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| View Poll Results: Do you like this idea? | |||
| Yeah, Geomacer should be changed | | 2 | 100.00% |
| No | | 0 | 0% |
| Voters: 2. You may not vote on this poll | |||
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| | #1 |
![]() Join Date: Jul 2008
Posts: 13
![]() | Possible changes... I'm not sure if this is the exact prefix I should use, but it does involve Geomancer spells, mainly, so.... Anyways. Out of all the Hero classes so far, really only a couple like the Geomancer has erked me as being almost nothing like the FF one, the Calculator being another. Other then Hell Ivy and Earthquake, none of his other moves or abilities resemble what a geomancer can do. Firstly. Change the Model to one of the Tuskars, odd as they are, Geomancers wear these silly green/blue santa-looking suits, and some of the tuskars look similer. Give him a ranged attack, and use the Exotic weapon type for his upgrades, since sterotypically, Geomancer's fight with Bells. Yes...Bells...not sure how that works but, *Shrugs*. Only in Tactics, was the Geomancer able to use axes. Next. His standard ability should be water-walking. Also, His other spells should be Firestorm, Locus Swarm, and Tornado. Also, some minor alterations to his Hell Ivy. It's decent as is, but at lvls higher then 1, it should branch off to additional opponets, say 1 for every lvl up to 5-6. My idea, is that in combat, the geomancer would emulate nature in battle. Inhibiting and slowly grinding his foes down, with an occasional burst of raw natural fury to speed things along. Most of his moves would be DoT in the nature of their damage, with either slowing, stunning, or holding effects. Firestorm would have a heavy burst, with a low residule damage, and a long cooldown, while the others generally were ready to use again when up, aslong as mana is sufficent. The Locus swarm, can be either pure DoT or also have a minor healing effect like the Anuberaks, whichever seems better off. Tornado would be his new Ultimate, and would function similer to the one in the game, except it stuns instead of making them invulnerable, and deals a decently heavy DoT, and effects more enemies as it goes up in skill lvl. Off the top of my head, those are all Geomancer spells. So. There's that out for consideration. Yet again. It's not showing the poll option, oh well. To Change or Not to Change....that is the question....bwahahaha. Last edited by ZanathKariashi; 07-21-2008 at 12:47 AM. |
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| | #2 |
| I'M A BADASS DEV ON FFERPG! Join Date: Jun 2007 Location: Germany
Posts: 183
![]() | Re: Possible changes... Poll added. |
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