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| View Poll Results: Should this be added? | |||
| Yes-I like it | | 2 | 40.00% |
| No - I don't like it | | 1 | 20.00% |
| Maybe - I'm not sure | | 2 | 40.00% |
| What? - I don't understand | | 0 | 0% |
| Voters: 5. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #1 |
![]() Join Date: Dec 2006
Posts: 2,997
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | [NEW] Race Aura Well one real cool thing that I think is a good idea is adding race auras for your base. I see a lot of players picking a tier that is completely different then the race of their hero. This isn't a big thing but seeing this I really see the fact that once people find their favorite race then they will tech to that race nearly every game. So I was thinking that if you add a special race aura that would help heroes in that race then people will be more likely to try different races because most games are AR so they will get random race heroes. Which makes them try the race that helps out their hero. MoonRazer gave some suggestions for the auras. Human - Small Devotion Aura; Magic Pulse[Every intervel pulses a magic wave that damages all enemy units in rage(closer to building, more damage)] Orc - Major MS boost with a drain aura that leeches enemy hp and gives it to main building Night Elf - An increase in atk speed with a "hide" aura.(where it gives the hide ability to each unit in range) Undead - Atk/Move speed boost(Small, not very significan't) with a major regen boost The auras will change if needed and I know there isn't a demon one so tell me what you think and if you have suggestions for better auras then post them also so I can changed them for the better. |
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| | #2 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [NEW] Race Aura I don't completely understand. Would this apply to ALL units? Because that would kind of defeat the purpose of making it to make people tech the race of their hero.. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #3 |
![]() Join Date: Dec 2006
Posts: 2,997
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [NEW] Race Aura Like I said I'm rethinking the auras. This was just to give you an idea that MoonRazer made up on top of his head. |
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| | #4 |
![]() Join Date: Sep 2006
Posts: 353
![]() | Re: [NEW] Race Aura Well, the concept is a good idea. But I just think we should make completely new original ideas for the auras. <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br />![]() ![]() |
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| | #5 |
![]() Join Date: Dec 2006
Posts: 2,997
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Re: [NEW] Race Aura They were ideas that MoonRazer said on top of his head. Mine would hopefully help out the race's hero but it's kind of hard to think of that because I haven't been playing Ultimate Footmen for some time now. But it would be like humans usually have more HP then other races so a devotion aura would help their high hp out. Night Elves usually are ranged with low HP and Attack but because they are ranged they can attack more before the enemies attack them. So having a aura that increases range or attack would help. Undead usually rely on their speed of attacks to beat their enemies so a weaker version of unholy aura. Orcs also uses high HP with strong attack and defense. So they would use some type of aura that increases life regeneration or an attack bonus. Demons uses pure power to beat their enemies so the aura should be something completely different from that like a defense aura or a something that is completely different then an attack aura because it would be unfair for them to have such power in one race. Killzor you made a lot of heroes with some good ideas. Why don't you try to make some suggestions for the auras? |
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| | #6 |
![]() Join Date: Feb 2007
Posts: 115
![]() | Re: [NEW] Race Aura Ahh, that's such a cool idea, but would be nice if ideas were more original. <br /> <br /> <br /> |
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| | #7 | |
![]() Join Date: Apr 2007
Posts: 50
![]() | Re: [NEW] Race Aura Quote:
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