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| View Poll Results: Do you like this item? | |||
| Yes | | 12 | 100.00% |
| NO | | 0 | 0% |
| Voters: 12. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #1 |
![]() Join Date: Sep 2006
Posts: 353
![]() | [ITEM] Raepammer Raepammer It was once told that there was a mystical hammer once weld Raeper. He was the almighty king of the forest. Not only one forest...but all the forests. It was said that one time, all the forest animals got sick of him being king and decided to go on strike. Sadly, with one swift strike from the Raeper, they were killed. Then, exactly 10 years later, the King was killed. Him, his armor, and everything dissapeared....everything but his Hammer. Stats Cost - 8000 Gold Damage - +145 Ability - Vital Grip (Passive) Vital Grip - Everytime the wielder of the Raepammer attacks a unit, there is a 20% that the wielder will shoot Entangling Roots in a line behind the unit. All units trapped by the Entangling Roots will take 30 Damage for 2.5 seconds. The range of the Entangling Roots is 625. Each Entangling Roots has an AoE of 75. In case you don't understand the effect when its activated, ill show a little diagram. - X = Wielder of Raepammer o = Entangling Roots 1 = Unit Being Attacked - = Raepammer X-1 oooooooooooooooooooooooooooooooooooooooo So when he attacks the unit, there is a 20% that he will shoot entangling roots behind the attack unit. Changelog - Attack Damage reduced to +130. Entangling Roots range reduced to 625 <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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| | #2 |
![]() Join Date: Apr 2007
Posts: 242
![]() | Re: [ITEM] Raepammer Will it entangle the unit your attacking or only stuff behind it? Either way I vote yes. [Killzor2] - Yes it will trap the unit your attacking <br />Back with his first userbar!<br />No matter how hard they try to get rid of me I keep coming back!<br /> <br />This Bartimaeus userbar was made by ShadowofDarkness because right now I still suck at making userbars. |
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| | #3 |
![]() Join Date: Sep 2006 Location: Denmark (GMT+1)
Posts: 2,173
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [ITEM] Raepammer No limit of range? |
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| | #4 |
![]() Join Date: Sep 2006
Posts: 353
![]() | Re: [ITEM] Raepammer I didn't include the range, cause I dont really know how far is far. Im not sure if this would be rigged, but... How about 875 range? <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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| | #5 |
![]() Join Date: Feb 2007 Location: Paradise City
Posts: 618
![]() | Re: [ITEM] Raepammer I think 500-750 sounds fair :tongue: I voted yes, nice item. Although it is close to 'Rapehammer'... just a thought ![]() |
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| | #6 |
![]() Join Date: Jan 2007
Posts: 290
![]() | Re: [ITEM] Raepammer lol rapehammer. the items pretty good but 800 range is too much. i think as darkblade said 600-700 is aight |
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| | #7 |
![]() Join Date: Sep 2006
Posts: 353
![]() | Re: [ITEM] Raepammer My friend was with me when i made the item Originaly, I was gonna name is the Vinalibur Then I was like, hm, its more of a sword name Then my friend was like, "name is the rape hammer!" I was like "lol" So I just spelled it differently lawl Yeah, i was also thinking maybe the range was a bit too long, i think 625 range would be fine? <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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| | #8 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [ITEM] Raepammer Sounds pretty cool. Take the attack damage down to like 120 cuz of the ability. Its pretty gosu. lawl ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #9 |
![]() Join Date: Mar 2007 Location: Mushroom Kingdom
Posts: 1,395
![]() ![]() ![]() ![]() ![]() ![]() | Re: [ITEM] Raepammer got to vote a yes this item just pwns! |
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| | #10 |
![]() Join Date: Sep 2006 Location: Seven blocks down from your drug dealer
Posts: 2,672
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [ITEM] Raepammer So its pretty much teh crypt sword.. just entangling roots and not impale.. More attack damage to replace spiked carapace.. |
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| | #11 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: [ITEM] Raepammer i see your point titan. maybe there should be a weapon for each element like this: darkness; crypt sword light:like a thunder clap down a line earth: the raepammer fire: like a heat wave that burns enemies per second water: ice nova down a line wind: a cyclone that throws units into the air for a second or 2 |
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| | #12 |
![]() Join Date: Sep 2006
Posts: 353
![]() | Re: [ITEM] Raepammer Oh thats a good idea I think for the fire one...i think it should be one that shoots heat waves in a line and it lowers defense of those units by like 10. Then you can own them since they will have low defense But yeah, the thunderclap would be cool And then there would be a thunder one Lightning bolts come down from the sky in a line, and they do like 100 damage each and stun for 1.75 seconds. Great idea man <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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| | #13 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: [ITEM] Raepammer im not sure about the thunder one because that does the same thing as the crypt sword. i cant think of anything to replace it though. |
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| | #14 |
![]() Join Date: Sep 2006
Posts: 353
![]() | Re: [ITEM] Raepammer Oh yeah i forgot <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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| | #15 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,879
![]() ![]() ![]() | Re: [ITEM] Raepammer the light thing could like like shockwave! ![]() And now, directly from chip's signature... ![]() |
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| | #16 |
![]() Join Date: Dec 2006
Posts: 2,997
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [ITEM] Raepammer You know. Technically you need 20 votes and at least %50 must be in your favor. Even through it only have 2 options. Pretty much what I'm trying to say here is. You already have the 10 votes you need. So all you need is just 10 members to just vote. Even if they are all against it. You still should be able to turn the idea in for more consideration. |
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| | #17 |
![]() Join Date: Sep 2006
Posts: 353
![]() | Re: [ITEM] Raepammer Holy piss...your right Lol I guess MrApples needs to see it, maybe it could go in the next version And btw, Stubby gave me a good idea for the Light one. It would be a shockwave that would push the units 300 units backward and stunning for 1 second? <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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| | #18 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: [ITEM] Raepammer when i thought of the items i was thinking more along the lines of each having a different effect (i.e. stun, slow, confused...). but hey, i dont make the rules anyway thought of another one. this would be for a spell caster mainly: magic (type): gives + to intelligence and a little to damage- has a chance to turn units down a line ethereal. |
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| | #19 |
![]() Join Date: Sep 2006
Posts: 353
![]() | Re: [ITEM] Raepammer OOOOO I like that idea, very creative I have an idea for one called the Water (Type): Gives +100 Damage, +100 Mana, +3 Mana Regeneration. And every attack has a 20% chance to shoot a wave of water in a line behind the unit. The units hit by the wave will be slowed by 50% for 5 seconds, and all heroes that were hit by the wave get all their mana drained! Maybe a little over powered, but idk. I thought it would be cool <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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| | #20 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: [ITEM] Raepammer not bad but ya overpowered with mana drain instead maybe give it a small mana burn.. |
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| | #21 |
![]() Join Date: Mar 2007 Location: Underground
Posts: 5,879
![]() ![]() ![]() | Re: [ITEM] Raepammer or a mana drain that only takes out say, 50 mana? ![]() And now, directly from chip's signature... ![]() |
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| | #22 |
![]() Join Date: Sep 2006
Posts: 353
![]() | Re: [ITEM] Raepammer Well, this is Ultimate Footmen 50 is Nothing! Id say it takes away 45% of the mana <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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| | #23 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: [ITEM] Raepammer lol your kidding right? that's huge!!! and think. an average of 1 time per 5 hits? so what an average battle of 10 hits they lose almost 3/4 of their mana (100 - (100 x .45)= .65 + (.65 x .45)= 74.25%) i say at most 20% |
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| | #24 |
![]() Join Date: Sep 2006
Posts: 353
![]() | Re: [ITEM] Raepammer Yeah, i guess your right! Actually, prolly 15% would be the fairest <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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