PoLlama Forums  

Go Back   PoLlama Forums > Projects > Ultimate Footmen > New Feature Requests

View Poll Results: should he be in ultimate footmen
yes 3 75.00%
no 1 25.00%
Voters: 4. You may not vote on this poll

Reply
 
LinkBack Thread Tools
Old 06-20-2007   #1
 
luigi_fan64's Avatar
 
Join Date: Mar 2007
Location: Mushroom Kingdom
Posts: 1,395
luigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to all
[Hero] Trapmaster

this hero would be inteligence based
and would be meele.
the trapmaster has dedicate his life to making traps to defeat enemys.

skill 1: tripline the trapmaster picks a target area and places a small invisible ward there he then choses 1 other spot by the wad within a 300 aoe and then the wards connect if a enemy hero walks between the line then they become tripped for 4 seconds and are damaged for 100 as the skill levels up the trapmaster will be able to place up to 3 lines having it deal 500 damage and the trip lasts for 10 seconds and the line will be much longer. note that another triipline can't be made until the triplines have been tripped over all read. so if you have level 4 you can make 2 triplines at maximum and after you have made your two you can't make another one until 1 of them has been tripped.

skill 2: ensnare pit
the trap master diggs a pit with a ensnare trap inside of it. the trapmaster puts a small ward called a pit that is invisible on target area after a enemy unit walks in that area 2 seconds after that every unit in that area is damage for 100 and ensared for 5 seconds. you can only make 1 pit at a time until higher levels and on each level the ensnare time would go up, aoe would go up and damage would go up.

skill 3: snag trap
sets a small trap that is hard to get off on somone on the ground only enemy heros can get in to theese traps and once they do they are stunned for 3 seconds and only the tramaster can attack them, they lose 75 damage then start losing life from the wound for about 25 life a second. on each level the small aoe would go up it would start at like 25. the stun would go up and the damage per second would sttay the same. this can only be activated after 10 seconds after used so u can just use it on a enemy hero

ultimate: explosive situation
the trapmaster has worked very hard to make a explosive goo he throws the goo on target enemy unit that unit whenever it gets within a small aoe of another unit it will have a chance to spread the goo to it after 20 seconds the good units will all explode dealing 500 damage to nearby units and will die instantly this skill can not be passed on to heros. any good units that are suicided will explode instantly and the bounty on the unit will be given to the trap master and be double. each level the small aoe of wich it could be passed will get higher and the chance will get higher note that exploding units will automaticly die. and the time it has to spread will go up and explodeing damage will go up. the chnce would start about 20% and go up by 15 ea level or so.

so what do you guys think?
thanks to yebeth for the help on skill 3 :afro:

-------------------------
A wise man once said, When you know whats good for people more then they do, you have the right to impose your will on those people. As a mod of pollama, i have that right.

[Only registered and activated users can see links. ]

luigi_fan64 is offline   Reply With Quote
Old 06-20-2007   #2
 
yebeth1234's Avatar
 
Join Date: Sep 2006
Location: i migrate with the ladies
Posts: 514
yebeth1234 is an unknown quantity at this point
Re: [Hero] Trapmaster

the snag trap is overpowered if you ask me. i mean. you don't have to leave the trap around and since it just targets heroes you could simply cast it on an enemy and vuala... a stunned enemy that only you can kill and a 15 second stun gives you plenty of time to kill them. plus 20 dmg per second? you do realize that the spell alone does 800 damage level 1 right (500 + 20x15=800)

yebeth1234 is offline   Reply With Quote
Old 06-20-2007   #3
 
Join Date: Jan 2007
Posts: 290
rampagekid is an unknown quantity at this point
Re: [Hero] Trapmaster

agree with everything yebeth said. 15 sec stun is just retarded even if only the trapmaster attack him. i can kill a hero one on one with a decent hero in less than 10 secs if he stays still.
rampagekid is offline   Reply With Quote
Old 06-20-2007   #4
 
luigi_fan64's Avatar
 
Join Date: Mar 2007
Location: Mushroom Kingdom
Posts: 1,395
luigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to all
Re: [Hero] Trapmaster

hmmmm should i say that it takes 10 seconds to be able to snag the hero once set up and the stun is only 5 seconds and bleed damage the same?
modified it check up in original post

-------------------------
A wise man once said, When you know whats good for people more then they do, you have the right to impose your will on those people. As a mod of pollama, i have that right.

[Only registered and activated users can see links. ]

luigi_fan64 is offline   Reply With Quote
Old 06-20-2007   #5
 
yebeth1234's Avatar
 
Join Date: Sep 2006
Location: i migrate with the ladies
Posts: 514
yebeth1234 is an unknown quantity at this point
Re: [Hero] Trapmaster

i think you better go reread your edit. their are several mistakes that would confuse a lot of people.

i like how you made it necessary for the trap to be around for a while though but... i don't think you needed to get rid of the initial damage but just lower it a little. like start it at 3 second stun, 75 damage, and 25 damage per second (total of 150 damage). then increase the stun time by 1 second each level, the damage by 105-(10xskill level), and the damage per second by 5:
level, stun, initial damage, damage per second, total damage
1- 3, 75, 25, 150
2- 4, 180, 30, 300
3- 5, 275, 35, 450
4- 6, 360, 40, 600
5- 7, 435, 45, 750
6- 8, 500, 50, 900
7- 9, 555, 55, 1050

i think my stun times might be too long but heres something to take into account if you want to change your skill.

oh and one more thing. is your hero ranged or melee?

yebeth1234 is offline   Reply With Quote
Old 06-20-2007   #6
 
luigi_fan64's Avatar
 
Join Date: Mar 2007
Location: Mushroom Kingdom
Posts: 1,395
luigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to all
Re: [Hero] Trapmaster

i could make it so half way throught the stun they would have a 25% chance of escaping the trap.

-------------------------
A wise man once said, When you know whats good for people more then they do, you have the right to impose your will on those people. As a mod of pollama, i have that right.

[Only registered and activated users can see links. ]

luigi_fan64 is offline   Reply With Quote
Old 06-20-2007   #7
 
yebeth1234's Avatar
 
Join Date: Sep 2006
Location: i migrate with the ladies
Posts: 514
yebeth1234 is an unknown quantity at this point
Re: [Hero] Trapmaster

that would be interesting. its up to you though.

yebeth1234 is offline   Reply With Quote
Old 06-23-2007   #8
 
Join Date: Oct 2006
Posts: 558
ipwnn00bzors is a jewel in the roughipwnn00bzors is a jewel in the rough
Re: [Hero] Trapmaster

Not bad.
I totally came up with this idea though.
I had one hero called the hunter or something




Credit Mr. Zero for the kick@$$ userbars!
ipwnn00bzors is offline   Reply With Quote
Old 06-24-2007   #9
 
luigi_fan64's Avatar
 
Join Date: Mar 2007
Location: Mushroom Kingdom
Posts: 1,395
luigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to all
Re: [Hero] Trapmaster

with what idea like the whole thing or just one skill, man i really did not know bout the hunter or something :afro:

-------------------------
A wise man once said, When you know whats good for people more then they do, you have the right to impose your will on those people. As a mod of pollama, i have that right.

[Only registered and activated users can see links. ]

luigi_fan64 is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
[HERO] The Holy Monk LegendaryArcher New Feature Requests 22 04-02-2007 02:08 PM
[Hero] Don the Fearless LegendaryArcher New Feature Requests 19 03-23-2007 11:59 AM
[Hero] The Cursed Magi LegendaryArcher New Feature Requests 18 03-23-2007 11:57 AM
[HERO] The Arcane Mystic LegendaryArcher New Feature Requests 6 01-21-2007 06:10 PM
[Hero] The Forsaken LegendaryArcher New Feature Requests 9 01-21-2007 03:05 AM


All times are GMT -5. The time now is 09:28 PM.

A friend of Wc3Happy
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165