (temporarly like FFE RPG's)
-3Cam = runing after Quest to set player chosen distens of camera

How to test it:

you type "-1Cam 3000" ; now you have stored and set distens of view
then you use "-2Cam 1500" to act like it was a quest is playing.
then the quest is ended you trigger Cam screen by typing "-3Cam" now you have the distens of view set to 3000

hope some one like my submission
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Old 08-10-2008   #2
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Re: Better Camera handling

I never used the cam command ...
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Old 08-10-2008   #3
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Re: Better Camera handling

the Cam command was intrdused in 0.8.8.1 beta and also in 0.8.7.9
orginal command (in FFE RPG). You type -Cam 3000 to get a distens of 3000 to your hero. This is good if you want to see litle longer and not only some Meter away from hero.


but in my demo map i have 3 command to show how it work and then i added a number before the "Cam" to select what trigger to run.
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Old 08-12-2008   #4
 
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Re: Better Camera handling

Or you can make a trigger to run after cinematic scenes to reset the camera back to the previous distance.

[Only registered and activated users can see links. ]




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Old 08-16-2008   #5
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Re: Better Camera handling

I am happy if any thing is done about the camera after a Quest movie.
because i hate to have to type -Cam every time a quest is played.
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Old 08-30-2008   #6
 
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Re: Better Camera handling

darn, i thought u were talking about going 3rd person on ffe...
what would it be like? hmmm...

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