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| View Poll Results: Should this hero be in Ultimate Footman? | |||
| Yes | | 3 | 100.00% |
| No | | 0 | 0% |
| Voters: 3. You may not vote on this poll | |||
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| | LinkBack | Thread Tools |
| | #1 |
![]() Join Date: Dec 2006
Posts: 86
![]() | [HERO]Ghost Ghost A Ghost a Soul that dosn't go to sleep becouse his death in battle from a powerfull warlock. When he become a ghost he tryed to haunt the warlock but he was banished in an unknown demension simple known as ult footmen. Go Down To download and see the hero Health and Mana Table: Hit Points Maximum: 700Hit Points Regeneration Rate: 0.5 Hit Points Regeneration Type: N/a Mana Initial Amount: N/A Mana Maximum: 300 Mana Regeneration: 1 Stats Table: Primary Attribute: AgillityStrength per Level: 3 Agillity per Level: 5 Intelligence per Level: 3 Starting Strength: 30 Starting Agility: 40 Starting Intelligence: 20 Attack and Armor Table: Attack Type: HEROAttack Cooldown Time: 1 Attack Damage Base: 30 Attack Damage Number of Dice: 2 Attack Damage Sides per Die: 5 Attack Area of Effect (Full Damage): N/A Attack Area of Effect (Medium Damage): N/A Attack Area of Effect (Small Damage: N/A Attack Range: 700 Taget as: N/A Defense Type: HERO Defense Base: 3 Other Info Table: Model: Avatar of VengeanceTransported Size: N/A Gold Bounty Awarded - Base: N/A Gold Bounty Awarded - Number of Dice: N/A Gold Bounty Awarded - Sides per Die: N/A Movement Speed Base: N/A Movement Trun Rate: N/A Movement Type: N/A Movement Heigth: N/A Sight Radius (Day): N/A Sight Radius (Nigth): N/A Collision Size: N/A Spell 1: Haunt Base Haunts an enemy base, stops a hero revival and makes 3 ghosts. Level 1: Has a 10% to stop an hero revival and makes 3 invulnerable ghost with no attack. Level 2: Has a 13% to stop a hero revival and makes 3 invulnerable ghosts that makes 10-20 damage. Level 3: Has a 16% to stop a hero revival and makes 3 invulnerable ghosts that makes 15-25 damage. Every level increase the chance to stop a hero revival with 3% and makes more powerful ghosts with 5 more damage. Spell 2: Mass Sleep Force every unit in a target area to fall asleep. Level 1: AOE 200 and 10 second sleep. Level 2: AOE 300 and 12 second sleep. Level 3: AOE 400 andz 14 second sleep. Every level increase AOE with 100 and sleep with 2 second. Spell 3: Horiffying Nightmare All Sleeping units in a certain AoE Get Effected, Causing damage over time to all units while under sleep Level 1: AOE 200 and does 20 damage per sec. for 10 seconds. Level 2: AOE 300 and does 35 damage per sec. for 12 seconds. Level 3: AOE 400 and does 50 damage per sec. for 14 seconds. Every level increase AOE with 100, damage with 15 and for 2 seconds more. ULTIMATE Spell: Hero possesion Takes control over target enemy hero for 5 seconds. Every level increase with 5 seconds. I don't think it will be as good as someother ~ Improved and edited the thread. You need to fill out some tables. Hope you like it :tongue: - Mr. Zero why don't i just make my hero?. |
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| | #2 |
![]() Join Date: Sep 2006 Location: i migrate with the ladies
Posts: 514
![]() | Re: [HERO]Ghost we need more info on the spells mainly the cooldowns. also could you get rid ofthe table thingy and just put the stuff we should know like hp/mp/stats.... we don't need to know that there is no defense type or no movemement type or no etc... it just gets in the way if you ask me. |
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| | #3 |
![]() Join Date: Dec 2006
Posts: 215
![]() | Re: [HERO]Ghost Spell 3: Mass Haunt The ghost duplicate himself, to haunt every unit in the AOE. The unit's soul will be mark and visable for the ghost. If the unit dies of the infection, the unit's soul will return as a minion for the ghost. Level 1: AOE 200 and does 20 damage per sec. for 10 seconds. Level 2: AOE 250 and does 25 damage per sec. for 12 seconds. Level 3: AOE 300 and does 30 damage per sec. for 14 seconds. Every level increase AOE with 50, damage with 5 and for 2 seconds more. Change it to: Horiffying Nightmare All Sleeping units in a certain AoE Get Effected, Causing damage over time to all units while under sleep.. |
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| | #4 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO]Ghost I think it's not bad. But for skill 1, what do you mean by "stops hero revival" Like they can never revive it again? Or does it just mean that they have to press the hero 2x. Spell 3 needs to be a lot stronger. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #5 |
![]() Join Date: Dec 2006
Posts: 86
![]() | Re: [HERO]Ghost for the first spell if there was that effect it would be so bad. no it just cancels the revival. for the 2 spell.i'll change it.what about the model it's in the mao[br]Why don't u see the map and the model in side |
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| | #6 |
![]() Join Date: Oct 2006
Posts: 558
![]() ![]() | Re: [HERO]Ghost For the 1st spell, WHEN does it cancel? I think that spell 2 is fine, but spell 3 is too weak, because of the limited time that spell 2 lasts. You can't increase the time of sleep, otherwise it would be too imbalanced. ![]() ![]() ![]() ![]() ![]() ![]() Credit Mr. Zero for the kick@$$ userbars! |
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| | #7 |
![]() Join Date: Dec 2006
Posts: 86
![]() | Re: [HERO]Ghost ccx |
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