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View Poll Results: Should this hero be in Ultimate Footman?
Yes 3 100.00%
No 0 0%
Voters: 3. You may not vote on this poll

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Old 04-01-2007   #1
 
Join Date: Dec 2006
Posts: 86
Snood is an unknown quantity at this point
[HERO]Ghost

Ghost

A Ghost a Soul that dosn't go to sleep becouse his death in battle from a powerfull warlock. When he become a ghost he tryed to haunt the warlock but he was banished in an unknown demension simple known as ult footmen.

Go Down To download and see the hero

Health and Mana Table:
Hit Points Maximum: 700
Hit Points Regeneration Rate: 0.5
Hit Points Regeneration Type: N/a
Mana Initial Amount: N/A
Mana Maximum: 300
Mana Regeneration: 1

Stats Table:
Primary Attribute: Agillity
Strength per Level: 3
Agillity per Level: 5
Intelligence per Level: 3
Starting Strength: 30
Starting Agility: 40
Starting Intelligence: 20

Attack and Armor Table:
Attack Type: HERO
Attack Cooldown Time: 1
Attack Damage Base: 30
Attack Damage Number of Dice: 2
Attack Damage Sides per Die: 5
Attack Area of Effect (Full Damage): N/A
Attack Area of Effect (Medium Damage): N/A
Attack Area of Effect (Small Damage: N/A
Attack Range: 700
Taget as: N/A
Defense Type: HERO
Defense Base: 3

Other Info Table:
Model: Avatar of Vengeance
Transported Size: N/A
Gold Bounty Awarded - Base: N/A
Gold Bounty Awarded - Number of Dice: N/A
Gold Bounty Awarded - Sides per Die: N/A
Movement Speed Base: N/A
Movement Trun Rate: N/A
Movement Type: N/A
Movement Heigth: N/A
Sight Radius (Day): N/A
Sight Radius (Nigth): N/A
Collision Size: N/A

Spell 1: Haunt Base

Haunts an enemy base, stops a hero revival and makes 3 ghosts.
Level 1: Has a 10% to stop an hero revival and makes 3 invulnerable ghost with no attack.
Level 2: Has a 13% to stop a hero revival and makes 3 invulnerable ghosts that makes 10-20 damage.
Level 3: Has a 16% to stop a hero revival and makes 3 invulnerable ghosts that makes 15-25 damage.
Every level increase the chance to stop a hero revival with 3% and makes more powerful ghosts with 5 more damage.

Spell 2: Mass Sleep

Force every unit in a target area to fall asleep.
Level 1: AOE 200 and 10 second sleep.
Level 2: AOE 300 and 12 second sleep.
Level 3: AOE 400 andz 14 second sleep.
Every level increase AOE with 100 and sleep with 2 second.

Spell 3: Horiffying Nightmare

All Sleeping units in a certain AoE Get Effected, Causing damage over time to all units while under sleep
Level 1: AOE 200 and does 20 damage per sec. for 10 seconds.
Level 2: AOE 300 and does 35 damage per sec. for 12 seconds.
Level 3: AOE 400 and does 50 damage per sec. for 14 seconds.
Every level increase AOE with 100, damage with 15 and for 2 seconds more.

ULTIMATE Spell: Hero possesion
Takes control over target enemy hero for 5 seconds.
Every level increase with 5 seconds.

I don't think it will be as good as someother



~ Improved and edited the thread. You need to fill out some tables. Hope you like it :tongue: - Mr. Zero
why don't i just make my hero?.
Attached Files
File Type: w3x proba.w3x (130.6 KB, 20 views)
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Old 04-01-2007   #2
 
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Re: [HERO]Ghost

we need more info on the spells mainly the cooldowns. also could you get rid ofthe table thingy and just put the stuff we should know like hp/mp/stats.... we don't need to know that there is no defense type or no movemement type or no etc... it just gets in the way if you ask me.

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Old 04-01-2007   #3
 
Join Date: Dec 2006
Posts: 215
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Re: [HERO]Ghost

Spell 3: Mass Haunt

The ghost duplicate himself, to haunt every unit in the AOE. The unit's soul will be mark and visable for the ghost. If the unit dies of the infection, the unit's soul will return as a minion for the ghost.
Level 1: AOE 200 and does 20 damage per sec. for 10 seconds.
Level 2: AOE 250 and does 25 damage per sec. for 12 seconds.
Level 3: AOE 300 and does 30 damage per sec. for 14 seconds.
Every level increase AOE with 50, damage with 5 and for 2 seconds more.



Change it to:

Horiffying Nightmare
All Sleeping units in a certain AoE Get Effected, Causing damage over time to all units while under sleep..

[center]
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Old 04-03-2007   #4
 
Join Date: Oct 2006
Posts: 558
ipwnn00bzors is a jewel in the roughipwnn00bzors is a jewel in the rough
Re: [HERO]Ghost

I think it's not bad.
But for skill 1, what do you mean by "stops hero revival" Like they can never revive it again? Or does it just mean that they have to press the hero 2x.
Spell 3 needs to be a lot stronger.




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Old 04-03-2007   #5
 
Join Date: Dec 2006
Posts: 86
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Re: [HERO]Ghost

for the first spell if there was that effect it would be so bad.
no it just cancels the revival.
for the 2 spell.i'll change it.what about the model it's in the mao[br]Why don't u see the map and the model in side
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Old 04-03-2007   #6
 
Join Date: Oct 2006
Posts: 558
ipwnn00bzors is a jewel in the roughipwnn00bzors is a jewel in the rough
Re: [HERO]Ghost

For the 1st spell, WHEN does it cancel?
I think that spell 2 is fine, but spell 3 is too weak, because of the limited time that spell 2 lasts. You can't increase the time of sleep, otherwise it would be too imbalanced.




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Old 05-17-2007   #7
 
Join Date: Dec 2006
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Re: [HERO]Ghost

ccx
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