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| View Poll Results: Should there be summonables added to Tier bases? | |||
| Hellz yes! | | 3 | 33.33% |
| Hellz no! | | 0 | 0% |
| I would never use them, but they are a good idea | | 2 | 22.22% |
| Titan[advo] is a genious | | 4 | 44.44% |
| Voters: 9. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #1 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | [NEW] Tier Summonables Simple to understand.. Each Tier past Tier1 has a special summonable with a single abbility with decent benefits. The summonables would cost nothing, but have a 1-2 minute summon time. Ideas.. UNDEAD : Shade - The aura that statues have (gives bonus hp regen) ORC : Shaman - Auto-cast Blood Frenzy (it will be dispelled instantly when used on any other unit) HUMAN : King - Auto-cast 'Tax Enforcment' buff. Greed gives +1 gold PER ATTACK on the unit(s) it effects. Such as.. you have 3 riflemen, they each attack 1 ghoul 2 times. Therefore there was a total of 6 attacks, so you gain 6 gold. NIGHT ELF : Moon Tiger - Minor trueshot aura DEMON : -meh- ![]() |
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| | #2 |
![]() Join Date: Dec 2006
Posts: 2,997
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [NEW] Tier Summonables So they are like creeps that spawn or casted with your base? |
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| | #3 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,879
![]() ![]() ![]() | Re: [NEW] Tier Summonables i think he means that whatever your race is, that base can summon i don't know how many race specific units. Would they be permanent or what? would they be slightly rigged? ![]() And now, directly from chip's signature... ![]() |
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| | #4 |
![]() Join Date: Dec 2006
Posts: 2,997
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [NEW] Tier Summonables I know. But I'm wondering if he means will they spawn like normal units or would they be spawn from a spell at their base? And I really can't vote yes or no because it doesn't follow the voting poll rule. |
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| | #5 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [NEW] Tier Summonables stubby, utter RIGGED again and i will slice your eyes. why would i make an idea that is rigged when the map strives for the idea of 'unriggedness'. The summonable will be just like reviving a hero. Each summonable takes 1 food, and there would be a food cap. And oh yeh, forgot poll been too long since ive done this. |
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| | #6 |
![]() Join Date: Dec 2006
Posts: 2,997
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [NEW] Tier Summonables So it's kind of like my race building aura but it's more like a creep from your base that you would carry off to battles. |
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| | #7 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,395
![]() ![]() ![]() ![]() ![]() ![]() | Re: [NEW] Tier Summonables i like the idea, but for the humans summon how long would the cooldown be? and for the undead i think there should be something else because later game wen u have statues thered be no point for them. maybe like a corpse aura were every thing in like a small aoe wen it dies has a 5% chance of reviving it self for 45 seconds? |
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| | #8 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [NEW] Tier Summonables Well, just so you know, you debate on the 'race only' part, not the ideas i have posted. Luigi, how do you know that the aura on the statues cant be removed? because it can. The reviving aura is a good idea for demons tho. IDEA Demons : Shadow Priest - Demonology, aura that gives a % chance to revive dead demons. Does not effect Shadow Priests Another thing, the abilities can become better the higher the tech.. |
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| | #9 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,395
![]() ![]() ![]() ![]() ![]() ![]() | Re: [NEW] Tier Summonables ugh never thought of it being taken out lol well i voted yess this is a great idea :afro: |
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| | #10 |
![]() Join Date: Dec 2006
Posts: 2,997
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [NEW] Tier Summonables It would convince people to tech rather then just make their hero a one man army. (which is kind of funny when they lack the hero to do that) |
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| | #11 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [NEW] Tier Summonables HOw bout instead of shade, you just have an obsidian statue? Pretty good idea. This is totally unrelated, but it made me think of the titans in Age of Mythology expansion. lol. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #12 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [NEW] Tier Summonables obs stats are still going to be used, and shades just seem more of a support/recon unit anyways. Here is the new list.. Keep in mind the abilities upgrade the higher the tier Ideas.. UNDEAD : Shade - The aura that statues have (gives bonus hp regen) -+1hp per second base- ORC : Shaman - Auto-cast Blood Frenzy (it will be dispelled instantly when used on any other unit) -6 second cooldown base, lasts 45 seconds- HUMAN : King - Auto-cast 'Tax Enforcment' buff. Greed gives +1 gold PER ATTACK on the unit(s) it effects. Such as.. you have 3 riflemen, they each attack 1 ghoul 2 times. Therefore there was a total of 6 attacks, so you gain 6 gold. -8 second cooldown base, lasts 30 seconds NIGHT ELF : Moon Tiger - Minor trueshot aura -+15% base- Demons : Shadow Priest - Demonology, aura that gives a % chance to revive dead demons. Does not effect Shadow Priests -20% base- |
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