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| | #1 |
![]() Join Date: Sep 2006 Location: Your Mom
Posts: 2,241
![]() | Apple's Save / Load is released. THERE APPEARS TO BE SOMETHING WRONG WITH THE COMPRESSOR. EVERY SAVE HAS ONE EXTRA BINARY ADDED ON. Many months ago, I decided that none of the available Save/Loads were any good to me. So, I set out to make my own. 3 completely failed attempts later and at least 30 hours wasted, I present to you, Apple’s Save/Load! This Save Load is designed to apply to any mapper. It’s fast, easy to use, and uses the absolutely least space possible – guaranteed. Honestly I can only hope to make it a total of 2% more efficient in the future. Changelog Code: Version B1b - Fixed a small bug where overwrite would not work for different min/maxes. - Added a save/load hero example. (Check it out!) - Changes the default setting for Overload. - Improved the documentation a bit Version B1 - Release A Save/Load takes data and compresses/encrypts it into a much smaller code, which can be used to recreate, or load the same data. You see them commonly in RPGs, to save and load heroes, but they can also be used to track ‘player profiles, or even give the map creator feedback on balance and other statistics in-game. How do I use this Save / Load? Both JASSers and Non-JASSers can easily use ASL(Apple’s Save / Load). See the information on-map. NOTE: You do not need to know JASS. Non-Jass examples are given. How do I install ASL on my map?
FAQ
CAUTION: This is a beta! Use at your own risk!. ==== I know this needs a lot more documentation, but I want to see how people react first, good night! Last edited by Mr. Zero; 06-24-2008 at 12:30 PM. |
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| | #2 |
![]() Join Date: Jul 2007
Posts: 13
![]() | Re: Apple's Save / Load is released. So can you actually tell us what INFORMATION IS saved? Because over at WoA the community is making an RPG with save/load functions and i'd be open to hear what your save/load code has to offer. Of course, this is all the good ol comparison shopping ![]() |
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| | #3 |
![]() Join Date: Sep 2006 Location: Your Mom
Posts: 2,241
![]() | Re: Apple's Save / Load is released. It can save anything you want it to. The 3 save functions there are right now are SaveInteger, SaveReal, and SaveBoolean. And theres also a security function for Name Check. I will add more functions such as SaveItem, SaveUnit, SavePoint, SaveHero, but I have to build up to that point. All these would do anyway is be using the 3 basic ones already there. If you wanted to save a hero's level, and say the hero's level goes up to 100, you would use... Code: set IntegerVariable = (Hero's Level) call SaveInteger( udg_IntegerVariable, "level", 1, 100, "hero") 100 is the maximum value level is the name of the save hero is the name of the code your saving to. Full Non-JASS examples are on the map[br]Posted on: August 31, 2007, 12:10:28 PM_________________________________________________U ploaded new version. |
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| | #4 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Apple's Save / Load is released. Untill he updates it, you also need to add the following variables (he forogot) SL_OverHit SL_Overload SL_Load all of them are to be integers |
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| | #5 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | Re: Apple's Save / Load is released. I just tested it out in your map, with a level 100 hero. I save and load it EXACTLY, and it comes out with a level 32 (I think it was) hero. -.- Everything else seemed to work fine. Although I suggest that you change the "Game-Display Message to All Players" to "Game-Display Message to (Player Group((Triggering Player)))" This way, even though there's name protection, other people can't see the code. Awesome system, btw, Apple, nice job! ![]() |
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| | #6 |
![]() Join Date: Sep 2006 Location: Your Mom
Posts: 2,241
![]() | Re: Apple's Save / Load is released. You probaly mistyped it. I think I'm going to make a floating text display so I can change font size. For the message, thats on the users end, not mine. The system just makes the code. I'm still trying to fix the compressor... It doesn't work properly for booleans and numbers on powers. |
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| | #7 |
![]() Join Date: Jul 2007 Location: Heaven
Posts: 233
![]() | Re: Apple's Save / Load is released. Actually, I typed it EXACTLY, and tried it a second time to make sure I did. Both came out with a level 32 Blood Mage. o.o (I used Blood Mage.) True. I get what you're going for. |
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| | #8 |
![]() Join Date: Feb 2008
Posts: 5
![]() | Re: Apple's Save / Load is released. My roommate and I have recently been playing "The Imagica RPG v3.8" ([Only registered and activated users can see links. ])and after we got about halfway through the map the WC3 save file wouldn't load anymore. The creator (Taz) has made the map open for modification, as this is his final version, so I tried to load in ASL so we could at least keep our heros in the future, but the modified version of the map won't load up. I tried re-adding ASL and I'm getting about 12 or so error messages when I save the map. (At least I'm saving the changes in a different file.) Any ideas? |
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| | #9 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Apple's Save / Load is released. post the error you get. |
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| | #10 |
![]() Join Date: Jun 2008
Posts: 33
![]() | Re: Apple's Save / Load is released. am i doing somethinhg wrong? i clicked the download button and it just sent me to the main news page? no download there? ideas? id love to test this ![]() |
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| | #11 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: Apple's Save / Load is released. That doesn't happen to me, make sure you are clicking Apples SaveLoad B1b file under the first post. |
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