PoLlama Forums  

Go Back   PoLlama Forums > Projects > Ultimate Footmen > New Feature Requests

Reply
 
LinkBack Thread Tools
Old 06-16-2007   #1
 
luigi_fan64's Avatar
 
Join Date: Mar 2007
Location: Mushroom Kingdom
Posts: 1,395
luigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to all
[New] shared gold

im not so sure on how you would do this but it gets really annoying with kill steals in ultimate footmen so is it possible to make a system where you get the percent fo the bounty = to the percent of damage you did to the enemy.

-------------------------
A wise man once said, When you know whats good for people more then they do, you have the right to impose your will on those people. As a mod of pollama, i have that right.

[Only registered and activated users can see links. ]

luigi_fan64 is offline   Reply With Quote
Old 06-16-2007   #2
 
Mr. Zero's Avatar
 
Join Date: Sep 2006
Location: Denmark (GMT+1)
Posts: 2,173
Mr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond repute
Re: [System] shared gold

You mean we remove bounty and make a system counts the gold and spilt it?

[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]

"In the end there is no greater motivation than revenge"
SO I HERD U LEIK MUDKIPZ?!
Mr. Zero is offline   Reply With Quote
Old 06-16-2007   #3
 
King Stubby's Avatar
 
Join Date: Mar 2007
Location: Underground
Posts: 5,879
King Stubby is just really niceKing Stubby is just really niceKing Stubby is just really nice
Re: [System] shared gold

i think that that would be okay, but maybe each team votes on it in the beginning? If they vote no, it's normal. if they say yes, they split evenly.


And now, directly from chip's signature...
King Stubby is offline   Reply With Quote
Old 06-16-2007   #4
 
luigi_fan64's Avatar
 
Join Date: Mar 2007
Location: Mushroom Kingdom
Posts: 1,395
luigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to all
Re: [System] shared gold

what i mean is that the bounty on them is still the same but it splits it evenly say you did 75% of the damage that killed a hero you would get 75% of the bounty and if someone else did 25% they would get the other 25% of the bounty. :afro:

-------------------------
A wise man once said, When you know whats good for people more then they do, you have the right to impose your will on those people. As a mod of pollama, i have that right.

[Only registered and activated users can see links. ]

luigi_fan64 is offline   Reply With Quote
Old 06-16-2007   #5
 
MrOrange's Avatar
 
Join Date: Dec 2006
Posts: 2,997
MrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond repute
Re: [System] shared gold

I really don't know. What if a enemy did like %90 of the damage and then you did %10. Then your enemy would get more gold meaning it was completely useless because now your enemy is stronger.
MrOrange is offline   Reply With Quote
Old 06-16-2007   #6
 
luigi_fan64's Avatar
 
Join Date: Mar 2007
Location: Mushroom Kingdom
Posts: 1,395
luigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to all
Re: [System] shared gold

you getting 10% of the gold is better then getting no percent of the gold this system would prevent kill stealing and make it more fair.

-------------------------
A wise man once said, When you know whats good for people more then they do, you have the right to impose your will on those people. As a mod of pollama, i have that right.

[Only registered and activated users can see links. ]

luigi_fan64 is offline   Reply With Quote
Old 06-16-2007   #7
 
MrOrange's Avatar
 
Join Date: Dec 2006
Posts: 2,997
MrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond repute
Re: [System] shared gold

Well you'll never get your %10 or %1. Because unfortunately you didn't make a poll. Which really makes me wonder why do we even have that option here? We don't need it.

But anyway. I sill don't like the idea. If you kill a hero and if an enemy already did %90 of a damage then what's the point of killing it? If you kill it not only does your enemy get more gold so you're helping them out more. And your %10 would only be about 50 gold. And in the same amount of time you could have killed units and get more then that. The point of killing a hero is to weaken their army and get the high bounty. So by killing a hero of your enemy you could make another enemy stronger.

If you were to do it on special heroes such has Ultimate Beserker who gives about 1500 bounty. Then it would make more sense.
MrOrange is offline   Reply With Quote
Old 06-16-2007   #8
 
Mr. Zero's Avatar
 
Join Date: Sep 2006
Location: Denmark (GMT+1)
Posts: 2,173
Mr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond repute
Re: [System] shared gold

Hmm... this sounds as a fun challenge...

[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]

"In the end there is no greater motivation than revenge"
SO I HERD U LEIK MUDKIPZ?!
Mr. Zero is offline   Reply With Quote
Old 06-16-2007   #9
 
MrOrange's Avatar
 
Join Date: Dec 2006
Posts: 2,997
MrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond repute
Re: [System] shared gold

But then again it would be a cool mode.
MrOrange is offline   Reply With Quote
Old 06-16-2007   #10
 
luigi_fan64's Avatar
 
Join Date: Mar 2007
Location: Mushroom Kingdom
Posts: 1,395
luigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to all
Re: [New] shared gold

Quote:
Originally Posted by Mr. Zero
Hmm... this sounds as a fun challenge...
lol ummm making the trigger for it as the challlenge?
not sure what you mean

-------------------------
A wise man once said, When you know whats good for people more then they do, you have the right to impose your will on those people. As a mod of pollama, i have that right.

[Only registered and activated users can see links. ]

luigi_fan64 is offline   Reply With Quote
Old 06-16-2007   #11
 
MrOrange's Avatar
 
Join Date: Dec 2006
Posts: 2,997
MrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond reputeMrOrange has a reputation beyond repute
Re: [New] shared gold

A person has to be the person that does the most damage to a hero to get the bounty. All a person has to do is hurt a hero enough and then no one would want to kill the hero because the bounty is not worth what the enemies are going to get. Which means you can only attack heroes with more then %51 of their life or you're just helping another team out.
MrOrange is offline   Reply With Quote
Old 06-16-2007   #12
 
luigi_fan64's Avatar
 
Join Date: Mar 2007
Location: Mushroom Kingdom
Posts: 1,395
luigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to allluigi_fan64 is a name known to all
Re: [New] shared gold

well there could be exceptions like last time damaged in the last 10 seconds that way they wouldnt get the money after 10 seconds after there last attack.

-------------------------
A wise man once said, When you know whats good for people more then they do, you have the right to impose your will on those people. As a mod of pollama, i have that right.

[Only registered and activated users can see links. ]

luigi_fan64 is offline   Reply With Quote
Old 06-16-2007   #13
 
Mr. Zero's Avatar
 
Join Date: Sep 2006
Location: Denmark (GMT+1)
Posts: 2,173
Mr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond repute
Re: [New] shared gold

Hmm...

(You get procent damage gold.) Lets say we have a 500 hp unit. You damage him for 130 damage and the enemy take the rest, 370. The bounty is 10 gold.
10 / 100 * ( ( 130 / 500 ) * 100) = 2.6 Gold. (The enemy's formal: 10 / 100 * ( ( 370 / 500 ) * 100) = 7.4 Gold.)
And since we can't use half gold pieces and round off to nearest whole number it will give us 3 gold and the enemy 7 gold.

BUT lets say the unit got healed before it died. Now that changes the formula. Because we will go over 100% damage.
We still give the unit 130 damage. Now the unit goes over and get healed. Now the enemy damage it for 500 damage, eg. so it dies. The bounty is still 10 gold.
Still the same formula:
10 / 100 * ( ( 130 / 500 ) * 100) = 2.6 Gold.
But the enemy's has changed a bit:
10 / 100 * ( ( 500 / 500 ) * 100) = 10 Gold

See the error? Now we got a problem. Enemy has right to all 10 gold but we shall still have 3 pieces gold of.
That means we can do the following things:

1. Give the enemy the all 10 gold and ignore us
2. Make the unit worth more.
That means we will still get our 3 gold and the enemy will get he's 10 gold, making the unit worth 13 gold.
3. Now comes the most weird way; We calculate the damage into procent.
It goes abit the same way.
10 / 100 * ( ( 130 / 630 ) * 100) = 2,0634920634920634920634920634921 gold. To us. While the enemy gets;
10 / 100 * ( ( 500 / 630 ) * 100) = 7,9365079365079365079365079365079 gold.

So we get 2 gold and enemy gets 8 gold.

Now this may seems as a good idea but everything has a downside.
Lets say every player damage the unit for 499 (Out of 500) hp and the unit goes back and heal. Eg. Player 1 give 499 damage to the unit. The unit goes back and heals. Player 2 gives 499 damage to the unit. The unit goes back and heals... and so on. That would give them no gold each. Why? 10 Gold / 12 Players = 0,83333333333333333333333333333333...
Not good. Now noone will recive gold. This is an endless cycle.

Quote:
Originally Posted by luigi_fan64
well there could be exceptions like last time damaged in the last 10 seconds that way they wouldn't get the money after 10 seconds after there last attack.
Oh my friend, you just add a lot more complexity to it.

Now we have a new faction. Time.

Oh wait... I just have to go to the toilet.

Back...

All right now that we got to calculate time into the formula. How do we do that? Well there is a few ways to do that.

1. Damage will fall over time.
See this way gotta be the hardest. We got to set the timer to the right spot or gold will get lost. Example: we damages the unit for 250 damage. The unit does not heal nor regen so it wont get the hp back. Now it waits in the back while the timer is taking away the damage. Now enemy goes and kill it. That means he kills for 250 damage.
The formula will still look like the first one but that will give the enemy 5 gold and 5 gold will fade into nothing.
Therefore we need a larger timer just to be sure that when the unit dies no gold will be lost. But we gotta be sure at the same time that the timer is not too long to all players can hit the unit and all claim a peice of the pie and everybody will get 0 gold again. So how do we do? That's why it is hard.

2. Timer runs out = No damage
The methode deceased damage over time while this one will maintain the full damage until the timer runs out.
We still got the problem from above.

So how do we solve it? Well we could say that the timer runs faster for each player damaging the unit. So if 1 player attacks it the timer would be slow. When two players attacks the unit it would runs faster. This way we could make sure that somebody would get gold but there is still a chance that some gold would fade to nothing.




----

My conclusion:

Too hard to be balanced.
Someone will always suffer.

Can be done, but alot of work has to go into it.

Therefore:
Quote:
Originally Posted by luigi_fan64
lol ummm making the trigger for it as the challlenge?
not sure what you mean
No.

[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]

"In the end there is no greater motivation than revenge"
SO I HERD U LEIK MUDKIPZ?!
Mr. Zero is offline   Reply With Quote
Old 06-17-2007   #14
 
Mr. Zero's Avatar
 
Join Date: Sep 2006
Location: Denmark (GMT+1)
Posts: 2,173
Mr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond reputeMr. Zero has a reputation beyond repute
Re: [New] shared gold

Just say it!

"Good Job on killing the topic with your non-sense, Mr. Zero."

:/

[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]
[Only registered and activated users can see links. ]

"In the end there is no greater motivation than revenge"
SO I HERD U LEIK MUDKIPZ?!
Mr. Zero is offline   Reply With Quote
Old 06-17-2007   #15
 
Join Date: Dec 2006
Posts: 86
Snood is an unknown quantity at this point
Re: [New] shared gold

just a question if a guy is healed like when he is on 10% ang goes to 20% wouldn't that means that it will give more gold becouse u would dmg more then 100%.Maby atleast dmg the guy u get =3xdmg%
Snood is offline   Reply With Quote
Old 06-17-2007   #16
 
yebeth1234's Avatar
 
Join Date: Sep 2006
Location: i migrate with the ladies
Posts: 514
yebeth1234 is an unknown quantity at this point
Re: [New] shared gold

meh i am against this whole idea. part of the strategy is timing your attacks to kill your opponent. like you wouldn't waste a firebolt that does 400 damage on a hero with 500 health that was already battling another hero. if you did that you would hurt him to 100 and the opponent would kill him. you would wait a few moments till he was at say.. 350 health then use it.

basically if you don't kill him you don't deserve the gold. and if an opponent or teammate can time something just right to kill him then they deserve the gold.

yebeth1234 is offline   Reply With Quote
Old 06-23-2007   #17
 
Join Date: Oct 2006
Posts: 558
ipwnn00bzors is a jewel in the roughipwnn00bzors is a jewel in the rough
Re: [New] shared gold

Quote:
Originally Posted by Mr. Zero
Just say it!

"Good Job on killing the topic with your non-sense, Mr. Zero."

:/
Good Job on killing the topic with your non-sense, Mr. Zero.
lol

No I don't like the idea.
Kill stealing is a PART of the game.
I say no.




Credit Mr. Zero for the kick@$$ userbars!
ipwnn00bzors is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Ultimate Footmen Gold Code MrApples Anouncements 41 01-20-2008 09:16 AM
Gold x# of buildings DarkBlade World Editor Help 8 10-22-2007 03:32 AM
Changed to Bounty System King_Leopold Broken Alliances 122 08-01-2007 10:01 PM
[HERO]Charon - Ferryman of the Dead Titan New Feature Requests 31 03-18-2007 11:57 AM
[NEW] Portals? Killzor2 New Feature Requests 13 03-18-2007 11:49 AM


All times are GMT -5. The time now is 09:19 PM.

A friend of Wc3Happy
Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165