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| View Poll Results: should he be in ultimate footmen | |||
| yes | | 3 | 75.00% |
| no | | 1 | 25.00% |
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| | LinkBack | Thread Tools |
| | #1 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,395
![]() ![]() ![]() ![]() ![]() ![]() | [Hero] Trapmaster this hero would be inteligence based and would be meele. the trapmaster has dedicate his life to making traps to defeat enemys. skill 1: tripline the trapmaster picks a target area and places a small invisible ward there he then choses 1 other spot by the wad within a 300 aoe and then the wards connect if a enemy hero walks between the line then they become tripped for 4 seconds and are damaged for 100 as the skill levels up the trapmaster will be able to place up to 3 lines having it deal 500 damage and the trip lasts for 10 seconds and the line will be much longer. note that another triipline can't be made until the triplines have been tripped over all read. so if you have level 4 you can make 2 triplines at maximum and after you have made your two you can't make another one until 1 of them has been tripped. skill 2: ensnare pit the trap master diggs a pit with a ensnare trap inside of it. the trapmaster puts a small ward called a pit that is invisible on target area after a enemy unit walks in that area 2 seconds after that every unit in that area is damage for 100 and ensared for 5 seconds. you can only make 1 pit at a time until higher levels and on each level the ensnare time would go up, aoe would go up and damage would go up. skill 3: snag trap sets a small trap that is hard to get off on somone on the ground only enemy heros can get in to theese traps and once they do they are stunned for 3 seconds and only the tramaster can attack them, they lose 75 damage then start losing life from the wound for about 25 life a second. on each level the small aoe would go up it would start at like 25. the stun would go up and the damage per second would sttay the same. this can only be activated after 10 seconds after used so u can just use it on a enemy hero ultimate: explosive situation the trapmaster has worked very hard to make a explosive goo he throws the goo on target enemy unit that unit whenever it gets within a small aoe of another unit it will have a chance to spread the goo to it after 20 seconds the good units will all explode dealing 500 damage to nearby units and will die instantly this skill can not be passed on to heros. any good units that are suicided will explode instantly and the bounty on the unit will be given to the trap master and be double. each level the small aoe of wich it could be passed will get higher and the chance will get higher note that exploding units will automaticly die. and the time it has to spread will go up and explodeing damage will go up. the chnce would start about 20% and go up by 15 ea level or so. so what do you guys think? thanks to yebeth for the help on skill 3 :afro: |
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| | #2 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: [Hero] Trapmaster the snag trap is overpowered if you ask me. i mean. you don't have to leave the trap around and since it just targets heroes you could simply cast it on an enemy and vuala... a stunned enemy that only you can kill and a 15 second stun gives you plenty of time to kill them. plus 20 dmg per second? you do realize that the spell alone does 800 damage level 1 right (500 + 20x15=800) |
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| | #3 |
![]() Join Date: Jan 2007
Posts: 290
![]() | Re: [Hero] Trapmaster agree with everything yebeth said. 15 sec stun is just retarded even if only the trapmaster attack him. i can kill a hero one on one with a decent hero in less than 10 secs if he stays still. |
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| | #4 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,395
![]() ![]() ![]() ![]() ![]() ![]() | Re: [Hero] Trapmaster hmmmm should i say that it takes 10 seconds to be able to snag the hero once set up and the stun is only 5 seconds and bleed damage the same? modified it check up in original post |
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| | #5 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: [Hero] Trapmaster i think you better go reread your edit. their are several mistakes that would confuse a lot of people. i like how you made it necessary for the trap to be around for a while though but... i don't think you needed to get rid of the initial damage but just lower it a little. like start it at 3 second stun, 75 damage, and 25 damage per second (total of 150 damage). then increase the stun time by 1 second each level, the damage by 105-(10xskill level), and the damage per second by 5: level, stun, initial damage, damage per second, total damage 1- 3, 75, 25, 150 2- 4, 180, 30, 300 3- 5, 275, 35, 450 4- 6, 360, 40, 600 5- 7, 435, 45, 750 6- 8, 500, 50, 900 7- 9, 555, 55, 1050 i think my stun times might be too long but heres something to take into account if you want to change your skill. oh and one more thing. is your hero ranged or melee? |
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| | #6 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,395
![]() ![]() ![]() ![]() ![]() ![]() | Re: [Hero] Trapmaster i could make it so half way throught the stun they would have a 25% chance of escaping the trap. |
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| | #7 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: [Hero] Trapmaster that would be interesting. its up to you though. |
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| | #8 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [Hero] Trapmaster Not bad. I totally came up with this idea though. I had one hero called the hunter or something ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #9 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,395
![]() ![]() ![]() ![]() ![]() ![]() | Re: [Hero] Trapmaster with what idea like the whole thing or just one skill, man i really did not know bout the hunter or something :afro: |
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