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| | #1 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | SC II Towers Well, I read a magazine, Game Informers, and they featured an article on the upcoming Starcraft II. Apparently, the towers... If you build a tower on higher terrain than an opponent is standing, you will never miss, and deal more damage. But also, your opponent cannot see you, as SC's Fog Of War Engulfs your higher-located towers and units. (Yes, same with units too!) ![]() |
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| | #2 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,633
![]() ![]() ![]() | Re: SC II Towers thats like in warcraft with higher up ranged units doing more damage. |
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| | #3 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | Re: SC II Towers Only you'll be engulfed by fog of war, and you get a further range if you're higher ground than an opponent... Along with damage. ![]() |
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| | #4 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,633
![]() ![]() ![]() | Re: SC II Towers Also, you do get more range higher up. |
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| | #5 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | Re: SC II Towers That's what I said in my last post Lol... |
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| | #6 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,633
![]() ![]() ![]() | Re: SC II Towers i was saying thats what you get in warcraft too |
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| | #7 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | Re: SC II Towers Naw, I don't think so... But uh-uh. *Shrugs* I thinkn they're implementing that for Warcraft in IV |
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| | #8 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,633
![]() ![]() ![]() | Re: SC II Towers Warcraft IV is basically gonna be Warcraft with better graphics, some more races, and some realistic stuff, right? ![]() |
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| | #9 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | Re: SC II Towers Yeah... And a whole new system. My friend got lucky, and got one of the 100 copies of Warcraft IV Beta for Ohio... He's a fan of Warcraft also. Apparently, you go through, instead of chapters, it's all one huge thing, and you never have to level up your heroes again, after getting them to level 10. :P Right now I have no contact with him, as school ended, but I'm sure I will again soon. ![]() |
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| | #10 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,633
![]() ![]() ![]() | Re: SC II Towers What do you do in it? ![]() |
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| | #11 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | Re: SC II Towers Dunno. I never asked. >.< But we're kinda getting off-topic, but oh well... Lol. |
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| | #12 | |
![]() Join Date: Sep 2006
Posts: 728
![]() | Re: SC II Towers Well this sounds pretty cool. I can't wait for when it comes out. Hey if anybody needs any triggering done or has any questions about it just PM it to me and i will help you to the best of my ability. Quote:
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| | #13 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | Re: SC II Towers One thing I forgot to mention: Also, if you are on higher ground, you get an increased Sight radius. ![]() |
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| | #14 | |
![]() Join Date: Sep 2006
Posts: 728
![]() | Re: SC II Towers even better. Hey if anybody needs any triggering done or has any questions about it just PM it to me and i will help you to the best of my ability. Quote:
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| | #15 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,633
![]() ![]() ![]() | Re: SC II Towers Doesn't it increase sight range in WC3 too? |
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| | #16 | |
![]() Join Date: Sep 2006
Posts: 728
![]() | Re: SC II Towers it seems like it but i dont think so. Hey if anybody needs any triggering done or has any questions about it just PM it to me and i will help you to the best of my ability. Quote:
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| | #17 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | Re: SC II Towers No. :P |
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| | #18 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,633
![]() ![]() ![]() | Re: SC II Towers Well sephiroth, remember to at least PM what warcraft IV is about! ![]() |
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| | #19 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | Re: SC II Towers I don't know THAT much about it... I just asked my friend a few things. And I already told what I know, sorry. If I had contact with my friend, I'd ask him more details, but I don't. Sorry. ![]() |
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| | #20 |
![]() Join Date: Jul 2007
Posts: 45
![]() | Re: SC II Towers Your Range does not increase.... X is on the Hill Y is lower ground X adv's - More LoS and Dodge Y Cant see the unit intill he attacks Y has a good chance of missing 30% also Y is by a tree lets say their the marine Y has a 30% dodge chance X Has Full LoS though Y can only see to the side that he is facing |
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| | #21 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | Re: SC II Towers Range DOES increase. ![]() And I have contact with my friend again... |
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| | #22 |
![]() Join Date: Mar 2007
Posts: 150
![]() | Re: SC II Towers theres a sick new tower that shows enemy locations, and where they are going called the sensor tower. any information about that? i don't really understand it that much. I am the Darkest of Rangers. |
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| | #23 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: SC II Towers There is a video in the download section, on www.starcraft2.com, with Terran playstyle, where you see what it does (Around 2 mins into the video). To sum it up here is what it does:
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| | #24 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | Re: SC II Towers That is one Slick tower. xD |
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| | #25 | |
![]() Join Date: Jul 2008 Location: California
Posts: 23
![]() | Re: SC II Towers Quote:
That way, I can be the ratking with a candle that has insomnia !¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡!¡! Under the eternal Sun | |
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