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View Poll Results: Should he be in the game?
redo it then we'll talk 0 0%
change one or two skills then yes 0 0%
undecided 1 100.00%
redo it then we'll talk 0 0%
what the hell were you thinking??? 0 0%
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Old 04-19-2007   #1
 
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[HERO] Haetin

Name- Haetin

model- metamorphis

type- strength and intelligence

spell 1: killers magemark (passive)
whenever a unit is killed near (medium distance) Haetin, he gains some health and mana:
lvl, % health, % mana
1- 2, 6
2- 3, 7.5
3- 4, 8
4- 5, 10.5
5- 6, 12
6- 7, 13.5
7- 8, 15

**changes**- lowered % of mana and health gained

spell 2: thrill of the hunt (user-selected)
Haetin is excited by chasing down heroes or units increasing his move speed and turning him invisible also allows him a few surprise attacks (critical hits) before becoming visible again (cannot cancel this once you start).
lvl, speed/attack speed boost, critical hit, % chance for, hits before visible again, distance, mana cost, cd (sec)
1-30%, 1x, 100%, 1, 100, 50, 10
2-50%, 1.25x, 100%, 1, 250, 100, 12
3-70%, 1.5x, 50%, 2, 400, 150, 14
4-90%, 1.75x, 50%, 2, 550, 200, 16
5-110%, 2x, 33%, 3, 700, 250, 18
6-130%, 2.25x, 33%, 3, 850, 300, 20
7-150%, 2.5x, 25%, 4, 1000, 350, 22

**changes**- added cooldown, added chance for crit, tweaked crit

spell 3: mana void (user-casted)
Haetin casted a curse all around him dispelling mana (and health if a unit no longer has any mana) from units and heroes alike (himself included).
lvl, mana drained, aoe, mana cost
1-50, small, 25
2-200, small, 100
3-350, medium, 175
4-500, medium, 250
5-650, large, 325
6-800, large, 400
7-950, huge, 475

**note** this does affect Haetin too so on level 7 he would take 1425 (950 + 475) dmg to his mana, this would be a good instance for the Mind over Matter where instead he would take about 500 damage to both health and mana, assuming he had only 2000 health all he would have to do was kill 3 units to gain back 600 health and 1200 mana, i do this to discourage using it on just one unit.

spell 4: Mind over matter (passive)
Haetin's mind and body becomes one, he takes reduced damage but loses some mana or health depending on what type of damage was dealt (if mana is reduced to zero then he takes full damage). and yes casting spells would take away some of his health.
lvl, % of damage that goes to original target (i.e. health/mana), % other damage, net damage reduction
1-95%, 5%, 0%
2-85%, 10%, 5%
3-75%, 15%, 10%
4-65%, 20%, 15%
5-55%, 25%, 20%
6-45%, 30%, 25%
7-35%, 35%, 30%

**ULTIMATE**
assault of mind and body (aura)
Haetin gains the ability to teach friendly units to attack with both mind and body giving them a sort of feedback (only effects melee and ranged not spells) but it eats away at health if the unit has no more mana.
lvl, % of additional damage to mana, aoe
1- 50, medium
2- 75, large
3- 100, huge

**cahnges**- lowered % of additional damage

RATE ON CONCEPT NOT BALANCE

**NOTE** this hero is built to be a slight stealth, anti-mage hero killer. as you can tell all his skills revolve around him gaining and destroying mana (excluding his chase down skill).

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Old 04-19-2007   #2
 
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Re: [HERO] Haetin

well if that guy is in there it will look like theres a chance of kill when a player is a noob like 60% when he is a noob!that guy is a guy that will destroy everybody.I think he is a little imba
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Old 04-19-2007   #3
 
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Re: [HERO] Haetin

Quote:
Originally Posted by Snood
well if that guy is in there it will look like theres a chance of kill when a player is a noob like 60% when he is a noob!that guy is a guy that will destroy everybody.I think he is a little imba
i dont get the first sentence as for the second... thanks for helping to balance him

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Old 04-19-2007   #4
 
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Re: [HERO] Haetin

well i mean that he would be a realy imba hero killer.against casters they will loss too much mana if they atack something like nightelf snipers.
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Old 04-19-2007   #5
 
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Re: [HERO] Haetin

this hero is supposed to be anti-mage. of course they will lose mana but they should have over 1k mana so it would take quite a bit of hits to reduce it to zero.

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