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View Poll Results: What do you think of this hero?
I don't like it. 0 0%
I like it. 2 66.67%
I don't like it. 1 33.33%
Its terrible! 0 0%
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Old 04-04-2007   #1
 
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[HERO] Chuck Norris's Clone

I have decided to releases some of my hero ideas to the public for judgment, this one is kind of silly as it’s meant to be a 'secret hero' and will seem incomplete.

In the 1970's Belgium scientists attempted to harness the great power of Chuck Norris by cloning him using DNA taken from various "Roundhouse" kicks from all over the world. The clone of course would not at first be nearly as powerful, but should gain the powers over time. In the same year Chuck Norris destroyed the lab, and killed the scientists, for no apparent reason, completely oblivious to what they were doing there. The clone was left to die...

All of Chuck Norris’s Clone’s abilities come pre-learned and do not level up. However they do get stronger as CNC levels up. CNC has high health and damage, but lacks in agility, thus a warrior.

Spell #1 – Roundhouse Kick – Chuck Norris’s classic attack, the Roundhouse Kick. Deals damage, and knocks the back. How much damage, and how far the knock back is, depends on the power of CNC vs. the target.

Spell #2 – Consume Soul – If used directly after CNC kills a unit, CNC’s soul will jump out and tear out the dying units soul, and eat it, giving CNC a temporary health regeneration bonus. Medium cooldown.

Spell #3 – Kidney Failure – Roundhouse Kick has a small chance of giving a target Kidney Failure, killing them instantly. Stuns heroes, does not kill them.

So tell me what you think.
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Old 04-04-2007   #2
 
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Re: [HERO] Chuck Norris's Clone

Well for the first one I think it should be a auto-spell.

Second spell I see how it can come handy.

Third spell I think should only work for units but does extra damages to heroes.

But I'll vote after it's finished or near it.
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Old 04-04-2007   #3
 
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Re: [HERO] Chuck Norris's Clone

Well its basically near it, like I said, this would if anything be a secret hero thus doesn't follow the rules. Only would be added to or changed if someone makes a good suggestion.

Making the first ability a passive would make the hero too boring, too passive.
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Old 04-04-2007   #4
 
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Re: [HERO] Chuck Norris's Clone

Yeah see what you mean about that. Just thought that it would be annoying if you had to click on it every time you wanted to use it instead of making it an auto-cast spell where it will cast by itself and then cast again after the cooldown. But that's what happens when you play with a secret hero. It usually better then other heroes but has a major pain to use him. Like Ultimate Beserker. He only has one spell and it's its ultimate. He's stronger then other heroes in damage and has splash damage which makes up for it. So maybe the first move should be like dread lord's first spell which is like a wave only i will only go as far to still be like a melee move.

For the most part I like it but because it's a secret hero and doesn't follow the rules I don't think it's a super great hero. But still it will be fun to use. And I can also imagine many players having fun with this hero because of the name alone. But when it comes back and starts pwning everyone then they will stop laughing and leave like real noobs.

What would be the model?
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Old 04-05-2007   #5
 
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Re: [HERO] Chuck Norris's Clone

Lol that's pretty cool, Mr. Apples.
Welcome back ShadowofDarkness...

So none of the spells are passive?




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Old 04-05-2007   #6
 
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Re: [HERO] Chuck Norris's Clone

The 3rd one is.
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Old 04-05-2007   #7
 
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Re: [HERO] Chuck Norris's Clone

I'm guessing my Sig had nothing to do with this then :roll:

But anyway, I like him, nice secret Char. Might want to calculate how much Dmg and Health he gains each Lvl, so on, so forth, because that is gonna' be a BIZNITCH later.

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