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View Poll Results: Should Krypt Keeper be added into UltF
Yes 10 76.92%
No 0 0%
Adjust skill statistics, then yes 2 15.38%
NEVAH!! 1 7.69%
Voters: 13. You may not vote on this poll

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Old 07-22-2007   #1
 
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[HERO] Krypt Keeper

Krypt Keeper

Skill 1: Leech
The Krypt Keeper leeches the life out of nearby enemy units, sacrificing this life in order to attain a higher power. Upon destruction of the target, bounty is rewarded to the targets owner.
Effects nearest enemy units
Lasts untill EFFECTED unit moves out of range or dies
DOES NOT EFFECT HEROES
% dmg done /second is returned to casting hero

X = Life drained /second
Y = Number of Units effected
Z = % damage returned to Krypts life
T = Maximum Range


Level 1: X = 15; Y = 1; Z = 30; T = 150
Level 2: X = 45; Y = 1; Z = 35; T = 150
Level 3: X = 70; Y = 2; Z = 40; T = 150
Level 4: X = 90; Y = 2; Z = 45; T = 200
Level 5: X = 110; Y = 3; Z = 50; T = 200
Level 6: X = 140; Y = 3; Z = 60; T = 250

Skill 2: Eternal Rest

Krypt Keeper summons a mausoleum that grabs nearby enemy units and slowly drains the life out of the units into the Krypt Keeper.
DOES NOT WORK ON HEROES

X = Life of Mausoleum
Y = Damage /second done to effected units
Z = Health returned to Krypt (% based from effected units life, hence, if effected unit has 300 health, mausoleum takes 10 per second, with 10% return, each second Krypt would gain 1 health untill the unit dies)

Level 1: X = 100; Y = 30; Z = 10
Level 2: X = 250; Y = 40; Z = 25
Level 3: X = 400; Y = 50; Z = 40
Level 4: X = 550; Y = 60; Z = 55
Level 5: X = 700; Y = 70; Z = 70
Level 6: X = 850; Y = 80; Z = 85
Level 7: X = 1000; Y = 100; Z = 100

Skill 3: Guardians of the Krypt

Krypt Keepers emence power allows him to return to life those that have been killed by his Leech/Mausoleum/Absorbtion as a guardian to help protect the Krypt (read ultimate).

X = % chance unit killed by Leech/Mausoleum/Absorbtion is revived as a Guardian
Y = guardian life
Z = guardian damage
Guardian armor remains a constant 9 [heavy]
Base upgrades DO NOT effect guardians
Guardians last 45 seconds

Level 1: X = 25; Y = 150; Z = 9-11
Level 2: X = 45; Y = 300; Z = 15-20
Level 3: X = 55; Y = 500; Z = 21-28
Level 4: X = 60; Y = 600; Z = 34-43
Level 5: X = 80; Y = 850; Z = 36-47
Level 6: X = 100; Y = 1150; Z = 51-59

Skill 4: Absorbtion

Krypt absorbs the life from enemy units in the area of effect. Absorbtion does damage based on %, and returns % life based on damage done.
(This skill would be similar to Death and Decay)
Lasts 10 seconds
Required level - 3, 8, 14, 18, 22

X = % damage
Y = AoE
Z = % life return

Level 1: X = 1.5; Y = 200; Z = 10
Level 2: X = 2.5; Y = 300; Z = 15
Level 3: X = 3.5; Y = 400; Z = 20
Level 4: Z = 4.5; Y = 500; Z = 25
Level 5: Z = 5.5; Y = 500; Z = 35

Skill 5 - Ultimate - Summon Krypt

Krypt Keeper uses all his power to summon forth the Krypt of which he keeps. The krypt uses dead corpses to create more guardians (much stronger).
Uses up all mana.

X = Life of Krypt
Y = Duration of Krypt (seconds)
Z = Skill level of Raise Guardian
T = Cooldown of Raise Guardian

Level 1: X = 1000; Y = 120; Z = 1; T = 14 seconds
Level 2: X = 2000; Y = 180; Z = 1; T = 7
Level 4: X = 3000; Y = 240; Z = 2; T = 6

--------Raise Guardian---------
Level 1: Guardian Stats - Health = 550
Mana = 100
Damage = 46-52
Armor = 12 [light]
Level 2: Guardian Stats - Health = 1350
Mana = 100
Damage = 82-93
Armor = 17 [heavy]
--------------------------------------

BASE STATS
Health = 450
Mana = 850
Strength = 1 (+.5/lvl)
Agility = 14 (+1/lvl)
Intel = 31 (+3/lvl)


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Old 07-22-2007   #2
 
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Re: [HERO] Krypt Keeper

The guardians seem very powerful. :lol:


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Old 07-23-2007   #3
 
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Re: [HERO] Krypt Keeper

Well if your talking ultimate.. its WHY its the ultimate.. but i forgot to add.. Units summoned by the krypt die on 2 conditions
1) Run out of Health
2) The Krypt dies

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Old 07-23-2007   #4
 
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Re: [HERO] Krypt Keeper

Would Love to see this hero In Game.

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Old 08-01-2007   #5
 
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Re: [HERO] Krypt Keeper

very nicely done. although he is sorta dead meat early game against other heros. 2 of the 4 spells cant target them. but should be nice and powerful late game. but why do you have so much life gain? i htink that you should change one of the skills from life drain to mana drain just to mix things up more

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Old 08-06-2007   #6
 
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Re: [HERO] Krypt Keeper

Quote:
Originally Posted by yebeth1234
very nicely done. although he is sorta dead meat early game against other heros. 2 of the 4 spells can't target them. but should be nice and powerful late game. but why do you have so much life gain? i htink that you should change one of the skills from life drain to mana drain just to mix things up more
Tank nuff said

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Old 08-11-2007   #7
 
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Re: [HERO] Krypt Keeper

When the guardians are raised from your normal skill (not the ultimate) where are they raised? Right where their corpse was? or next to the Krypt keeper? This actually isn't really important I guess but I'm JW.

Very nicely done Titan.




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Old 08-14-2007   #8
 
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Re: [HERO] Krypt Keeper

Since it does spawn units based on if they were killed by those certain skills.. id assume it would be at the corpse..

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Old 08-06-2008   #9
 
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Re: [HERO] Krypt Keeper

wel this hero sounds like a good hero but in the end does he get his but kicked by blademasters and jooabs
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