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| View Poll Results: Is this a good idea? | |||
| Yes | | 1 | 50.00% |
| no | | 1 | 50.00% |
| Voters: 2. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #1 |
![]() Join Date: Jul 2008
Posts: 13
![]() | Spell Revision ideas for Calculator Really the only problem I have with the Calculator are his spells. His abilties as per FF:T would be possible, I've seen it done on another map, but it's very confusing and I'm sure the programming for it would be a beast. So, in consideration of that, I'm just gonna keep things simple. His standard is fine as is. Though, in consideration of changes to his spells, doubling or tripling it might be a good idea. Maybe not though, I don't know the lvl breakdown of all the enemies yet. Anyways, I've seen spells using this model before, so I know it's possible, but not how much work is involved, so forgive my ignorence if it turns a bit hairy. Unless otherwise Noted, spells hit an entire screen distence, centered on Calculator, but only effect creatures with the apporiate lvl range. (Note: Distence could be gradually increased with each lvl if this seems too OP'd) Lvl 2 Decrepify - Basically a potent version cripple that effects any enemies in the area of effect with a lvl that is a multiple of 2. Lasts 60 seconds. Lvl 3 Flare - A HEAVY damaging single target spell that effects any enemies in the area who's lvls are a multiple of 3. In FF, flare deals damage comparable to ultima, so 3/4 - 100% of ultima's single target damage of comparable skill lvls would be ok. I'd go with 3/4 since calculator is lower tier then Sage. Lvl 4 Holy - Just like holy, but only hits enemies or allies in lvls that are a multiple of 4. Ultimate - Lvl 5 Death - Up to X enemies who's lvls are a multiple of 5 have a X% chance of instantly dying. Doesn't effect Heroes. Has a 2 minute cooldown. X = 4/8/12 | X% = 30/45/60 Now, typically, the above spells are actually Blue magic, but, the lvl conditions were a part of the calculator's choices for abilties targets, so I feel they would be far more appropriate then it's current spell list. Some of the spells might seem a bit OP'd, but when you consider how limited one's control over that you're actually hitting, the respective damage or effects are quite balanced. Well, there it is. |
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| | #2 |
![]() Join Date: Jun 2008 Location: Northern Ireland
Posts: 840
![]() ![]() ![]() ![]() | Re: Spell Revision ideas for Calculator Dude, you practically have no control over what you are hitting. If a boss was a multiple of 2, all you could do is use Decrepify and Holy. And if a level 3 calculator was fighting a pretty strong level 5, he'd be unable to do anything. It's much better the way it is. Firaga Thundaga and Blizzaga, I think? And Mana Regen Plus? Much better and simpler than the way you have it. To be honest, not a bad idea, but just too complicated, as it would need a trigger, and it would be far too much of a nerf. The World Ends With You! |
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| | #3 |
| I'M A BADASS DEV ON FFERPG! Join Date: Jun 2007 Location: Germany
Posts: 183
![]() | Re: Spell Revision ideas for Calculator A possibility would be to let the skills do MORE damage when the level of the monster is a right multiple. Then we decrease the dmg done on every Monster and add this feature. So the damage would be: BaseDamage + extraDMG(based on right level multiple) |
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| | #4 |
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Posts: n/a
| Re: Spell Revision ideas for Calculator I quite like it. Kinda adds a suspense feel in that you don't know what dmg you're going to do, and every spell cast will be an OSH-T moment, when hoping for a big hit, you do close to null, and laugh before you die at your misfortune. No suggestion from me, but perhaps you could change the numbers around a bit so its not always like that ![]() |
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